Player Matchup

Ah Puch
Ah Puch
HelpfulCentaur0
Ah Puch
Level 149
God Stats
4W - 0L
1,818 SR
Queue Stats
57W - 53L
1,633 Elo+
Party 2
Fenrir
Fenrir
isntnickcool
Fenrir
Level 154
God Stats
4W - 0L
1,500 SR
Queue Stats
48W - 51L
1,559 Elo+
Party 2
Charon
Charon
nachosancheese
Charon
Level 106
God Stats
4W - 1L
1,898 SR
Queue Stats
50W - 55L
1,611 Elo+
Party 2
Team Averages
Level 136
1,739 SR
1,601 Elo+

VS

Team Averages
Level 125
1,614 SR
1,734 Elo+
Hou Yi
Hou Yi
HP 1 20
Hou Yi
Level 146
God Stats
0W - 1L
1,872 SR
Queue Stats
5W - 4L
1,871 Elo+
Party 1
Chaac
Chaac
Vernzy
Chaac
Level 97
God Stats
0W - 1L
1,570 SR
Queue Stats
6W - 5L
1,871 Elo+
Party 1
Charon
Charon
kodiak085
Charon
Level 131
God Stats
4W - 3L
1,401 SR
Queue Stats
384W - 377L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 9
9,763
888
19,033
7,598
2,934
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
13
7 / 5 / 6
9,794
890
9,654
14,693
6,324
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 13
9,191
836
8,896
10,118
7,843
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
HP 1 20
Hou Yi
12
5 / 5 / 2
8,938
813
9,625
12,985
4,345
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Vernzy
Chaac
11
1 / 7 / 5
8,226
748
5,520
16,863
9,378
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
kodiak085
Charon
11
1 / 4 / 5
8,049
732
9,062
12,052
6,712
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
16
Kills
7
7
Deaths
16
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
HP 1 20
Hou Yi
5
5
2
1.2
W
6
1
9
10.5
L
Chaac
Vernzy
Chaac
1
7
5
0.5
W
Fenrir
7
5
6
2
L
Charon
kodiak085
Charon
1
4
5
0.88
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,583
Damage
24,207
32,409
Taken
41,900
17,101
Mitigated
20,435
9,506
Healing
5,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
HP 1 20
Hou Yi
9,625
3,701
0
2,257
12,985
4,345
138
8,763
4,106
0
24,243
W
19,033
1,558
0
4,086
7,598
2,934
298
2,093
5,058
41,147
0
L
Chaac
Vernzy
Chaac
5,520
406
0
2,781
16,863
9,378
0
11,911
4,659
0
22,102
W
Fenrir
9,654
2,891
0
3,278
14,693
6,324
0
3,660
10,772
0
27,267
L
Charon
kodiak085
Charon
9,062
905
0
380
12,052
6,712
56
7,293
4,749
25,735
0
W
8,896
1,341
0
2,142
10,118
7,843
296
3,056
6,623
28,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,748
Gold Earned
25,213
114
Minions Killed
100
0
Camps Cleared
0
621,328
Distance Traveled
566,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,938
813
35
3
0
174,873
0
W
Ah Puch
9,763
888
57
5
0
213,806
0
L
Chaac
8,226
748
26
2
0
194,633
0
W
Fenrir
9,794
890
33
3
0
215,372
0
L
Charon
8,049
732
39
4
0
196,500
0
W
Charon
9,191
836
24
2
0
192,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role