Player Matchup

Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
TENGRETI
Hou Yi
Level 159
God Stats
4W - 2L
1,658 SR
Queue Stats
330W - 312L
1,562 Elo+
Solo
Arachne
Arachne
THORKPULLO
Arachne
Level 104
God Stats
1W - 2L
1,303 SR
Queue Stats
3W - 11L
1,042 Elo+
Solo
Nu Wa
Nu Wa
ZiaPierah
Nu Wa
Level 149
God Stats
35W - 20L
1,634 SR
Queue Stats
415W - 439L
1,460 Elo+
Solo
Charon
Charon
l_NoMercy_03
Charon
Level 118
God Stats
0W - 3L
1,296 SR
Queue Stats
70W - 82L
1,174 Elo+
Solo
Team Averages
Level 131
1,478 SR
1,348 Elo+

VS

Team Averages
Level 132
1,495 SR
1,475 Elo+
Hachiman
Hachiman
 
Hachiman
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Delfos14
Thoth
Level 122
God Stats
1W - 2L
1,189 SR
Queue Stats
136W - 134L
1,469 Elo+
Solo
Charon
Charon
Galooph
Charon
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
78W - 75L
1,436 Elo+
Solo
Ravana
Ravana
IsNavin
Ravana
Level 147
God Stats
5W - 2L
1,784 SR
Queue Stats
394W - 391L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 3 / 2
8,816
588
11,012
13,559
4,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
TENGRETI
Hou Yi
12
1 / 7 / 0
7,074
472
7,836
12,731
4,571
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
THORKPULLO
Arachne
12
2 / 4 / 3
7,571
505
5,711
14,280
5,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
ZiaPierah
Nu Wa
15
4 / 3 / 2
9,088
606
12,231
8,664
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
12
2 / 0 / 5
8,262
551
5,208
7,771
6,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
8 / 2 / 1
8,934
596
11,620
17,213
6,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
 
Nu Wa
13
1 / 2 / 4
8,135
542
8,036
9,044
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
Delfos14
Thoth
14
3 / 4 / 1
8,171
545
9,048
10,457
3,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charon
Galooph
Charon
13
1 / 2 / 5
7,963
531
4,763
11,988
10,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
IsNavin
Ravana
12
4 / 4 / 1
7,813
521
5,539
11,178
4,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
14
Kills
17
17
Deaths
14
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
3
2
2
W
Hachiman
 
Hachiman
8
2
1
4.25
W
Nu Wa
 
Nu Wa
1
2
4
1.5
W
Thoth
Delfos14
Thoth
3
4
1
0.88
W
Charon
Galooph
Charon
1
2
5
1.75
W
Ravana
IsNavin
Ravana
4
4
1
1.13
L
Hou Yi
TENGRETI
Hou Yi
1
7
0
0.14
L
Arachne
THORKPULLO
Arachne
2
4
3
0.88
L
Nu Wa
ZiaPierah
Nu Wa
4
3
2
1.67
L
Charon
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,998
Damage
39,006
57,005
Taken
59,880
23,427
Mitigated
28,195
14,331
Healing
16,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,012
5,077
0
5,228
13,559
4,458
2,873
7,864
5,695
58,945
8,074
W
Hachiman
 
Hachiman
11,620
8,426
0
8,724
17,213
6,972
1,398
4,321
12,892
0
75,045
W
Nu Wa
 
Nu Wa
8,036
2,798
0
2,035
9,044
2,646
699
6,607
2,437
66,816
0
W
Thoth
Delfos14
Thoth
9,048
209
0
972
10,457
3,748
0
5,301
5,156
60,275
0
W
Charon
Galooph
Charon
4,763
874
0
3,052
11,988
10,349
186
4,582
7,406
25,701
0
W
Ravana
IsNavin
Ravana
5,539
1,596
0
1,834
11,178
4,480
0
6,929
4,249
0
47,255
L
Hou Yi
TENGRETI
Hou Yi
7,836
4,589
0
1,065
12,731
4,571
0
1,593
11,138
0
53,234
L
Arachne
THORKPULLO
Arachne
5,711
4,822
0
5,955
14,280
5,375
0
3,894
10,386
0
45,306
L
Nu Wa
ZiaPierah
Nu Wa
12,231
4,551
0
1,250
8,664
2,112
510
6,374
2,290
68,679
0
L
Charon
5,208
509
0
833
7,771
6,911
120
2,198
5,573
28,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,811
Gold Earned
41,016
388
Minions Killed
400
0
Camps Cleared
0
1,379,059
Distance Traveled
1,453,345
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,816
588
104
7
0
257,744
1
W
Hachiman
8,934
596
111
7
0
276,989
0
W
Nu Wa
8,135
542
98
7
0
276,569
0
W
Thoth
8,171
545
103
7
0
302,825
0
W
Charon
7,963
531
27
2
0
296,380
4
W
Ravana
7,813
521
61
4
0
300,582
0
L
Hou Yi
7,074
472
78
5
0
277,291
0
L
Arachne
7,571
505
76
5
0
261,449
0
L
Nu Wa
9,088
606
99
7
0
281,249
0
L
Charon
8,262
551
31
2
0
301,326
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role