Player Matchup

Cerberus
Cerberus
HUHForWhy
Cerberus
Level 135
God Stats
8W - 3L
1,907 SR
Queue Stats
371W - 198L
1,672 Elo+
Solo
Rama
Rama
JusticeRevolver
Rama
Level 87
God Stats
3W - 1L
1,723 SR
Queue Stats
238W - 241L
1,503 Elo+
Solo
Horus
Horus
Locked_vs3v
Horus
Level 153
God Stats
1W - 2L
1,189 SR
Queue Stats
140W - 128L
1,537 Elo+
Solo
He Bo
He Bo
Mr PapaSmurph
He Bo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 41L
1,339 Elo+
Solo
Sol
Sol
Thyfa
Sol
Level 48
God Stats
5W - 8L
1,742 SR
Queue Stats
356W - 402L
1,279 Elo+
Solo
Team Averages
Level 105
1,612 SR
1,466 Elo+

VS

Team Averages
Level 111
1,509 SR
1,501 Elo+
Bacchus
Bacchus
ACiiD_LiMiiTz
Bacchus
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 68L
1,653 Elo+
Party 1
Hachiman
Hachiman
Chris_cravy23
Hachiman
Level 124
God Stats
2W - 1L
1,721 SR
Queue Stats
111W - 108L
1,517 Elo+
Party 1
Discordia
Discordia
HeavenlyPoet
Discordia
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,269 Elo+
Solo
Sobek
Sobek
Omaiii
Sobek
Level 116
God Stats
3W - 1L
1,444 SR
Queue Stats
278W - 285L
1,534 Elo+
Solo
Chang'e
Chang'e
SuperStupedlif
Chang'e
Level 149
God Stats
8W - 9L
1,378 SR
Queue Stats
494W - 480L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HUHForWhy
Cerberus
15
3 / 2 / 8
8,461
769
10,373
14,827
16,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 3 / 5
7,929
721
8,397
9,298
5,012
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 4 / 8
8,028
730
3,330
12,275
12,239
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 5 / 7
8,191
745
7,165
11,170
5,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
Thyfa
Sol
15
3 / 3 / 6
8,052
732
7,646
8,854
4,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
3 / 3 / 9
9,296
845
5,607
13,399
16,011
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Chris_cravy23
Hachiman
18
8 / 3 / 5
10,198
927
19,109
10,648
5,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
HeavenlyPoet
Discordia
16
0 / 2 / 11
8,842
804
10,585
6,751
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
Omaiii
Sobek
17
5 / 4 / 11
9,889
899
7,344
14,913
17,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 1 / 11
8,868
806
8,099
8,156
4,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
64
12
Kills
17
17
Deaths
13
34
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
3
9
2.5
W
Hachiman
Chris_cravy23
Hachiman
8
3
5
3.5
L
Cerberus
HUHForWhy
Cerberus
3
2
8
3.5
W
Discordia
HeavenlyPoet
Discordia
0
2
11
2.75
L
2
3
5
1.5
L
2
4
8
1.5
L
2
5
7
1.1
W
Sobek
Omaiii
Sobek
5
4
11
2.63
W
1
1
11
6.5
L
Sol
Thyfa
Sol
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,911
Damage
50,744
56,424
Taken
53,867
43,783
Mitigated
45,948
20,757
Healing
22,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
5,607
319
688
1,171
13,399
16,011
120
7,388
5,788
11,043
0
W
Hachiman
Chris_cravy23
Hachiman
19,109
8,627
818
1,175
10,648
5,212
1,444
5,147
5,501
0
32,346
L
Cerberus
HUHForWhy
Cerberus
10,373
269
2,676
8,026
14,827
16,362
0
7,975
6,652
17,156
421
W
Discordia
HeavenlyPoet
Discordia
10,585
1,014
310
519
6,751
2,955
1,412
3,390
3,361
26,134
0
L
8,397
6,284
395
1,134
9,298
5,012
0
5,425
3,873
0
21,116
L
3,330
1,741
1,837
2,009
12,275
12,239
0
5,874
6,310
0
6,040
L
7,165
101
801
1,483
11,170
5,673
0
7,503
3,635
17,345
0
W
Sobek
Omaiii
Sobek
7,344
242
1,972
2,346
14,913
17,560
116
4,527
10,246
13,616
0
W
8,099
768
9,231
4,102
8,156
4,210
952
4,203
3,953
22,176
0
L
Sol
Thyfa
Sol
7,646
1,340
530
1,866
8,854
4,497
0
4,625
4,221
20,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,661
Gold Earned
47,093
119
Minions Killed
126
0
Camps Cleared
0
1,052,833
Distance Traveled
1,077,562
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,296
845
14
1
0
215,054
0
W
Hachiman
10,198
927
33
3
0
207,749
0
L
Cerberus
8,461
769
31
3
0
231,272
0
W
Discordia
8,842
804
29
3
0
211,708
0
L
Rama
7,929
721
34
3
0
189,979
0
L
Horus
8,028
730
7
1
0
219,301
0
L
He Bo
8,191
745
17
2
0
217,370
0
W
Sobek
9,889
899
16
1
0
224,597
0
W
Chang'e
8,868
806
34
3
0
218,454
0
L
Sol
8,052
732
30
3
0
194,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role