Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Qwakito
Ganesha
Level 89
God Stats
2W - 0L
1,789 SR
Queue Stats
63W - 55L
1,542 Elo+
Solo
Bacchus
Bacchus
TheSlyOrca
Bacchus
Level 118
God Stats
3W - 0L
1,731 SR
Queue Stats
68W - 75L
1,527 Elo+
Party 1
Ishtar
Ishtar
indigo1337XX
Ishtar
Level 16
God Stats
2W - 0L
1,728 SR
Queue Stats
7W - 5L
1,436 Elo+
Solo
Sol
Sol
xDiv3r
Sol
Level 129
God Stats
2W - 3L
1,313 SR
Queue Stats
112W - 112L
1,533 Elo+
Party 1
Team Averages
Level 100
1,612 SR
1,508 Elo+

VS

Team Averages
Level 118
1,422 SR
1,496 Elo+
Skadi
Skadi
KwAw
Skadi
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,537 Elo+
Party 2
Thoth
Thoth
TheMightyChar
Thoth
Level 156
God Stats
0W - 2L
1,256 SR
Queue Stats
75W - 58L
1,551 Elo+
Party 3
Kuzenbo
Kuzenbo
hiobus
Kuzenbo
Level 119
God Stats
1W - 2L
1,528 SR
Queue Stats
276W - 262L
1,559 Elo+
Solo
Maui
Maui
qinvader8
Maui
Level 125
God Stats
1W - 3L
1,325 SR
Queue Stats
122W - 126L
1,489 Elo+
Party 2
Tyr
Tyr
xiV-Mercy--
Tyr
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 20L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
14 / 4 / 11
11,069
1,006
22,137
8,934
4,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Qwakito
Ganesha
16
1 / 2 / 22
9,083
826
8,528
11,601
12,208
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
TheSlyOrca
Bacchus
17
6 / 3 / 14
9,597
872
10,600
11,146
7,757
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
15
3 / 4 / 11
8,777
798
9,183
10,030
4,970
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
xDiv3r
Sol
16
4 / 2 / 14
9,448
859
12,407
7,209
3,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
KwAw
Skadi
14
3 / 8 / 8
8,229
748
8,437
14,054
8,247
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 3 / 8
9,079
825
12,635
7,873
4,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
hiobus
Kuzenbo
14
3 / 5 / 9
8,972
816
8,631
15,320
24,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Maui
12
1 / 6 / 9
7,613
692
3,597
17,236
23,009
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
2 / 6 / 8
7,982
726
7,209
12,341
7,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
56
28
Kills
14
15
Deaths
28
72
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
14
4
11
4.88
L
Skadi
KwAw
Skadi
3
8
8
0.88
W
Ganesha
Qwakito
Ganesha
1
2
22
6
L
5
3
8
3
W
Bacchus
TheSlyOrca
Bacchus
6
3
14
4.33
L
Kuzenbo
hiobus
Kuzenbo
3
5
9
1.5
W
Ishtar
3
4
11
2.13
L
Maui
1
6
9
0.92
W
Sol
xDiv3r
Sol
4
2
14
5.5
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,855
Damage
40,509
48,920
Taken
66,824
33,488
Mitigated
68,362
13,813
Healing
10,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
22,137
10,741
962
885
8,934
4,781
2,395
5,213
3,593
0
46,744
L
Skadi
KwAw
Skadi
8,437
3,347
0
403
14,054
8,247
0
6,416
7,450
0
19,287
W
Ganesha
Qwakito
Ganesha
8,528
584
2,074
3,654
11,601
12,208
557
5,908
5,358
13,281
0
L
12,635
398
210
1,579
7,873
4,451
0
3,919
3,508
28,513
0
W
Bacchus
TheSlyOrca
Bacchus
10,600
446
0
1,070
11,146
7,757
707
3,839
6,536
15,777
0
L
Kuzenbo
hiobus
Kuzenbo
8,631
2,296
1,611
2,436
15,320
24,887
0
6,290
8,664
16,251
0
W
Ishtar
9,183
4,939
707
1,215
10,030
4,970
2,144
5,753
4,277
0
18,104
L
Maui
3,597
616
1,622
1,637
17,236
23,009
0
7,633
9,150
5,337
0
W
Sol
xDiv3r
Sol
12,407
3,032
999
2,247
7,209
3,772
1,381
3,965
3,244
31,962
1,190
L
7,209
102
83
944
12,341
7,768
0
5,546
6,662
0
9,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,974
Gold Earned
41,875
151
Minions Killed
89
0
Camps Cleared
0
1,061,215
Distance Traveled
980,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,069
1,006
58
5
0
183,786
0
L
Skadi
8,229
748
30
3
0
178,749
0
W
Ganesha
9,083
826
0
0
0
225,050
0
L
Thoth
9,079
825
39
4
0
200,003
0
W
Bacchus
9,597
872
19
2
0
240,219
0
L
Kuzenbo
8,972
816
10
1
0
212,990
0
W
Ishtar
8,777
798
20
2
0
202,197
0
L
Maui
7,613
692
3
0
0
190,545
0
W
Sol
9,448
859
54
5
0
209,963
0
L
Tyr
7,982
726
7
1
0
197,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role