Player Matchup

Izanami
Izanami
Platinum IV
BMG DaMaGe
Izanami
Platinum IV
Level 176
God Stats
3W - 1L
1,598 SR
Queue Stats
552W - 457L
1,651 MMR
Party 1
Janus
Janus
Platinum III
Big Zionn
Janus
Platinum III
Level 108
God Stats
14W - 10L
1,500 SR
Queue Stats
293W - 257L
1,863 MMR
Party 1
Nike
Nike
Diamond V
Mr Nerf Me GG
Nike
Diamond V
Level 87
God Stats
11W - 1L
1,934 SR
Queue Stats
61W - 26L
2,155 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 124
1,678 SR
1,890 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,481 SR
1,355 MMR
Chaac
Chaac
Silver II
DG Uzumaki9TAIL
Chaac
Silver II
Level 125
God Stats
8W - 5L
1,681 SR
Queue Stats
138W - 134L
1,236 MMR
Solo
Cernunnos
Cernunnos
Gold V
Kvwl
Cernunnos
Gold V
Level 89
God Stats
4W - 5L
1,404 SR
Queue Stats
66W - 97L
1,394 MMR
Solo
Scylla
Scylla
Gold IV
l Trill Danny l
Scylla
Gold IV
Level 184
God Stats
2W - 6L
1,358 SR
Queue Stats
142W - 188L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BMG DaMaGe
Izanami
12
4 / 0 / 5
8,905
891
4,823
7,423
2,801
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Big Zionn
Janus
11
2 / 1 / 8
8,522
852
7,738
4,175
1,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
8 / 1 / 5
9,622
962
10,277
9,087
8,461
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KuzenboAchillesHachimanMartichorasXbalanque

VS

Bans
Baba YagaKumbhakarnaDanzaburouGaneshaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
7,254
725
6,228
10,232
4,982
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
Kvwl
Cernunnos
8
0 / 3 / 0
7,015
702
4,443
8,195
2,277
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
1 / 7 / 0
7,456
746
3,131
8,862
2,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
14
Kills
1
2
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
BMG DaMaGe
Izanami
4
0
5
6.5
W
Janus
Big Zionn
Janus
2
1
8
6
L
0
4
1
0.13
L
Cernunnos
Kvwl
Cernunnos
0
3
0
0
W
8
1
5
10.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,838
Damage
13,802
20,685
Taken
27,289
12,883
Mitigated
9,665
4,190
Healing
2,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BMG DaMaGe
Izanami
4,823
2,727
0
1,288
7,423
2,801
1,372
1,247
6,024
30
41,605
W
Janus
Big Zionn
Janus
7,738
415
0
580
4,175
1,621
33
561
3,614
30,476
0
L
6,228
974
0
1,876
10,232
4,982
266
3,371
6,861
0
30,401
L
Cernunnos
Kvwl
Cernunnos
4,443
2,126
0
264
8,195
2,277
0
4,027
4,112
0
15,912
W
10,277
570
0
2,322
9,087
8,461
38
1,729
7,226
282
28,937
L
3,131
403
0
115
8,862
2,406
0
1,351
7,495
18,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,049
Gold Earned
21,725
136
Minions Killed
95
0
Camps Cleared
0
632,410
Distance Traveled
543,092
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,905
891
60
6
0
199,050
0
W
Janus
8,522
852
43
4
0
220,407
0
L
Chaac
7,254
725
34
3
0
197,975
0
L
Cernunnos
7,015
702
24
2
0
185,029
0
W
Nike
9,622
962
33
3
0
212,953
0
L
Scylla
7,456
746
37
4
0
160,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role