Player Matchup

Cthulhu
Cthulhu
Gold I
CaptainBook
Cthulhu
Gold I
Level 92
God Stats
97W - 89L
1,558 SR
Queue Stats
349W - 359L
1,653 MMR
Solo
Awilix
Awilix
Gold I
Jackzfreddy
Awilix
Gold I
Level 147
God Stats
3W - 5L
1,669 SR
Queue Stats
397W - 399L
1,667 MMR
Solo
Surtr
Surtr
Gold IV
iPrøtect
Surtr
Gold IV
Level 148
God Stats
0W - 1L
1,456 SR
Queue Stats
84W - 92L
1,461 MMR
Party 2
Neith
Neith
Gold III
kindershokolade
Neith
Gold III
Level 59
God Stats
8W - 8L
1,621 SR
Queue Stats
36W - 34L
1,661 MMR
Solo
Ra
Ra
Platinum III
manuelorantes
Ra
Platinum III
Level 159
God Stats
4W - 3L
1,505 SR
Queue Stats
175W - 151L
1,843 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,562 SR
1,657 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,707 SR
1,627 MMR
He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
Dachsbun
Sun Wukong
Platinum V
Level 79
God Stats
18W - 5L
1,813 SR
Queue Stats
86W - 76L
1,613 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Okoko7309
Kuzenbo
Platinum V
Level 146
God Stats
6W - 2L
1,962 SR
Queue Stats
298W - 301L
1,634 MMR
Solo
Set
Set
Gold III
Reffya
Set
Gold III
Level 169
God Stats
1W - 0L
1,378 SR
Queue Stats
57W - 45L
1,652 MMR
Solo
Anhur
Anhur
Gold V
StImBeR24
Anhur
Gold V
Level 78
God Stats
4W - 1L
1,884 SR
Queue Stats
5W - 1L
1,737 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CaptainBook
Cthulhu
10
0 / 1 / 1
6,199
477
3,069
5,701
4,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Awilix
7
1 / 3 / 1
5,708
439
1,850
7,322
2,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
iPrøtect
Surtr
12
0 / 2 / 0
6,804
523
5,353
12,893
10,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 5 / 1
6,302
485
3,968
7,335
1,458
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 5 / 2
7,244
557
2,068
9,996
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
RavanaMartichorasHachimanFreya

VS

Bans
JanusBastetAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
3 / 0 / 1
8,732
672
5,612
6,809
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
Dachsbun
Sun Wukong
14
0 / 0 / 2
8,568
659
8,577
9,970
6,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Okoko7309
Kuzenbo
12
4 / 0 / 6
8,132
626
4,331
6,719
6,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Set
Reffya
Set
13
3 / 0 / 1
7,604
585
4,374
7,431
3,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anhur
StImBeR24
Anhur
14
6 / 2 / 3
9,012
693
8,902
9,159
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
2
Kills
16
16
Deaths
2
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
0
1
3.5
L
Cthulhu
CaptainBook
Cthulhu
0
1
1
0.5
W
Sun Wukong
Dachsbun
Sun Wukong
0
0
2
1
L
Awilix
1
3
1
0.5
W
Kuzenbo
Okoko7309
Kuzenbo
4
0
6
7
W
Set
Reffya
Set
3
0
1
3.5
W
Anhur
StImBeR24
Anhur
6
2
3
3.75
L
Surtr
iPrøtect
Surtr
0
2
0
0
L
1
5
1
0.3
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,308
Damage
31,796
43,247
Taken
40,088
21,791
Mitigated
22,524
8,033
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
5,612
495
0
4,273
6,809
2,435
0
763
6,046
102,365
0
L
Cthulhu
CaptainBook
Cthulhu
3,069
196
52
1,013
5,701
4,189
0
1,935
3,766
27,653
0
W
Sun Wukong
Dachsbun
Sun Wukong
8,577
2,201
0
5,035
9,970
6,961
156
480
9,490
0
74,413
L
Awilix
1,850
741
0
840
7,322
2,111
0
2,148
5,174
0
19,598
W
Kuzenbo
Okoko7309
Kuzenbo
4,331
1,880
0
2,703
6,719
6,607
90
1,701
5,018
17,978
0
W
Set
Reffya
Set
4,374
1,597
0
1,345
7,431
3,207
0
3,287
4,144
0
58,192
W
Anhur
StImBeR24
Anhur
8,902
5,464
0
4,635
9,159
3,314
533
1,537
7,622
0
78,225
L
Surtr
iPrøtect
Surtr
5,353
1,696
0
2,306
12,893
10,588
0
1,130
11,763
153
53,837
L
3,968
1,532
0
983
7,335
1,458
0
1,300
5,981
0
38,914
L
2,068
448
486
2,353
9,996
3,445
0
3,430
6,566
60,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,257
Gold Earned
42,048
409
Minions Killed
541
0
Camps Cleared
0
1,273,326
Distance Traveled
1,370,234
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,732
672
161
12
0
307,439
0
L
Cthulhu
6,199
477
43
3
0
271,987
2
W
Sun Wukong
8,568
659
135
10
0
232,927
0
L
Awilix
5,708
439
34
3
0
220,152
0
W
Kuzenbo
8,132
626
17
1
0
285,270
0
W
Set
7,604
585
107
8
0
292,788
3
W
Anhur
9,012
693
121
9
0
251,810
0
L
Surtr
6,804
523
105
8
0
251,496
3
L
Neith
6,302
485
97
7
0
269,303
0
L
Ra
7,244
557
130
10
0
260,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role