Player Matchup

Baron Samedi
Baron Samedi
EpicGarageSale1
Baron Samedi
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,600 Elo+
Party 2
Cthulhu
Cthulhu
Mrxmayhem666352
Cthulhu
Level 83
God Stats
2W - 1L
1,519 SR
Queue Stats
183W - 142L
1,526 Elo+
Solo
Hachiman
Hachiman
R2RKiwi-
Hachiman
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 78L
1,563 Elo+
Solo
Ao Kuang
Ao Kuang
Zinc WoIf
Ao Kuang
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 44L
1,604 Elo+
Party 2
Atlas
Atlas
penguinsoldado
Atlas
Level 124
God Stats
7W - 6L
1,683 SR
Queue Stats
194W - 178L
1,508 Elo+
Solo
Team Averages
Level 104
1,540 SR
1,560 Elo+

VS

Team Averages
Level 73
1,417 SR
1,483 Elo+
Geb
Geb
ICooLmanI
Geb
Level 145
God Stats
0W - 1L
1,338 SR
Queue Stats
12W - 18L
1,427 Elo+
Party 1
Olorun
Olorun
KGPANDA
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Kairoflame
Izanami
Level 37
God Stats
0W - 5L
1,288 SR
Queue Stats
2W - 9L
1,466 Elo+
Solo
Ne Zha
Ne Zha
KillerJohan85
Ne Zha
Level 158
God Stats
3W - 2L
1,460 SR
Queue Stats
133W - 132L
1,524 Elo+
Solo
Thor
Thor
zeafly
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EpicGarageSale1
Baron Samedi
11
4 / 0 / 3
6,414
583
7,164
6,016
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 0 / 1
6,243
568
6,414
8,009
5,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hachiman
R2RKiwi-
Hachiman
9
0 / 0 / 0
5,503
500
1,565
2,363
591
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
Zinc WoIf
Ao Kuang
10
2 / 2 / 2
6,264
569
3,241
8,941
3,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
3 / 3 / 1
5,576
507
4,207
9,907
6,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
5,554
505
4,218
8,563
7,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
KGPANDA
Olorun
7
0 / 6 / 2
4,505
410
3,184
7,292
2,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Kairoflame
Izanami
7
0 / 1 / 0
4,286
390
2,217
4,399
1,478
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 0 / 2
6,096
554
3,799
9,478
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thor
zeafly
Thor
7
0 / 2 / 0
4,291
390
3,296
6,689
3,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
10
Kills
4
5
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
EpicGarageSale1
Baron Samedi
4
0
3
5.5
L
2
1
1
2.5
L
Olorun
KGPANDA
Olorun
0
6
2
0.17
L
Izanami
Kairoflame
Izanami
0
1
0
0
L
2
0
2
3
W
1
0
1
1.5
W
Hachiman
R2RKiwi-
Hachiman
0
0
0
0
W
Ao Kuang
Zinc WoIf
Ao Kuang
2
2
2
1.5
W
3
3
1
1.17
L
Thor
zeafly
Thor
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,591
Damage
16,714
35,236
Taken
36,421
19,200
Mitigated
18,309
10,098
Healing
8,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
EpicGarageSale1
Baron Samedi
7,164
1,468
224
2,085
6,016
3,121
330
2,547
3,469
44,709
0
L
4,218
685
29
990
8,563
7,288
0
5,036
3,483
21,078
0
L
Olorun
KGPANDA
Olorun
3,184
1,824
60
710
7,292
2,704
0
5,766
1,492
15,775
0
L
Izanami
Kairoflame
Izanami
2,217
1,339
0
1,552
4,399
1,478
0
2,687
1,524
0
14,801
L
3,799
1,044
0
5,169
9,478
3,465
0
1,663
7,815
0
38,928
W
6,414
1,213
0
1,468
8,009
5,830
0
703
6,845
30,548
300
W
Hachiman
R2RKiwi-
Hachiman
1,565
1,044
0
964
2,363
591
96
69
2,294
0
29,857
W
Ao Kuang
Zinc WoIf
Ao Kuang
3,241
1,116
0
3,000
8,941
3,243
0
1,351
7,519
48,682
0
W
4,207
1,932
722
1,635
9,907
6,415
0
2,780
7,088
15,903
0
L
Thor
zeafly
Thor
3,296
934
0
316
6,689
3,374
0
4,931
1,314
0
12,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,000
Gold Earned
24,732
256
Minions Killed
167
0
Camps Cleared
0
1,035,634
Distance Traveled
1,008,840
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,414
583
64
6
0
182,001
4
L
Geb
5,554
505
21
2
0
231,523
0
L
Olorun
4,505
410
22
2
0
171,802
0
L
Izanami
4,286
390
25
2
0
157,710
0
L
Ne Zha
6,096
554
84
8
0
243,769
0
W
Cthulhu
6,243
568
49
4
0
197,954
0
W
Hachiman
5,503
500
51
5
0
212,612
3
W
Ao Kuang
6,264
569
82
7
0
234,314
0
W
Atlas
5,576
507
10
1
0
208,753
5
L
Thor
4,291
390
15
1
0
204,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role