Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
BertTheHert816
Anubis
Level 28
God Stats
11W - 11L
1,565 SR
Queue Stats
94W - 110L
1,396 Elo+
Party 2
Fenrir
Fenrir
Sadszy
Fenrir
Level 143
God Stats
6W - 4L
1,651 SR
Queue Stats
393W - 375L
1,519 Elo+
Party 3
Erlang Shen
Erlang Shen
bastions here
Erlang Shen
Level 44
God Stats
3W - 3L
1,430 SR
Queue Stats
154W - 146L
1,422 Elo+
Solo
Kuzenbo
Kuzenbo
tatemartin1
Kuzenbo
Level 88
God Stats
7W - 5L
1,438 SR
Queue Stats
425W - 466L
1,417 Elo+
Party 2
Team Averages
Level 90
1,517 SR
1,451 Elo+

VS

Team Averages
Level 58
1,450 SR
1,402 Elo+
Cerberus
Cerberus
 
Cerberus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ra
Ra
GAVOwildBOY187
Ra
Level 44
God Stats
7W - 5L
1,622 SR
Queue Stats
196W - 194L
1,395 Elo+
Solo
Heimdallr
Heimdallr
UnLivingGhost
Heimdallr
Level 58
God Stats
3W - 1L
1,238 SR
Queue Stats
262W - 257L
1,352 Elo+
Party 1
Fenrir
Fenrir
brandonbella
Fenrir
Level 25
God Stats
12W - 15L
1,632 SR
Queue Stats
289W - 280L
1,420 Elo+
Party 4
Cthulhu
Cthulhu
controlfreak460
Cthulhu
Level 79
God Stats
17W - 18L
1,260 SR
Queue Stats
621W - 601L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
5
0 / 2 / 0
3,265
466
2,331
4,293
1,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 0 / 0
4,552
650
785
2,638
1,058
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Sadszy
Fenrir
6
0 / 2 / 0
3,634
519
1,788
4,700
1,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
bastions here
Erlang Shen
7
1 / 1 / 0
4,488
641
2,370
5,313
2,855
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
tatemartin1
Kuzenbo
6
0 / 0 / 0
3,817
545
1,423
5,615
4,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 1 / 0
3,723
532
1,683
3,514
2,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
1 / 0 / 0
4,995
714
851
3,148
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
UnLivingGhost
Heimdallr
7
0 / 0 / 3
3,995
571
3,293
3,597
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
8
2 / 0 / 1
4,682
669
2,185
4,008
1,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 0 / 1
4,820
689
3,402
5,360
3,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
10
1
Kills
5
5
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
0
0
W
Cerberus
 
Cerberus
0
1
0
0
L
0
0
0
0
W
1
0
0
1
L
Fenrir
Sadszy
Fenrir
0
2
0
0
W
Heimdallr
UnLivingGhost
Heimdallr
0
0
3
1.5
L
Erlang Shen
bastions here
Erlang Shen
1
1
0
1
W
Fenrir
2
0
1
2.5
W
2
0
1
2.5
L
Kuzenbo
tatemartin1
Kuzenbo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,697
Damage
11,414
22,559
Taken
19,627
11,321
Mitigated
9,196
9,009
Healing
7,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,331
1,596
0
1,310
4,293
1,097
0
925
3,368
0
11,659
W
Cerberus
 
Cerberus
1,683
374
0
1,105
3,514
2,691
0
0
3,514
13,277
0
L
785
48
0
1,902
2,638
1,058
0
530
2,064
31,494
0
W
851
214
104
1,016
3,148
835
0
489
2,659
37,628
0
L
Fenrir
Sadszy
Fenrir
1,788
192
0
1,782
4,700
1,666
0
526
4,164
0
15,730
W
Heimdallr
UnLivingGhost
Heimdallr
3,293
1,270
0
1,284
3,597
1,176
561
739
2,858
0
22,748
L
Erlang Shen
bastions here
Erlang Shen
2,370
1,321
0
1,367
5,313
2,855
0
1,683
3,630
0
18,680
W
Fenrir
2,185
760
0
1,245
4,008
1,470
81
327
3,681
0
20,971
W
3,402
361
347
2,373
5,360
3,024
300
653
4,707
16,816
0
L
Kuzenbo
tatemartin1
Kuzenbo
1,423
616
0
2,648
5,615
4,645
0
2,218
3,397
10,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,756
Gold Earned
22,215
147
Minions Killed
185
0
Camps Cleared
0
686,449
Distance Traveled
727,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
3,265
466
16
2
0
131,077
0
W
Cerberus
3,723
532
15
2
0
136,940
0
L
Anubis
4,552
650
65
9
0
138,872
0
W
Ra
4,995
714
76
11
0
142,769
0
L
Fenrir
3,634
519
24
3
0
128,645
0
W
Heimdallr
3,995
571
36
5
0
128,596
0
L
Erlang Shen
4,488
641
31
4
0
140,418
0
W
Fenrir
4,682
669
36
5
0
170,406
0
W
Cthulhu
4,820
689
22
3
0
148,508
0
L
Kuzenbo
3,817
545
11
2
0
147,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role