Player Matchup

Cthulhu
Cthulhu
Naklov150
Cthulhu
Level 44
God Stats
2W - 3L
1,122 SR
Queue Stats
10W - 24L
1,214 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheSigrun
Morgan Le Fay
Level 8
God Stats
0W - 3L
1,247 SR
Queue Stats
3W - 10L
1,079 Elo+
Party 1
Skadi
Skadi
fabioferreira23
Skadi
Level 108
God Stats
43W - 27L
1,582 SR
Queue Stats
286W - 283L
1,447 Elo+
Solo
Vamana
Vamana
puunjaab
Vamana
Level 104
God Stats
1W - 1L
1,623 SR
Queue Stats
45W - 61L
1,395 Elo+
Party 4
Arachne
Arachne
seandivers95
Arachne
Level 101
God Stats
0W - 1L
1,271 SR
Queue Stats
16W - 18L
1,470 Elo+
Party 4
Team Averages
Level 73
1,369 SR
1,321 Elo+

VS

Team Averages
Level 92
1,377 SR
1,416 Elo+
Heimdallr
Heimdallr
AR1STOCRAT
Heimdallr
Level 63
God Stats
1W - 1L
1,162 SR
Queue Stats
92W - 123L
1,421 Elo+
Party 2
King Arthur
King Arthur
Elusive1170
King Arthur
Level 212
God Stats
11W - 9L
1,332 SR
Queue Stats
357W - 347L
1,367 Elo+
Solo
Vulcan
Vulcan
MarVol2017
Vulcan
Level 48
God Stats
29W - 21L
1,607 SR
Queue Stats
182W - 188L
1,419 Elo+
Party 3
Khepri
Khepri
NejiGun
Khepri
Level 99
God Stats
28W - 23L
1,564 SR
Queue Stats
334W - 329L
1,472 Elo+
Party 2
Fenrir
Fenrir
XONTROS66
Fenrir
Level 36
God Stats
4W - 3L
1,221 SR
Queue Stats
59W - 50L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Naklov150
Cthulhu
12
0 / 1 / 1
7,334
458
5,628
12,979
10,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
TheSigrun
Morgan Le Fay
12
4 / 7 / 0
7,631
477
8,061
12,682
4,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 1 / 0
7,218
451
5,824
8,803
3,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vamana
puunjaab
Vamana
13
0 / 4 / 0
7,431
464
6,921
17,507
13,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
seandivers95
Arachne
13
0 / 2 / 1
7,048
441
3,689
15,177
5,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AR1STOCRAT
Heimdallr
12
0 / 1 / 1
6,765
423
4,141
5,270
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Elusive1170
King Arthur
16
4 / 0 / 3
9,692
606
18,732
16,453
18,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
MarVol2017
Vulcan
14
8 / 3 / 3
8,859
554
7,901
8,416
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
NejiGun
Khepri
12
0 / 0 / 5
7,614
476
4,610
8,765
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
XONTROS66
Fenrir
13
3 / 1 / 6
7,868
492
6,709
11,353
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
5
Kills
15
15
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AR1STOCRAT
Heimdallr
0
1
1
0.5
W
King Arthur
Elusive1170
King Arthur
4
0
3
5.5
W
Vulcan
MarVol2017
Vulcan
8
3
3
3.17
L
Cthulhu
Naklov150
Cthulhu
0
1
1
0.5
W
Khepri
NejiGun
Khepri
0
0
5
2.5
L
Morgan Le Fay
TheSigrun
Morgan Le Fay
4
7
0
0.57
W
Fenrir
XONTROS66
Fenrir
3
1
6
6
L
1
1
0
1
L
Vamana
puunjaab
Vamana
0
4
0
0
L
Arachne
seandivers95
Arachne
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,123
Damage
42,093
67,148
Taken
50,257
37,945
Mitigated
38,700
19,167
Healing
10,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AR1STOCRAT
Heimdallr
4,141
949
0
1,796
5,270
3,031
0
820
4,450
0
44,198
W
King Arthur
Elusive1170
King Arthur
18,732
1,252
0
2,395
16,453
18,824
0
1,157
15,296
0
87,681
W
Vulcan
MarVol2017
Vulcan
7,901
839
0
1,510
8,416
3,598
17
6,251
2,165
41,109
0
L
Cthulhu
Naklov150
Cthulhu
5,628
368
2,500
4,726
12,979
10,703
58
2,594
10,385
31,869
0
W
Khepri
NejiGun
Khepri
4,610
360
339
3,216
8,765
7,962
123
3,090
5,675
27,882
0
L
Morgan Le Fay
TheSigrun
Morgan Le Fay
8,061
780
0
1,353
12,682
4,168
0
5,672
7,010
43,496
0
W
Fenrir
XONTROS66
Fenrir
6,709
857
0
1,625
11,353
5,285
0
2,427
8,926
0
55,642
L
5,824
2,116
0
974
8,803
3,237
0
1,704
7,099
0
66,897
L
Vamana
puunjaab
Vamana
6,921
2,603
0
5,036
17,507
13,983
0
1,199
16,308
0
57,840
L
Arachne
seandivers95
Arachne
3,689
1,861
0
4,578
15,177
5,854
338
1,356
13,821
0
59,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,662
Gold Earned
40,798
404
Minions Killed
402
0
Camps Cleared
0
1,538,834
Distance Traveled
1,533,498
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,765
423
84
5
0
300,070
0
W
King Arthur
9,692
606
142
9
0
294,906
1
W
Vulcan
8,859
554
63
4
0
271,218
2
L
Cthulhu
7,334
458
57
4
0
336,239
0
W
Khepri
7,614
476
33
2
0
305,590
4
L
Morgan Le Fay
7,631
477
59
4
0
261,268
0
W
Fenrir
7,868
492
80
5
0
361,714
0
L
Skadi
7,218
451
96
6
0
310,141
0
L
Vamana
7,431
464
99
6
0
300,534
2
L
Arachne
7,048
441
93
6
0
330,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role