Player Matchup

Ares
Ares
AbyssWalker123
Ares
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
292W - 270L
1,547 Elo+
Party 4
Bakasura
Bakasura
Ah-MuzenCab
Bakasura
Level 126
God Stats
3W - 2L
1,854 SR
Queue Stats
177W - 202L
1,476 Elo+
Party 4
Hou Yi
Hou Yi
Ducanetor
Hou Yi
Level 147
God Stats
7W - 6L
1,546 SR
Queue Stats
395W - 412L
1,514 Elo+
Party 1
Nu Wa
Nu Wa
Im_Shmackin
Nu Wa
Level 46
God Stats
2W - 0L
1,755 SR
Queue Stats
38W - 40L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
sandsnake1e
Sun Wukong
Level 129
God Stats
49W - 40L
1,583 SR
Queue Stats
195W - 215L
1,503 Elo+
Party 1
Team Averages
Level 115
1,648 SR
1,508 Elo+

VS

Team Averages
Level 82
1,584 SR
1,554 Elo+
Fenrir
Fenrir
BarkChip
Fenrir
Level 81
God Stats
1W - 4L
1,500 SR
Queue Stats
105W - 101L
1,585 Elo+
Party 2
Charon
Charon
HelloKittyMeta
Charon
Level 102
God Stats
6W - 3L
1,873 SR
Queue Stats
139W - 119L
1,542 Elo+
Party 3
Achilles
Achilles
JakenBake300
Achilles
Level 123
God Stats
5W - 3L
1,692 SR
Queue Stats
42W - 35L
1,604 Elo+
Party 3
Poseidon
Poseidon
JaneInferno
Poseidon
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Party 2
Medusa
Medusa
catboymarko
Medusa
Level 101
God Stats
1W - 8L
1,353 SR
Queue Stats
71W - 63L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 5
6,020
602
2,814
10,819
8,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
Ah-MuzenCab
Bakasura
11
2 / 0 / 0
6,376
638
1,296
7,606
3,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
Ducanetor
Hou Yi
10
5 / 0 / 1
6,401
640
5,111
5,819
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

9
0 / 1 / 3
5,346
535
4,599
3,629
1,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
sandsnake1e
Sun Wukong
12
1 / 0 / 0
7,222
722
7,540
8,978
7,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BarkChip
Fenrir
8
1 / 2 / 1
5,084
508
2,912
7,721
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 2 / 1
5,281
528
2,533
6,940
4,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
JakenBake300
Achilles
9
0 / 1 / 0
5,049
505
4,898
11,144
10,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
JaneInferno
Poseidon
8
1 / 2 / 0
5,031
503
736
3,563
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
8
0 / 3 / 2
4,943
494
7,577
7,178
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
3
3
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
Bakasura
Ah-MuzenCab
Bakasura
2
0
0
2
L
Fenrir
BarkChip
Fenrir
1
2
1
0.75
W
Hou Yi
Ducanetor
Hou Yi
5
0
1
5.5
L
1
2
1
0.75
W
0
1
3
1.5
L
Achilles
JakenBake300
Achilles
0
1
0
0
L
Poseidon
JaneInferno
Poseidon
1
2
0
0.5
L
Medusa
0
3
2
0.33
W
Sun Wukong
sandsnake1e
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,360
Damage
18,656
36,851
Taken
36,546
22,749
Mitigated
20,790
12,090
Healing
9,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,814
236
0
2,792
10,819
8,536
0
1,996
8,823
15,753
0
W
Bakasura
Ah-MuzenCab
Bakasura
1,296
726
0
2,917
7,606
3,655
30
630
6,976
0
42,281
L
Fenrir
BarkChip
Fenrir
2,912
782
0
1,414
7,721
2,714
0
2,194
5,527
0
28,597
W
Hou Yi
Ducanetor
Hou Yi
5,111
2,332
0
3,556
5,819
2,242
750
807
5,012
0
40,366
L
2,533
273
218
1,263
6,940
4,603
0
1,710
5,230
23,015
0
W
4,599
1,622
0
250
3,629
1,114
284
830
2,799
23,556
0
L
Achilles
JakenBake300
Achilles
4,898
2,098
0
4,258
11,144
10,468
0
483
10,591
0
26,992
L
Poseidon
JaneInferno
Poseidon
736
288
0
250
3,563
870
0
913
2,440
26,937
0
L
Medusa
7,577
3,539
0
2,038
7,178
2,135
0
2,267
4,911
0
34,746
W
Sun Wukong
sandsnake1e
Sun Wukong
7,540
3,076
0
2,575
8,978
7,202
0
56
8,922
140
54,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,365
Gold Earned
25,388
298
Minions Killed
208
0
Camps Cleared
0
1,053,143
Distance Traveled
1,037,730
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,020
602
21
2
0
218,351
1
W
Bakasura
6,376
638
83
8
0
254,652
0
L
Fenrir
5,084
508
41
4
0
236,782
2
W
Hou Yi
6,401
640
77
8
0
184,702
0
L
Charon
5,281
528
19
2
0
188,803
1
W
Nu Wa
5,346
535
20
2
0
212,325
0
L
Achilles
5,049
505
42
4
0
194,924
0
L
Poseidon
5,031
503
51
5
0
218,654
0
L
Medusa
4,943
494
55
6
0
198,567
0
W
Sun Wukong
7,222
722
97
10
0
183,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role