Player Matchup

Ix Chel
Ix Chel
AllkoholikCZ
Ix Chel
Level 125
God Stats
5W - 7L
1,202 SR
Queue Stats
244W - 223L
1,540 Elo+
Party 1
Charon
Charon
Klapik
Charon
Level 116
God Stats
1W - 2L
1,484 SR
Queue Stats
136W - 131L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
ZiaPierah
Danzaburou
Level 149
God Stats
20W - 23L
1,426 SR
Queue Stats
415W - 439L
1,460 Elo+
Solo
Pele
Pele
imbrsk
Pele
Level 55
God Stats
1W - 1L
1,767 SR
Queue Stats
9W - 12L
1,472 Elo+
Solo
Horus
Horus
whatchwoman
Horus
Level 36
God Stats
2W - 1L
1,777 SR
Queue Stats
70W - 56L
1,518 Elo+
Party 1
Team Averages
Level 96
1,531 SR
1,500 Elo+

VS

Team Averages
Level 99
1,599 SR
1,464 Elo+
Chernobog
Chernobog
 
Chernobog
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Polo_MarkY_
Merlin
Level 129
God Stats
76W - 43L
1,670 SR
Queue Stats
731W - 719L
1,463 Elo+
Solo
Jormungandr
Jormungandr
Rosenerdinho10
Jormungandr
Level 76
God Stats
6W - 3L
1,678 SR
Queue Stats
208W - 203L
1,437 Elo+
Party 2
Mercury
Mercury
kagerdersmager8
Mercury
Level 62
God Stats
2W - 2L
1,374 SR
Queue Stats
81W - 95L
1,388 Elo+
Party 2
Sun Wukong
Sun Wukong
kiezhun
Sun Wukong
Level 128
God Stats
4W - 2L
1,771 SR
Queue Stats
139W - 135L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AllkoholikCZ
Ix Chel
7
1 / 1 / 0
3,948
790
2,771
3,393
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon
Klapik
Charon
5
0 / 1 / 0
3,388
678
1,319
4,299
2,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
ZiaPierah
Danzaburou
5
0 / 1 / 0
3,141
628
2,887
3,614
1,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
imbrsk
Pele
2
0 / 1 / 0
2,741
548
163
1,980
489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
1 / 1 / 0
3,716
743
2,432
4,953
2,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
5
1 / 0 / 1
3,458
692
3,207
2,681
905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
7
1 / 0 / 0
3,866
773
1,952
2,763
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Rosenerdinho10
Jormungandr
6
1 / 0 / 1
3,951
790
1,797
3,923
2,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
1 / 1 / 0
3,770
754
604
3,885
1,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
kiezhun
Sun Wukong
7
1 / 1 / 0
4,313
863
2,591
4,559
2,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
5
5
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
1
0
1
1.5
L
Ix Chel
AllkoholikCZ
Ix Chel
1
1
0
1
L
Charon
Klapik
Charon
0
1
0
0
W
Merlin
1
0
0
1
W
Jormungandr
Rosenerdinho10
Jormungandr
1
0
1
1.5
L
Danzaburou
ZiaPierah
Danzaburou
0
1
0
0
L
Pele
imbrsk
Pele
0
1
0
0
W
1
1
0
1
W
Sun Wukong
kiezhun
Sun Wukong
1
1
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,572
Damage
10,151
18,239
Taken
17,811
7,812
Mitigated
7,832
6,429
Healing
5,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
3,207
2,084
0
1,453
2,681
905
0
530
2,151
0
16,614
L
Ix Chel
AllkoholikCZ
Ix Chel
2,771
175
50
1,190
3,393
1,038
0
1,352
2,041
21,718
0
L
Charon
Klapik
Charon
1,319
358
0
1,634
4,299
2,668
0
1,096
3,203
11,496
0
W
Merlin
1,952
98
0
875
2,763
907
0
1,940
823
20,261
0
W
Jormungandr
Rosenerdinho10
Jormungandr
1,797
925
52
2,022
3,923
2,405
0
593
3,330
17,388
0
L
Danzaburou
ZiaPierah
Danzaburou
2,887
1,237
0
1,054
3,614
1,114
0
701
2,913
0
15,228
L
Pele
imbrsk
Pele
163
0
0
952
1,980
489
0
600
1,380
0
4,407
W
604
341
0
242
3,885
1,063
0
1,066
2,819
0
12,423
W
Sun Wukong
kiezhun
Sun Wukong
2,591
693
0
1,202
4,559
2,552
0
0
4,187
0
25,552
L
2,432
1,165
0
1,549
4,953
2,503
0
0
4,953
0
17,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,934
Gold Earned
19,358
127
Minions Killed
168
0
Camps Cleared
0
477,915
Distance Traveled
536,844
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
3,458
692
24
5
0
93,873
1
L
Ix Chel
3,948
790
45
9
0
112,708
0
L
Charon
3,388
678
21
4
0
99,777
1
W
Merlin
3,866
773
34
7
0
110,320
1
W
Jormungandr
3,951
790
36
7
0
113,846
0
L
Danzaburou
3,141
628
27
5
0
98,294
0
L
Pele
2,741
548
4
1
0
49,803
0
W
Mercury
3,770
754
26
5
0
118,255
0
W
Sun Wukong
4,313
863
48
10
0
100,550
0
L
Horus
3,716
743
30
6
0
117,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role