Player Matchup

King Arthur
King Arthur
Idkaname213
King Arthur
Level 89
God Stats
2W - 4L
1,316 SR
Queue Stats
133W - 114L
1,516 Elo+
Solo
Ne Zha
Ne Zha
KarnageRonin
Ne Zha
Level 68
God Stats
8W - 7L
1,501 SR
Queue Stats
229W - 214L
1,489 Elo+
Party 1
Bacchus
Bacchus
Lunaharu
Bacchus
Level 7
God Stats
1W - 1L
1,451 SR
Queue Stats
1W - 2L
1,242 Elo+
Party 1
Ix Chel
Ix Chel
Spac3Goat
Ix Chel
Level 15
God Stats
6W - 0L
1,755 SR
Queue Stats
83W - 60L
1,436 Elo+
Party 1
Chernobog
Chernobog
Theravenronin
Chernobog
Level 61
God Stats
3W - 0L
1,723 SR
Queue Stats
193W - 170L
1,519 Elo+
Party 1
Team Averages
Level 48
1,549 SR
1,440 Elo+

VS

Team Averages
Level 146
1,454 SR
1,488 Elo+
Ix Chel
Ix Chel
GuyInABlindfold
Ix Chel
Level 170
God Stats
18W - 22L
1,501 SR
Queue Stats
262W - 237L
1,507 Elo+
Party 2
Yemoja
Yemoja
GuyInAGhillie
Yemoja
Level 177
God Stats
1W - 2L
1,311 SR
Queue Stats
319W - 281L
1,511 Elo+
Party 2
Arachne
Arachne
Kefrogurt
Arachne
Level 82
God Stats
10W - 9L
1,552 SR
Queue Stats
188W - 208L
1,403 Elo+
Solo
Medusa
Medusa
Kyvien
Medusa
Level 144
God Stats
11W - 5L
1,632 SR
Queue Stats
158W - 153L
1,504 Elo+
Party 2
Cupid
Cupid
Melveno1221
Cupid
Level 155
God Stats
4W - 9L
1,275 SR
Queue Stats
348W - 302L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Idkaname213
King Arthur
13
4 / 3 / 0
7,742
596
9,253
12,998
12,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
14
8 / 0 / 4
8,217
632
7,286
9,866
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Lunaharu
Bacchus
9
0 / 4 / 1
5,628
433
2,134
8,773
8,807
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
Spac3Goat
Ix Chel
14
2 / 0 / 5
8,293
638
7,876
5,940
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Theravenronin
Chernobog
11
2 / 2 / 3
6,591
507
6,320
6,373
2,189
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,290
484
4,004
8,558
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

9
0 / 1 / 4
6,482
499
3,181
8,243
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Kefrogurt
Arachne
10
0 / 2 / 1
5,680
437
1,863
10,598
5,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Kyvien
Medusa
11
3 / 6 / 0
6,926
533
6,569
13,663
5,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 2 / 0
6,997
538
7,207
8,274
2,779
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
16
Kills
9
9
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
1
4
2
W
King Arthur
Idkaname213
King Arthur
4
3
0
1.33
W
Ne Zha
8
0
4
10
L
Arachne
Kefrogurt
Arachne
0
2
1
0.25
L
Medusa
Kyvien
Medusa
3
6
0
0.5
W
Bacchus
Lunaharu
Bacchus
0
4
1
0.13
L
6
2
0
3
W
Ix Chel
Spac3Goat
Ix Chel
2
0
5
4.5
W
Chernobog
Theravenronin
Chernobog
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,869
Damage
22,824
43,950
Taken
49,336
30,303
Mitigated
23,256
7,949
Healing
12,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,004
745
100
752
8,558
3,010
0
3,224
5,192
45,005
0
L
3,181
1,096
532
2,400
8,243
6,687
50
2,127
5,962
20,432
0
W
King Arthur
Idkaname213
King Arthur
9,253
894
0
2,183
12,998
12,893
116
0
12,998
0
54,864
W
Ne Zha
7,286
2,946
0
2,144
9,866
4,167
0
1,986
7,880
0
61,676
L
Arachne
Kefrogurt
Arachne
1,863
948
0
2,968
10,598
5,411
616
2,099
8,399
0
35,729
L
Medusa
Kyvien
Medusa
6,569
2,765
0
1,920
13,663
5,369
0
587
13,054
0
45,687
W
Bacchus
Lunaharu
Bacchus
2,134
317
0
868
8,773
8,807
0
1,595
7,178
10,378
0
L
7,207
5,229
255
3,887
8,274
2,779
175
1,539
6,637
0
49,863
W
Ix Chel
Spac3Goat
Ix Chel
7,876
1,160
332
1,638
5,940
2,247
168
1,306
4,634
69,653
0
W
Chernobog
Theravenronin
Chernobog
6,320
2,752
0
784
6,373
2,189
680
2,384
3,989
0
42,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,471
Gold Earned
32,375
403
Minions Killed
336
0
Camps Cleared
0
1,272,852
Distance Traveled
1,150,861
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,290
484
86
7
0
248,048
2
L
Yemoja
6,482
499
20
2
0
215,782
2
W
King Arthur
7,742
596
91
7
0
244,159
0
W
Ne Zha
8,217
632
86
7
0
310,769
0
L
Arachne
5,680
437
65
5
0
285,122
0
L
Medusa
6,926
533
80
6
0
191,069
2
W
Bacchus
5,628
433
12
1
0
209,542
0
L
Cupid
6,997
538
85
7
0
210,840
1
W
Ix Chel
8,293
638
142
11
0
247,120
2
W
Chernobog
6,591
507
72
6
0
261,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role