Player Matchup

Serqet
Serqet
Ambriz28
Serqet
Level 155
God Stats
12W - 20L
1,379 SR
Queue Stats
279W - 276L
1,475 Elo+
Solo
Scylla
Scylla
AntonioVidal
Scylla
Level 48
God Stats
11W - 8L
1,454 SR
Queue Stats
260W - 232L
1,446 Elo+
Solo
Izanami
Izanami
LadySylvia2
Izanami
Level 118
God Stats
52W - 48L
1,515 SR
Queue Stats
222W - 236L
1,520 Elo+
Solo
Bacchus
Bacchus
Roughly100Bears
Bacchus
Level 124
God Stats
1W - 1L
1,702 SR
Queue Stats
12W - 18L
1,439 Elo+
Solo
Pele
Pele
jgbojangles
Pele
Level 110
God Stats
12W - 13L
1,546 SR
Queue Stats
333W - 341L
1,412 Elo+
Solo
Team Averages
Level 111
1,519 SR
1,458 Elo+

VS

Team Averages
Level 87
1,430 SR
1,460 Elo+
Baba Yaga
Baba Yaga
BIGREDVXR
Baba Yaga
Level 85
God Stats
9W - 11L
1,346 SR
Queue Stats
494W - 479L
1,394 Elo+
Solo
Ao Kuang
Ao Kuang
Babygirlyanna34
Ao Kuang
Level 69
God Stats
22W - 11L
1,701 SR
Queue Stats
287W - 298L
1,486 Elo+
Solo
Vulcan
Vulcan
ChaoticxKing
Vulcan
Level 141
God Stats
7W - 11L
1,413 SR
Queue Stats
241W - 235L
1,424 Elo+
Solo
Artemis
Artemis
IAMA_Groot
Artemis
Level 49
God Stats
5W - 7L
1,407 SR
Queue Stats
55W - 56L
1,412 Elo+
Solo
Geb
Geb
NekuNuy
Geb
Level 89
God Stats
8W - 4L
1,280 SR
Queue Stats
144W - 96L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ambriz28
Serqet
15
1 / 4 / 3
9,327
491
6,145
17,506
7,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
16
4 / 5 / 1
10,481
552
11,150
11,559
4,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
LadySylvia2
Izanami
13
0 / 4 / 0
7,928
417
5,978
12,197
5,381
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 2 / 1
8,369
440
5,705
12,084
14,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
2 / 2 / 0
10,117
532
6,648
15,483
7,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BIGREDVXR
Baba Yaga
16
5 / 4 / 2
10,039
528
7,639
12,590
5,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
17
6 / 0 / 7
10,592
557
9,636
16,627
7,679
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vulcan
18
0 / 2 / 4
10,628
559
13,518
6,999
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
IAMA_Groot
Artemis
15
2 / 1 / 2
8,503
448
8,501
9,210
4,923
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Geb
16
4 / 0 / 7
10,232
539
9,694
16,680
15,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
7
Kills
17
17
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
Ambriz28
Serqet
1
4
3
0.63
L
Scylla
4
5
1
0.9
W
Baba Yaga
BIGREDVXR
Baba Yaga
5
4
2
1.5
W
Ao Kuang
6
0
7
9.5
W
Vulcan
0
2
4
1
W
Artemis
IAMA_Groot
Artemis
2
1
2
3
L
Izanami
LadySylvia2
Izanami
0
4
0
0
W
Geb
4
0
7
7.5
L
0
2
1
0.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,626
Damage
48,988
68,829
Taken
62,106
39,920
Mitigated
36,239
14,353
Healing
19,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Ambriz28
Serqet
6,145
1,593
0
971
17,506
7,456
0
7,795
9,559
0
89,193
L
Scylla
11,150
1,144
0
1,433
11,559
4,940
0
9,300
2,259
82,916
0
W
Baba Yaga
BIGREDVXR
Baba Yaga
7,639
147
0
2,785
12,590
5,176
50
4,302
7,769
69,153
0
W
Ao Kuang
9,636
1,782
0
9,144
16,627
7,679
1,110
2,562
13,607
71,669
0
W
Vulcan
13,518
5,752
216
2,635
6,999
2,757
0
128
6,697
93,421
0
W
Artemis
IAMA_Groot
Artemis
8,501
2,942
0
2,349
9,210
4,923
325
4,021
4,977
0
55,302
L
Izanami
LadySylvia2
Izanami
5,978
3,604
0
2,502
12,197
5,381
1,591
6,667
5,530
0
70,185
W
Geb
9,694
1,446
0
2,287
16,680
15,704
349
5,307
11,145
49,456
0
L
5,705
514
0
3,409
12,084
14,376
0
5,427
6,242
27,538
0
L
6,648
253
0
6,038
15,483
7,767
0
11,000
4,483
456
96,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,222
Gold Earned
49,994
592
Minions Killed
524
0
Camps Cleared
0
1,753,897
Distance Traveled
1,860,961
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,327
491
119
6
0
416,630
0
L
Scylla
10,481
552
145
8
0
358,234
2
W
Baba Yaga
10,039
528
115
6
0
339,187
0
W
Ao Kuang
10,592
557
99
5
0
423,002
0
W
Vulcan
10,628
559
164
9
0
356,114
8
W
Artemis
8,503
448
79
4
0
349,194
1
L
Izanami
7,928
417
116
6
0
268,150
9
W
Geb
10,232
539
67
4
0
393,464
0
L
Bacchus
8,369
440
44
2
0
392,808
6
L
Pele
10,117
532
168
9
0
318,075
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role