Player Matchup

Achilles
Achilles
AKA-Venus
Achilles
Level 129
God Stats
4W - 8L
1,364 SR
Queue Stats
519W - 505L
1,545 Elo+
Solo
Chiron
Chiron
MagicalMur 24
Chiron
Level 131
God Stats
1W - 3L
1,430 SR
Queue Stats
153W - 127L
1,556 Elo+
Party 1
Thoth
Thoth
TheFlumph
Thoth
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,486 Elo+
Solo
Scylla
Scylla
x 215 Trappin
Scylla
Level 145
God Stats
3W - 1L
1,836 SR
Queue Stats
99W - 92L
1,498 Elo+
Party 1
Loki
Loki
x215 SnAcKiN
Loki
Level 158
God Stats
2W - 2L
1,496 SR
Queue Stats
189W - 190L
1,493 Elo+
Party 1
Team Averages
Level 140
1,525 SR
1,516 Elo+

VS

Team Averages
Level 140
1,553 SR
1,518 Elo+
Hercules
Hercules
 
Hercules
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BoogerFace-
Kukulkan
Level 145
God Stats
5W - 4L
1,610 SR
Queue Stats
465W - 441L
1,543 Elo+
Solo
Neith
Neith
Hazardous 90
Neith
Level 146
God Stats
13W - 12L
1,462 SR
Queue Stats
601W - 644L
1,418 Elo+
Solo
Sol
Sol
Irs-returns
Sol
Level 122
God Stats
6W - 4L
1,561 SR
Queue Stats
499W - 509L
1,569 Elo+
Solo
Cliodhna
Cliodhna
Mr_Chewis
Cliodhna
Level 127
God Stats
3W - 2L
1,634 SR
Queue Stats
117W - 95L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AKA-Venus
Achilles
14
0 / 3 / 8
8,526
711
6,693
12,043
16,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 3 / 9
8,546
712
16,671
10,918
5,185
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Thoth
TheFlumph
Thoth
15
1 / 5 / 5
8,677
723
11,071
10,188
4,406
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 3 / 7
9,072
756
14,595
8,873
3,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 6 / 6
9,115
760
14,364
12,652
5,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
3 / 3 / 13
10,679
890
11,736
28,663
29,701
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
BoogerFace-
Kukulkan
18
3 / 2 / 10
10,211
851
7,738
13,893
6,605
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
1 / 2 / 7
8,311
693
5,384
8,892
3,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 5 / 7
8,906
742
9,995
12,280
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
Mr_Chewis
Cliodhna
18
11 / 3 / 7
11,094
925
15,408
12,872
5,809
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
64
14
Kills
20
20
Deaths
15
35
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
3
13
3.17
L
Achilles
AKA-Venus
Achilles
0
3
8
1.33
W
Kukulkan
BoogerFace-
Kukulkan
3
2
10
4
W
1
2
7
2.25
W
2
5
7
1.1
L
2
3
9
2.17
W
Cliodhna
Mr_Chewis
Cliodhna
11
3
7
4.83
L
Thoth
TheFlumph
Thoth
1
5
5
0.7
L
4
3
7
2.5
L
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,394
Damage
50,261
54,674
Taken
76,600
35,331
Mitigated
49,908
16,289
Healing
35,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,736
2,616
3,226
14,687
28,663
29,701
244
9,514
19,073
654
16,680
L
Achilles
AKA-Venus
Achilles
6,693
257
1,268
2,120
12,043
16,410
0
3,727
7,999
0
10,611
W
Kukulkan
BoogerFace-
Kukulkan
7,738
414
458
3,327
13,893
6,605
702
5,312
8,517
33,326
0
W
5,384
915
1,623
1,302
8,892
3,605
1,297
2,352
6,432
32
16,423
W
9,995
2,609
828
3,333
12,280
4,188
548
3,957
8,267
21,309
0
L
16,671
4,335
1,437
3,526
10,918
5,185
0
2,796
8,106
0
27,893
W
Cliodhna
Mr_Chewis
Cliodhna
15,408
395
2,477
4,494
12,872
5,809
1,210
4,583
8,225
26
21,049
L
Thoth
TheFlumph
Thoth
11,071
944
961
1,374
10,188
4,406
0
4,543
5,573
27,193
0
L
14,595
472
1,546
2,362
8,873
3,759
0
4,002
4,871
30,203
0
L
14,364
1,603
371
1,324
12,652
5,571
0
3,398
9,214
0
21,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,936
Gold Earned
49,201
137
Minions Killed
136
0
Camps Cleared
0
1,139,984
Distance Traveled
1,218,223
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,679
890
11
1
0
241,228
0
L
Achilles
8,526
711
9
1
0
258,303
0
W
Kukulkan
10,211
851
58
5
0
260,107
0
W
Neith
8,311
693
29
2
0
247,304
2
W
Sol
8,906
742
25
2
0
197,569
0
L
Chiron
8,546
712
37
3
0
198,770
0
W
Cliodhna
11,094
925
13
1
0
272,015
0
L
Thoth
8,677
723
38
3
0
234,079
0
L
Scylla
9,072
756
43
4
0
234,132
0
L
Loki
9,115
760
10
1
0
214,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role