Player Matchup

Ganesha
Ganesha
NuWasUnderBEWB
Ganesha
Level 108
God Stats
19W - 16L
1,614 SR
Queue Stats
224W - 189L
1,498 Elo+
Party 1
Pele
Pele
Pie580
Pele
Level 115
God Stats
36W - 22L
1,757 SR
Queue Stats
237W - 170L
1,606 Elo+
Party 1
Charon
Charon
Solsbathwater
Charon
Level 140
God Stats
3W - 2L
1,322 SR
Queue Stats
161W - 117L
1,563 Elo+
Party 1
Sol
Sol
TheG000BER
Sol
Level 145
God Stats
2W - 1L
1,738 SR
Queue Stats
100W - 98L
1,594 Elo+
Party 1
Cernunnos
Cernunnos
ZhongsFeetPics
Cernunnos
Level 155
God Stats
1W - 2L
1,364 SR
Queue Stats
136W - 114L
1,576 Elo+
Party 1
Team Averages
Level 133
1,559 SR
1,567 Elo+

VS

Team Averages
Level 87
1,448 SR
1,433 Elo+
Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Winchester1992
Sun Wukong
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 76L
1,861 Elo+
Solo
Anubis
Anubis
ZzBuiltDifferent
Anubis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,210 Elo+
Solo
Arachne
Arachne
lostcityshade
Arachne
Level 51
God Stats
3W - 4L
1,596 SR
Queue Stats
3W - 9L
1,205 Elo+
Solo
Charon
Charon
viche stratos
Charon
Level 223
God Stats
76W - 70L
1,142 SR
Queue Stats
292W - 276L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 13
9,252
841
4,570
10,824
10,986
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
Pie580
Pele
18
10 / 0 / 4
10,261
933
8,956
6,852
3,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 0 / 10
8,475
770
8,507
9,425
10,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
2 / 0 / 6
8,861
806
10,804
7,480
3,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
ZhongsFeetPics
Cernunnos
16
2 / 0 / 11
9,158
833
9,252
7,289
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 3 / 0
7,485
680
3,983
10,239
4,245
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Winchester1992
Sun Wukong
13
0 / 3 / 0
6,980
635
3,518
10,534
8,463
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
0 / 4 / 0
7,599
691
7,902
11,996
6,550
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
10
0 / 0 / 0
6,418
583
0
467
172
13
0 / 5 / 0
7,315
665
7,765
12,102
5,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
0
15
Kills
0
0
Deaths
15
44
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
0
0
W
0
0
13
6.5
W
Pele
Pie580
Pele
10
0
4
12
W
1
0
10
6
W
2
0
6
5
L
Sun Wukong
Winchester1992
Sun Wukong
0
3
0
0
W
Cernunnos
ZhongsFeetPics
Cernunnos
2
0
11
7.5
L
0
4
0
0
L
Arachne
0
0
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,089
Damage
23,168
41,870
Taken
45,338
31,663
Mitigated
25,358
12,525
Healing
3,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,983
1,009
0
615
10,239
4,245
0
5,804
4,413
0
25,653
W
4,570
332
2,215
1,693
10,824
10,986
317
4,450
6,374
20,540
0
W
Pele
Pie580
Pele
8,956
1,530
0
1,040
6,852
3,661
1,474
951
5,901
0
45,196
W
8,507
864
0
611
9,425
10,152
379
4,248
5,177
17,885
0
W
10,804
4,712
0
3,565
7,480
3,574
4,486
2,507
4,973
37,399
0
L
Sun Wukong
Winchester1992
Sun Wukong
3,518
241
0
406
10,534
8,463
0
5,810
4,724
0
11,464
W
Cernunnos
ZhongsFeetPics
Cernunnos
9,252
4,652
0
3,401
7,289
3,290
3,488
3,559
3,730
0
41,978
L
7,902
231
0
1,298
11,996
6,550
0
5,186
6,706
28,559
0
L
Arachne
0
0
0
0
467
172
0
199
268
0
0
L
7,765
27
0
1,488
12,102
5,928
0
6,756
5,346
21,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,007
Gold Earned
35,797
260
Minions Killed
156
0
Camps Cleared
0
1,196,538
Distance Traveled
855,165
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,485
680
47
4
0
216,658
3
W
Ganesha
9,252
841
0
0
0
243,385
0
W
Pele
10,261
933
82
7
0
249,733
0
W
Charon
8,475
770
29
3
0
261,814
0
W
Sol
8,861
806
50
5
0
230,410
0
L
Sun Wukong
6,980
635
22
2
0
233,017
0
W
Cernunnos
9,158
833
99
9
0
211,196
0
L
Anubis
7,599
691
58
5
0
217,003
0
L
Arachne
6,418
583
0
0
0
222
0
L
Charon
7,315
665
29
3
0
188,265
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role