Player Matchup

Vamana
Vamana
MrFranksys2005
Vamana
Level 118
God Stats
1W - 2L
1,919 SR
Queue Stats
49W - 47L
1,504 Elo+
Solo
Hades
Hades
PATRICKBΑTEMAN
Hades
Level 39
God Stats
0W - 3L
1,314 SR
Queue Stats
37W - 41L
1,530 Elo+
Party 1
Tiamat
Tiamat
Someồne
Tiamat
Level 127
God Stats
13W - 7L
1,691 SR
Queue Stats
315W - 281L
1,595 Elo+
Party 2
Ares
Ares
Uraharaq8
Ares
Level 128
God Stats
11W - 6L
1,587 SR
Queue Stats
302W - 271L
1,599 Elo+
Party 2
Cupid
Cupid
fatalis3
Cupid
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,507 Elo+
Party 1
Team Averages
Level 88
1,602 SR
1,547 Elo+

VS

Team Averages
Level 95
1,564 SR
1,511 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Frenzy25
Ra
Level 123
God Stats
1W - 2L
1,437 SR
Queue Stats
103W - 119L
1,556 Elo+
Party 3
Shiva
Shiva
SydraToR
Shiva
Level 119
God Stats
37W - 25L
1,781 SR
Queue Stats
505W - 489L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Uorubaznad
Danzaburou
Level 8
God Stats
3W - 0L
1,874 SR
Queue Stats
8W - 3L
1,611 Elo+
Party 3
Thanatos
Thanatos
jamezzwood
Thanatos
Level 101
God Stats
8W - 23L
1,226 SR
Queue Stats
97W - 155L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,149
615
4,899
9,328
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 1 / 0
6,118
612
5,500
12,972
4,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Someồne
Tiamat
10
1 / 3 / 2
5,951
595
4,288
5,756
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
8
0 / 4 / 1
4,885
489
1,658
8,759
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
fatalis3
Cupid
9
1 / 3 / 0
5,089
509
2,861
7,190
2,010
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 0 / 8
6,728
673
5,110
8,611
6,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 0 / 0
6,692
669
2,991
2,961
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
SydraToR
Shiva
11
1 / 2 / 0
6,321
632
9,864
11,555
6,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
Uorubaznad
Danzaburou
13
7 / 0 / 0
7,862
786
8,679
7,820
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
jamezzwood
Thanatos
10
2 / 4 / 4
5,921
592
4,126
10,191
4,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
12
12
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
8
4
W
2
0
0
2
L
2
1
2
3
L
2
1
0
2
L
Tiamat
Someồne
Tiamat
1
3
2
0.67
W
Shiva
SydraToR
Shiva
1
2
0
0.5
W
Danzaburou
Uorubaznad
Danzaburou
7
0
0
7
L
Ares
0
4
1
0.13
L
Cupid
fatalis3
Cupid
1
3
0
0.33
W
Thanatos
jamezzwood
Thanatos
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,206
Damage
30,770
44,005
Taken
41,138
20,292
Mitigated
21,318
15,218
Healing
18,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,110
93
206
2,551
8,611
6,587
0
1,689
6,922
23,925
0
W
2,991
442
756
1,683
2,961
1,115
0
685
2,276
52,041
0
L
4,899
1,718
0
920
9,328
4,395
0
2,342
6,862
0
45,182
L
5,500
1,578
280
8,585
12,972
4,818
0
207
12,765
46,679
0
L
Tiamat
Someồne
Tiamat
4,288
217
0
1,482
5,756
2,775
0
1,586
4,093
43,220
0
W
Shiva
SydraToR
Shiva
9,864
1,444
0
2,767
11,555
6,028
0
5,512
6,043
151
52,483
W
Danzaburou
Uorubaznad
Danzaburou
8,679
5,086
0
5,636
7,820
3,548
749
1,894
5,926
0
73,414
L
Ares
1,658
38
0
1,579
8,759
6,294
0
1,745
6,966
15,008
0
L
Cupid
fatalis3
Cupid
2,861
1,652
224
2,148
7,190
2,010
0
2,151
5,039
0
23,946
W
Thanatos
jamezzwood
Thanatos
4,126
947
0
4,797
10,191
4,040
46
2,242
7,949
0
39,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,192
Gold Earned
33,524
305
Minions Killed
381
0
Camps Cleared
0
1,062,850
Distance Traveled
1,167,719
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,728
673
21
2
0
239,407
4
W
Ra
6,692
669
113
11
0
244,518
4
L
Vamana
6,149
615
74
7
0
267,124
0
L
Hades
6,118
612
75
8
0
188,664
0
L
Tiamat
5,951
595
75
8
0
200,995
0
W
Shiva
6,321
632
70
7
0
240,093
0
W
Danzaburou
7,862
786
126
13
0
201,036
1
L
Ares
4,885
489
19
2
0
209,038
4
L
Cupid
5,089
509
62
6
0
197,029
0
W
Thanatos
5,921
592
51
5
0
242,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role