Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Awuziiii
Bacchus
Level 41
God Stats
0W - 1L
1,740 SR
Queue Stats
17W - 37L
1,249 Elo+
Party 1
Fenrir
Fenrir
Oppiated
Fenrir
Level 30
God Stats
7W - 9L
1,316 SR
Queue Stats
22W - 41L
1,228 Elo+
Party 1
Scylla
Scylla
Uhxvro
Scylla
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,240 Elo+
Party 1
Danzaburou
Danzaburou
cobhc1227
Danzaburou
Level 5
God Stats
0W - 6L
1,146 SR
Queue Stats
0W - 8L
1,086 Elo+
Party 1
Team Averages
Level 46
1,441 SR
1,261 Elo+

VS

Team Averages
Level 117
1,354 SR
1,430 Elo+
Charon
Charon
AmelianHearts
Charon
Level 155
God Stats
4W - 3L
1,268 SR
Queue Stats
343W - 312L
1,427 Elo+
Party 2
Artemis
Artemis
Dust_Wolf30
Artemis
Level 153
God Stats
28W - 26L
1,428 SR
Queue Stats
88W - 97L
1,411 Elo+
Solo
Zhong Kui
Zhong Kui
My Esophagus
Zhong Kui
Level 69
God Stats
17W - 7L
1,627 SR
Queue Stats
139W - 146L
1,459 Elo+
Solo
Thor
Thor
Y2M0
Thor
Level 66
God Stats
3W - 5L
1,360 SR
Queue Stats
149W - 156L
1,434 Elo+
Solo
Serqet
Serqet
jstone0729
Serqet
Level 144
God Stats
1W - 5L
1,086 SR
Queue Stats
37W - 36L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 2 / 2
7,631
545
10,152
5,720
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Awuziiii
Bacchus
10
0 / 1 / 1
6,481
463
2,749
7,922
8,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Oppiated
Fenrir
11
4 / 5 / 1
7,434
531
5,372
13,406
4,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
Uhxvro
Scylla
9
0 / 3 / 1
5,950
425
1,241
4,293
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
cobhc1227
Danzaburou
10
0 / 4 / 0
5,912
422
5,533
9,500
3,872
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 7
7,123
509
4,611
8,748
6,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Dust_Wolf30
Artemis
11
1 / 2 / 4
6,778
484
3,140
7,160
2,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
My Esophagus
Zhong Kui
14
2 / 1 / 3
8,072
577
5,909
8,998
7,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
Y2M0
Thor
14
4 / 1 / 2
8,883
635
7,656
11,756
9,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
jstone0729
Serqet
14
8 / 1 / 2
8,509
608
7,558
10,646
4,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
15
15
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
2
1
W
0
0
7
3.5
L
Bacchus
Awuziiii
Bacchus
0
1
1
0.5
W
Artemis
Dust_Wolf30
Artemis
1
2
4
1.5
W
Zhong Kui
My Esophagus
Zhong Kui
2
1
3
3.5
L
Fenrir
Oppiated
Fenrir
4
5
1
0.9
L
Scylla
Uhxvro
Scylla
0
3
1
0.17
W
Thor
Y2M0
Thor
4
1
2
5
L
Danzaburou
cobhc1227
Danzaburou
0
4
0
0
W
Serqet
jstone0729
Serqet
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,047
Damage
28,874
40,841
Taken
47,308
19,995
Mitigated
29,936
8,140
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,152
2,654
0
1,019
5,720
1,704
660
2,755
2,694
66,419
0
W
4,611
497
0
2,345
8,748
6,323
0
4,142
4,606
32,614
0
L
Bacchus
Awuziiii
Bacchus
2,749
351
0
3,116
7,922
8,520
0
1,654
6,058
22,931
38
W
Artemis
Dust_Wolf30
Artemis
3,140
1,224
223
2,161
7,160
2,368
0
2,299
4,861
0
33,659
W
Zhong Kui
My Esophagus
Zhong Kui
5,909
601
0
1,863
8,998
7,543
800
3,528
5,470
74,290
0
L
Fenrir
Oppiated
Fenrir
5,372
3,192
0
2,351
13,406
4,672
0
4,024
8,914
0
31,511
L
Scylla
Uhxvro
Scylla
1,241
142
0
0
4,293
1,227
192
1,668
2,620
26,325
0
W
Thor
Y2M0
Thor
7,656
1,427
0
500
11,756
9,351
232
1,354
10,402
0
63,404
L
Danzaburou
cobhc1227
Danzaburou
5,533
2,486
0
1,654
9,500
3,872
0
0
9,500
0
38,335
W
Serqet
jstone0729
Serqet
7,558
2,133
0
1,601
10,646
4,351
0
2,896
7,750
0
73,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,408
Gold Earned
39,365
295
Minions Killed
418
0
Camps Cleared
0
1,306,877
Distance Traveled
1,412,156
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,631
545
110
8
0
251,762
3
W
Charon
7,123
509
32
2
0
282,106
4
L
Bacchus
6,481
463
22
2
0
263,327
0
W
Artemis
6,778
484
62
4
0
243,989
2
W
Zhong Kui
8,072
577
126
9
0
258,229
1
L
Fenrir
7,434
531
49
4
0
300,796
0
L
Scylla
5,950
425
65
5
0
254,274
0
W
Thor
8,883
635
92
7
0
247,972
2
L
Danzaburou
5,912
422
49
4
0
236,718
0
W
Serqet
8,509
608
106
8
0
379,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role