Player Matchup

Rama
Rama
Platinum V
 
Rama
Platinum V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
 
Horus
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum II
BloodyDrool
Freya
Platinum II
Level 159
God Stats
12W - 13L
1,612 SR
Queue Stats
56W - 53L
1,954 MMR
Party 2
Nemesis
Nemesis
Gold I
Yoda iz High
Nemesis
Gold I
Level 125
God Stats
8W - 7L
1,555 SR
Queue Stats
30W - 28L
1,474 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,533 SR
1,586 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 190
1,637 SR
1,677 MMR
Tyr
Tyr
Platinum IV
BerlinCobi
Tyr
Platinum IV
Level 289
God Stats
8W - 14L
1,664 SR
Queue Stats
490W - 489L
1,741 MMR
Party 1
Jormungandr
Jormungandr
Silver II
BigBoyRigby
Jormungandr
Silver II
Level 140
God Stats
2W - 1L
1,794 SR
Queue Stats
69W - 73L
1,461 MMR
Solo
Set
Set
Platinum I
BlameAndrea
Set
Platinum I
Level 176
God Stats
7W - 3L
1,598 SR
Queue Stats
156W - 118L
1,888 MMR
Solo
Xbalanque
Xbalanque
Platinum III
CthuwuSenpai
Xbalanque
Platinum III
Level 157
God Stats
12W - 5L
1,631 SR
Queue Stats
216W - 205L
1,761 MMR
Solo
Nu Wa
Nu Wa
Gold II
Jairsus
Nu Wa
Gold II
Level 187
God Stats
9W - 11L
1,498 SR
Queue Stats
186W - 190L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
3 / 2 / 0
6,073
552
4,860
9,415
3,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
 
King Arthur
10
0 / 1 / 1
5,811
528
6,390
11,994
9,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
 
Horus
9
0 / 2 / 3
5,481
498
2,487
9,268
7,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 1
5,365
488
3,268
7,022
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Yoda iz High
Nemesis
10
2 / 3 / 0
5,902
537
3,628
9,473
3,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ao KuangThorRavana

VS

Bans
JanusKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
6,211
565
6,801
9,026
7,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
BigBoyRigby
Jormungandr
9
1 / 1 / 4
5,968
543
4,234
8,242
6,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
7 / 0 / 2
7,158
651
6,707
10,254
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
CthuwuSenpai
Xbalanque
11
0 / 2 / 4
6,422
584
7,829
6,814
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Jairsus
Nu Wa
10
3 / 2 / 5
6,489
590
5,892
5,165
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
11
11
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
2
0
1.5
L
King Arthur
 
King Arthur
0
1
1
0.5
L
Horus
 
Horus
0
2
3
0.75
W
0
0
2
1
W
Jormungandr
BigBoyRigby
Jormungandr
1
1
4
3
W
7
0
2
8
L
0
3
1
0.17
W
Xbalanque
CthuwuSenpai
Xbalanque
0
2
4
1
W
Nu Wa
Jairsus
Nu Wa
3
2
5
2.75
L
Nemesis
Yoda iz High
Nemesis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,633
Damage
31,463
47,172
Taken
39,501
25,299
Mitigated
22,535
13,880
Healing
14,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,860
4,130
0
3,936
9,415
3,117
0
680
8,674
0
45,202
L
King Arthur
 
King Arthur
6,390
350
0
1,990
11,994
9,216
0
895
11,099
0
41,370
L
Horus
 
Horus
2,487
999
477
3,764
9,268
7,390
0
3,677
5,591
0
11,432
W
6,801
714
0
4,430
9,026
7,189
0
0
9,026
0
41,900
W
Jormungandr
BigBoyRigby
Jormungandr
4,234
924
89
1,092
8,242
6,754
50
852
7,390
31,126
0
W
6,707
2,541
0
4,975
10,254
4,517
0
1,135
9,119
0
56,362
L
3,268
1,366
0
2,269
7,022
2,332
0
2,803
4,219
39,138
0
W
Xbalanque
CthuwuSenpai
Xbalanque
7,829
3,123
0
2,981
6,814
2,449
0
38
6,711
0
50,058
W
Nu Wa
Jairsus
Nu Wa
5,892
1,819
0
950
5,165
1,626
268
1,281
3,884
33,788
0
L
Nemesis
Yoda iz High
Nemesis
3,628
1,427
0
1,444
9,473
3,244
0
2,181
7,292
0
39,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,632
Gold Earned
32,248
307
Minions Killed
354
0
Camps Cleared
0
1,115,570
Distance Traveled
1,106,481
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,073
552
80
7
0
197,476
0
L
King Arthur
5,811
528
69
6
0
222,090
5
L
Horus
5,481
498
20
2
0
219,381
2
W
Tyr
6,211
565
73
7
0
239,187
2
W
Jormungandr
5,968
543
45
4
0
217,343
2
W
Set
7,158
651
85
8
0
255,423
1
L
Freya
5,365
488
71
6
0
226,133
0
W
Xbalanque
6,422
584
87
8
0
206,287
0
W
Nu Wa
6,489
590
64
6
0
188,241
0
L
Nemesis
5,902
537
67
6
0
250,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role