Player Matchup

Geb
Geb
Gold V
Grievousz
Geb
Gold V
Level 156
God Stats
1W - 0L
1,732 SR
Queue Stats
5W - 2L
1,605 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
MannBarr
Baron Samedi
Gold V
Level 125
God Stats
1W - 0L
1,628 SR
Queue Stats
5W - 2L
1,605 MMR
Party 1
Ravana
Ravana
Gold V
Sunther
Ravana
Gold V
Level 133
God Stats
1W - 0L
1,578 SR
Queue Stats
5W - 2L
1,605 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,646 SR
1,605 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 157
1,649 SR
1,562 MMR
Tyr
Tyr
Gold III
SYNTAX6988
Tyr
Gold III
Level 143
God Stats
12W - 19L
1,659 SR
Queue Stats
156W - 165L
1,651 MMR
Party 2
Hercules
Hercules
Gold IV
Zadeckxd
Hercules
Gold IV
Level 165
God Stats
12W - 15L
1,667 SR
Queue Stats
158W - 172L
1,553 MMR
Party 2
Sol
Sol
Gold I
iKoniqs
Sol
Gold I
Level 163
God Stats
15W - 11L
1,621 SR
Queue Stats
140W - 154L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 6
7,443
744
3,871
7,394
4,974
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
MannBarr
Baron Samedi
12
5 / 0 / 3
8,262
826
9,313
4,949
2,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Sunther
Ravana
9
1 / 1 / 7
7,207
721
6,111
7,829
6,401
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
NoxFafnirGanesha

VS

Bans
ThothHadesRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,548
655
4,410
9,346
7,745
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
Zadeckxd
Hercules
8
0 / 4 / 1
6,431
643
3,963
10,814
6,852
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
10
1 / 0 / 0
7,179
718
6,188
3,819
1,156
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
W
Baron Samedi
MannBarr
Baron Samedi
5
0
3
6.5
L
0
4
1
0.13
W
Ravana
Sunther
Ravana
1
1
7
4.5
L
Hercules
Zadeckxd
Hercules
0
4
1
0.13
L
Sol
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,295
Damage
14,561
20,172
Taken
23,979
14,181
Mitigated
15,753
4,239
Healing
7,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,871
655
0
375
7,394
4,974
0
3,547
3,727
15,599
0
W
Baron Samedi
MannBarr
Baron Samedi
9,313
1,645
2,071
1,619
4,949
2,806
0
2,077
2,824
45,309
0
L
4,410
304
0
2,592
9,346
7,745
0
4,982
4,364
1,649
16,101
W
Ravana
Sunther
Ravana
6,111
1,778
0
174
7,829
6,401
0
2,323
5,406
0
16,635
L
Hercules
Zadeckxd
Hercules
3,963
1,394
8
2,803
10,814
6,852
0
6,743
3,947
0
12,407
L
Sol
6,188
1,846
0
2,542
3,819
1,156
0
1,524
2,223
38,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,912
Gold Earned
20,158
105
Minions Killed
100
0
Camps Cleared
0
578,854
Distance Traveled
553,926
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,443
744
17
2
0
196,655
0
W
Baron Samedi
8,262
826
69
7
0
178,932
0
L
Tyr
6,548
655
8
1
0
206,374
0
W
Ravana
7,207
721
19
2
0
203,267
0
L
Hercules
6,431
643
19
2
0
176,556
0
L
Sol
7,179
718
73
7
0
170,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role