Player Matchup

Merlin
Merlin
 
Merlin
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Micky
Gilgamesh
Level 171
God Stats
8W - 1L
1,976 SR
Queue Stats
416W - 119L
1,795 Elo+
Party 1
Athena
Athena
MisterWizard543
Athena
Level 265
God Stats
34W - 24L
1,567 SR
Queue Stats
1,779W - 1,907L
1,484 Elo+
Solo
Cerberus
Cerberus
Pinken
Cerberus
Level 223
God Stats
2W - 1L
1,735 SR
Queue Stats
531W - 234L
1,711 Elo+
Party 1
Rama
Rama
mrFATLADYLOVER
Rama
Level 169
God Stats
6W - 5L
1,493 SR
Queue Stats
231W - 295L
1,312 Elo+
Solo
Team Averages
Level 213
1,654 SR
1,560 Elo+

VS

Team Averages
Level 108
1,469 SR
1,466 Elo+
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Kyorokuna
Odin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,410 Elo+
Solo
Hades
Hades
RJENOVA
Hades
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,467 Elo+
Solo
Bastet
Bastet
crownedcprcrn
Bastet
Level 128
God Stats
7W - 8L
1,343 SR
Queue Stats
172W - 184L
1,407 Elo+
Solo
Kuzenbo
Kuzenbo
zerooabc
Kuzenbo
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
14 / 2 / 15
10,395
1,040
24,387
8,745
4,478
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Micky
Gilgamesh
15
9 / 3 / 17
9,930
993
12,863
14,564
16,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 2 / 22
9,119
912
5,239
10,380
10,565
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Pinken
Cerberus
16
4 / 1 / 24
8,935
894
9,367
13,038
12,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 0 / 24
8,692
869
7,483
9,854
4,348
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 6 / 2
7,160
716
8,516
10,907
6,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Odin
15
4 / 5 / 3
8,390
839
7,492
14,370
12,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
RJENOVA
Hades
12
1 / 7 / 4
7,187
719
12,076
13,609
7,801
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 5
7,482
748
12,230
9,753
3,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
zerooabc
Kuzenbo
12
0 / 8 / 6
6,772
677
5,552
15,852
17,319
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
28
30
Kills
8
8
Deaths
30
102
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
14
2
15
10.75
L
Fenrir
 
Fenrir
1
6
2
0.33
L
Odin
4
5
3
1.1
W
Gilgamesh
Micky
Gilgamesh
9
3
17
5.83
W
1
2
22
6
W
Cerberus
Pinken
Cerberus
4
1
24
16
L
Hades
RJENOVA
Hades
1
7
4
0.43
L
2
4
5
1.13
W
2
0
24
14
L
Kuzenbo
zerooabc
Kuzenbo
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,339
Damage
45,866
56,581
Taken
64,491
49,062
Mitigated
48,298
18,160
Healing
10,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
24,387
2,056
598
1,415
8,745
4,478
1,513
2,532
6,062
42,856
0
L
Fenrir
 
Fenrir
8,516
1,531
302
1,187
10,907
6,435
0
6,435
4,190
0
15,253
L
Odin
7,492
1,631
479
2,102
14,370
12,961
0
9,883
4,479
85
13,554
W
Gilgamesh
Micky
Gilgamesh
12,863
3,989
88
1,726
14,564
16,993
483
4,599
9,660
0
22,142
W
5,239
1,071
658
2,315
10,380
10,565
565
4,040
5,748
10,207
0
W
Cerberus
Pinken
Cerberus
9,367
615
796
5,614
13,038
12,678
470
3,895
8,369
15,608
0
L
Hades
RJENOVA
Hades
12,076
1,182
1,008
2,762
13,609
7,801
0
8,168
5,414
21,145
0
L
12,230
1,579
725
1,420
9,753
3,782
0
4,758
4,814
0
18,736
W
7,483
5,566
257
4,693
9,854
4,348
1,206
2,397
6,585
0
19,649
L
Kuzenbo
zerooabc
Kuzenbo
5,552
2,264
0
304
15,852
17,319
0
9,138
6,422
8,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,071
Gold Earned
36,991
171
Minions Killed
71
0
Camps Cleared
0
876,311
Distance Traveled
826,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,395
1,040
49
5
0
174,211
0
L
Fenrir
7,160
716
15
2
0
160,232
0
L
Odin
8,390
839
15
2
0
171,209
0
W
Gilgamesh
9,930
993
32
3
0
197,458
0
W
Athena
9,119
912
17
2
0
153,720
0
W
Cerberus
8,935
894
28
3
0
193,801
0
L
Hades
7,187
719
24
2
0
154,377
0
L
Bastet
7,482
748
12
1
0
184,469
0
W
Rama
8,692
869
45
5
0
157,121
0
L
Kuzenbo
6,772
677
5
1
0
156,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role