Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Alexenium
Fafnir
Level 108
God Stats
9W - 7L
1,735 SR
Queue Stats
62W - 40L
1,511 Elo+
Solo
Heimdallr
Heimdallr
NotWeak3n x
Heimdallr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 32L
1,133 Elo+
Solo
Tyr
Tyr
bobthethird32425
Tyr
Level 88
God Stats
19W - 10L
1,839 SR
Queue Stats
190W - 173L
1,535 Elo+
Party 2
Arachne
Arachne
stelios4545
Arachne
Level 75
God Stats
9W - 5L
1,607 SR
Queue Stats
20W - 15L
1,492 Elo+
Solo
Team Averages
Level 83
1,636 SR
1,434 Elo+

VS

Team Averages
Level 77
1,451 SR
1,519 Elo+
Neith
Neith
 
Neith
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Carylart
Hera
Level 91
God Stats
14W - 11L
1,314 SR
Queue Stats
590W - 553L
1,537 Elo+
Party 1
Sol
Sol
MagicCancer
Sol
Level 61
God Stats
8W - 3L
1,332 SR
Queue Stats
18W - 23L
1,574 Elo+
Solo
King Arthur
King Arthur
RuffyNP
King Arthur
Level 69
God Stats
3W - 3L
1,608 SR
Queue Stats
46W - 46L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 2 / 0
5,320
532
3,205
5,733
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Alexenium
Fafnir
8
0 / 0 / 0
5,330
533
1,723
3,744
3,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
NotWeak3n x
Heimdallr
8
0 / 3 / 0
4,875
488
1,154
7,133
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 0
5,859
586
3,814
9,844
6,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
stelios4545
Arachne
8
0 / 2 / 0
4,994
499
1,464
10,968
3,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 0 / 3
5,554
555
2,332
1,899
784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
 
Bacchus
8
0 / 0 / 2
5,418
542
3,268
5,862
4,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
10
3 / 0 / 0
6,091
609
4,149
4,025
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 2
6,032
603
4,210
7,418
2,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
RuffyNP
King Arthur
10
3 / 1 / 0
5,959
596
6,174
8,510
7,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
9
9
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
0
0
W
Neith
 
Neith
1
0
3
2.5
W
Bacchus
 
Bacchus
0
0
2
1
L
Fafnir
Alexenium
Fafnir
0
0
0
0
W
Hera
3
0
0
3
W
2
0
2
3
L
Heimdallr
NotWeak3n x
Heimdallr
0
3
0
0
W
King Arthur
RuffyNP
King Arthur
3
1
0
3
L
1
2
0
0.5
L
Arachne
stelios4545
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,360
Damage
20,133
37,422
Taken
27,714
18,580
Mitigated
16,292
11,424
Healing
9,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,205
315
0
1,625
5,733
2,589
576
3,968
1,765
39,574
0
W
Neith
 
Neith
2,332
780
0
476
1,899
784
464
166
1,733
0
30,145
W
Bacchus
 
Bacchus
3,268
610
1,376
2,370
5,862
4,083
0
876
4,986
16,346
0
L
Fafnir
Alexenium
Fafnir
1,723
116
0
2,043
3,744
3,335
0
1,596
2,148
7,684
0
W
Hera
4,149
315
0
799
4,025
1,261
0
2,629
1,396
42,423
0
W
4,210
1,380
0
3,072
7,418
2,281
816
1,257
6,161
58,256
0
L
Heimdallr
NotWeak3n x
Heimdallr
1,154
161
0
2,267
7,133
2,756
0
2,745
4,388
0
30,924
W
King Arthur
RuffyNP
King Arthur
6,174
370
0
1,744
8,510
7,883
0
184
8,326
3,106
36,558
L
3,814
519
0
3,098
9,844
6,269
194
619
9,001
142
35,780
L
Arachne
stelios4545
Arachne
1,464
900
0
2,391
10,968
3,631
0
3,480
7,488
0
34,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,378
Gold Earned
29,054
257
Minions Killed
314
0
Camps Cleared
0
978,066
Distance Traveled
996,984
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,320
532
77
8
0
180,672
1
W
Neith
5,554
555
71
7
0
184,520
0
W
Bacchus
5,418
542
16
2
0
211,246
0
L
Fafnir
5,330
533
15
2
0
205,375
0
W
Hera
6,091
609
91
9
0
202,377
2
W
Sol
6,032
603
84
8
0
204,258
0
L
Heimdallr
4,875
488
51
5
0
179,416
0
W
King Arthur
5,959
596
52
5
0
194,583
0
L
Tyr
5,859
586
57
6
0
206,068
3
L
Arachne
4,994
499
57
6
0
206,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role