Player Matchup

Awilix
Awilix
SSkep
Awilix
Level 89
God Stats
2W - 0L
1,370 SR
Queue Stats
28W - 7L
1,672 Elo+
Party 1
Sun Wukong
Sun Wukong
iHateCFA
Sun Wukong
Level 88
God Stats
1W - 0L
1,198 SR
Queue Stats
35W - 19L
1,672 Elo+
Party 1
Scylla
Scylla
sValkyrieee
Scylla
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,414 Elo+
Solo
Team Averages
Level 100
1,356 SR
1,586 Elo+

VS

Team Averages
Level 72
1,528 SR
1,499 Elo+
Scylla
Scylla
 
Scylla
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Gexeral
Fenrir
Level 63
God Stats
7W - 5L
1,452 SR
Queue Stats
49W - 45L
1,498 Elo+
Party 2
Chaac
Chaac
Glawky
Chaac
Level 62
God Stats
4W - 3L
1,631 SR
Queue Stats
63W - 54L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
SSkep
Awilix
12
7 / 2 / 8
9,150
915
10,636
10,497
3,665
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
iHateCFA
Sun Wukong
11
2 / 1 / 12
8,339
834
8,605
9,678
10,394
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
12
6 / 1 / 4
8,781
878
6,494
6,786
2,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
0 / 6 / 4
7,025
703
6,287
8,112
2,406
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Gexeral
Fenrir
10
4 / 5 / 0
7,954
795
5,977
10,790
4,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Glawky
Chaac
10
0 / 4 / 4
6,962
696
6,709
11,247
9,047
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
15
Kills
4
4
Deaths
15
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
6
4
0.33
L
Fenrir
Gexeral
Fenrir
4
5
0
0.8
L
Chaac
Glawky
Chaac
0
4
4
0.5
W
Awilix
SSkep
Awilix
7
2
8
5.5
W
Sun Wukong
iHateCFA
Sun Wukong
2
1
12
8
W
Scylla
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,735
Damage
18,973
26,961
Taken
30,149
16,107
Mitigated
15,797
5,682
Healing
3,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,287
406
0
320
8,112
2,406
0
2,139
5,875
28,759
0
L
Fenrir
Gexeral
Fenrir
5,977
1,381
0
1,879
10,790
4,344
0
2,788
7,694
0
18,280
L
Chaac
Glawky
Chaac
6,709
451
216
1,564
11,247
9,047
0
3,005
8,226
0
21,515
W
Awilix
SSkep
Awilix
10,636
5,251
0
3,014
10,497
3,665
337
3,118
7,195
0
37,235
W
Sun Wukong
iHateCFA
Sun Wukong
8,605
1,696
0
1,020
9,678
10,394
185
2,909
6,596
720
22,255
W
Scylla
6,494
844
0
1,648
6,786
2,048
201
591
6,195
27,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,270
Gold Earned
21,941
103
Minions Killed
93
0
Camps Cleared
0
603,681
Distance Traveled
520,326
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,025
703
50
5
0
158,462
2
L
Fenrir
7,954
795
23
2
0
178,258
0
L
Chaac
6,962
696
20
2
0
183,606
0
W
Awilix
9,150
915
53
5
0
219,174
0
W
Sun Wukong
8,339
834
22
2
0
210,357
0
W
Scylla
8,781
878
28
3
0
174,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role