Player Matchup

Ravana
Ravana
CallMeCaveman
Ravana
Level 107
God Stats
1W - 0L
1,556 SR
Queue Stats
47W - 53L
1,548 Elo+
Party 1
Thor
Thor
ImGreatOkay
Thor
Level 102
God Stats
9W - 10L
1,614 SR
Queue Stats
156W - 144L
1,534 Elo+
Party 1
Janus
Janus
Nemunasw
Janus
Level 37
God Stats
6W - 4L
1,954 SR
Queue Stats
67W - 55L
1,570 Elo+
Party 1
Charon
Charon
TheBorderOne
Charon
Level 45
God Stats
6W - 2L
1,963 SR
Queue Stats
75W - 74L
1,491 Elo+
Party 2
Izanami
Izanami
Yandis
Izanami
Level 116
God Stats
4W - 3L
1,656 SR
Queue Stats
78W - 50L
1,605 Elo+
Party 2
Team Averages
Level 81
1,749 SR
1,550 Elo+

VS

Team Averages
Level 158
1,446 SR
1,472 Elo+
Erlang Shen
Erlang Shen
BmyDScout
Erlang Shen
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 120L
1,509 Elo+
Party 3
Izanami
Izanami
KIMJONGdotcom
Izanami
Level 129
God Stats
5W - 14L
1,512 SR
Queue Stats
89W - 148L
1,411 Elo+
Party 3
Surtr
Surtr
QuikRubNtug
Surtr
Level 156
God Stats
10W - 15L
1,562 SR
Queue Stats
324W - 365L
1,489 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TSwift13
Morgan Le Fay
Level 155
God Stats
1W - 5L
1,368 SR
Queue Stats
291W - 343L
1,434 Elo+
Party 3
Zeus
Zeus
pfeiff17
Zeus
Level 338
God Stats
2W - 7L
1,288 SR
Queue Stats
1,243W - 1,222L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 11
8,196
546
9,964
9,784
4,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 1 / 9
10,004
667
14,335
10,075
6,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Nemunasw
Janus
15
6 / 2 / 3
9,008
601
6,326
7,704
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
12
3 / 2 / 8
8,070
538
3,760
10,754
7,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Yandis
Izanami
13
2 / 2 / 4
8,188
546
7,701
7,590
2,393
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BmyDScout
Erlang Shen
11
0 / 7 / 1
6,402
427
5,635
17,446
13,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
12
2 / 3 / 1
7,487
499
4,409
9,917
3,803
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 5 / 3
8,351
557
9,114
17,366
9,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
TSwift13
Morgan Le Fay
13
3 / 3 / 1
7,786
519
8,141
8,219
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
10
0 / 3 / 4
6,851
457
5,329
10,223
6,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
21
Kills
10
10
Deaths
21
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BmyDScout
Erlang Shen
0
7
1
0.07
W
3
3
11
2.83
W
7
1
9
11.5
L
Izanami
2
3
1
0.83
W
Janus
Nemunasw
Janus
6
2
3
3.75
L
5
5
3
1.3
L
Morgan Le Fay
TSwift13
Morgan Le Fay
3
3
1
1.17
W
Charon
3
2
8
3.5
W
Izanami
Yandis
Izanami
2
2
4
2
L
Zeus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,086
Damage
32,628
45,907
Taken
63,171
24,147
Mitigated
35,719
9,619
Healing
13,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BmyDScout
Erlang Shen
5,635
3,590
0
3,651
17,446
13,354
0
2,643
14,765
0
37,283
W
9,964
3,913
0
1,329
9,784
4,591
0
3,367
6,417
0
56,631
W
14,335
4,718
0
3,514
10,075
6,476
0
1,523
8,552
178
68,441
L
Izanami
4,409
2,928
0
1,696
9,917
3,803
86
1,089
8,828
0
53,963
W
Janus
Nemunasw
Janus
6,326
543
0
1,732
7,704
2,850
0
3,725
3,979
74,954
0
L
9,114
4,861
0
4,562
17,366
9,090
0
1,512
15,823
1,334
71,064
L
Morgan Le Fay
TSwift13
Morgan Le Fay
8,141
778
0
1,109
8,219
3,395
0
1,393
6,816
70,838
0
W
Charon
3,760
751
0
848
10,754
7,837
0
4,275
6,295
16,570
0
W
Izanami
Yandis
Izanami
7,701
5,332
0
2,196
7,590
2,393
1,974
1,395
6,132
0
66,829
L
Zeus
5,329
995
1,036
1,909
10,223
6,077
0
3,644
6,471
25,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,466
Gold Earned
36,877
447
Minions Killed
414
0
Camps Cleared
0
1,547,417
Distance Traveled
1,493,206
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,402
427
65
4
0
288,552
0
W
Ravana
8,196
546
80
5
0
329,450
0
W
Thor
10,004
667
105
7
0
273,242
0
L
Izanami
7,487
499
93
6
0
272,405
0
W
Janus
9,008
601
135
9
0
325,820
0
L
Surtr
8,351
557
96
6
0
342,662
0
L
Morgan Le Fay
7,786
519
113
8
0
298,838
0
W
Charon
8,070
538
17
1
0
326,406
8
W
Izanami
8,188
546
110
7
0
292,499
3
L
Zeus
6,851
457
47
3
0
290,749
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role