Player Matchup

Thanatos
Thanatos
MATTKILLAH
Thanatos
Level 201
God Stats
6W - 11L
1,457 SR
Queue Stats
322W - 348L
1,406 Elo+
Solo
Horus
Horus
The_Lone_Hunter7
Horus
Level 88
God Stats
0W - 3L
1,221 SR
Queue Stats
120W - 118L
1,449 Elo+
Solo
Poseidon
Poseidon
alchemist58
Poseidon
Level 89
God Stats
9W - 11L
1,454 SR
Queue Stats
33W - 46L
1,308 Elo+
Solo
Izanami
Izanami
diggernuper
Izanami
Level 74
God Stats
2W - 3L
1,439 SR
Queue Stats
39W - 40L
1,423 Elo+
Solo
Nemesis
Nemesis
tev12321
Nemesis
Level 52
God Stats
7W - 9L
1,874 SR
Queue Stats
253W - 228L
1,514 Elo+
Solo
Team Averages
Level 101
1,489 SR
1,420 Elo+

VS

Team Averages
Level 81
1,565 SR
1,435 Elo+
Bellona
Bellona
Death by Oni
Bellona
Level 109
God Stats
7W - 4L
1,835 SR
Queue Stats
638W - 623L
1,568 Elo+
Solo
Kuzenbo
Kuzenbo
ELRELA23
Kuzenbo
Level 57
God Stats
31W - 19L
1,600 SR
Queue Stats
86W - 81L
1,414 Elo+
Solo
Poseidon
Poseidon
MazingerX69
Poseidon
Level 112
God Stats
81W - 76L
1,327 SR
Queue Stats
844W - 843L
1,365 Elo+
Solo
Hercules
Hercules
TheQuince3
Hercules
Level 68
God Stats
3W - 1L
1,505 SR
Queue Stats
81W - 97L
1,371 Elo+
Solo
Ravana
Ravana
temp-9527985732
Ravana
Level 58
God Stats
65W - 51L
1,556 SR
Queue Stats
119W - 135L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MATTKILLAH
Thanatos
13
3 / 9 / 1
8,544
475
9,935
20,212
11,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 3
8,222
457
6,226
16,175
16,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Poseidon
alchemist58
Poseidon
11
0 / 5 / 0
7,842
436
3,872
7,749
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
diggernuper
Izanami
14
1 / 6 / 3
8,610
478
14,151
16,502
6,915
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
tev12321
Nemesis
14
3 / 4 / 2
8,568
476
5,764
15,502
6,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Death by Oni
Bellona
15
7 / 1 / 4
10,298
572
13,180
18,247
19,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
ELRELA23
Kuzenbo
13
2 / 2 / 10
9,364
520
9,222
19,928
25,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
MazingerX69
Poseidon
15
4 / 5 / 4
9,951
553
7,324
11,235
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
TheQuince3
Hercules
15
4 / 0 / 4
9,379
521
4,208
10,798
9,802
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

18
10 / 1 / 3
11,693
650
17,928
14,246
7,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
8
Kills
27
27
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bellona
Death by Oni
Bellona
7
1
4
9
W
Kuzenbo
ELRELA23
Kuzenbo
2
2
10
3.5
L
Thanatos
MATTKILLAH
Thanatos
3
9
1
0.39
W
Poseidon
MazingerX69
Poseidon
4
5
4
1.2
W
Hercules
TheQuince3
Hercules
4
0
4
6
L
1
3
3
0.83
L
Poseidon
alchemist58
Poseidon
0
5
0
0
L
Izanami
diggernuper
Izanami
1
6
3
0.42
W
10
1
3
11.5
L
Nemesis
tev12321
Nemesis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,948
Damage
51,862
76,140
Taken
74,454
44,270
Mitigated
65,521
23,765
Healing
19,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Death by Oni
Bellona
13,180
3,885
0
6,843
18,247
19,056
300
936
17,223
0
79,137
W
Kuzenbo
ELRELA23
Kuzenbo
9,222
4,044
0
3,340
19,928
25,352
48
1,232
18,478
33,073
257
L
Thanatos
MATTKILLAH
Thanatos
9,935
2,249
0
9,928
20,212
11,617
0
5,615
14,597
0
65,442
W
Poseidon
MazingerX69
Poseidon
7,324
1,494
55
2,049
11,235
4,153
1,450
63
11,172
61,007
4,058
W
Hercules
TheQuince3
Hercules
4,208
914
0
4,074
10,798
9,802
850
961
9,535
0
41,776
L
6,226
3,002
2,821
5,407
16,175
16,895
0
2,942
13,121
0
19,824
L
Poseidon
alchemist58
Poseidon
3,872
667
0
662
7,749
2,356
0
1,448
6,301
37,847
0
L
Izanami
diggernuper
Izanami
14,151
9,703
0
3,349
16,502
6,915
174
3,946
12,484
0
85,006
W
17,928
6,208
0
3,628
14,246
7,158
772
1,038
13,148
0
123,642
L
Nemesis
tev12321
Nemesis
5,764
2,341
0
1,598
15,502
6,487
0
2,211
13,291
0
61,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,786
Gold Earned
50,685
417
Minions Killed
443
0
Camps Cleared
0
1,622,624
Distance Traveled
1,713,234
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,298
572
102
6
0
369,849
2
W
Kuzenbo
9,364
520
32
2
0
351,054
2
L
Thanatos
8,544
475
107
6
0
341,786
0
W
Poseidon
9,951
553
92
5
0
296,946
1
W
Hercules
9,379
521
67
4
0
337,390
2
L
Horus
8,222
457
24
1
0
348,212
3
L
Poseidon
7,842
436
67
4
0
257,855
0
L
Izanami
8,610
478
139
8
0
279,894
0
W
Ravana
11,693
650
150
8
0
357,995
0
L
Nemesis
8,568
476
80
4
0
394,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role