Player Matchup

Da Ji
Da Ji
Boogainvilly
Da Ji
Level 104
God Stats
2W - 5L
1,454 SR
Queue Stats
86W - 79L
1,453 Elo+
Party 1
Anubis
Anubis
BooktheWookie
Anubis
Level 83
God Stats
5W - 5L
1,662 SR
Queue Stats
17W - 14L
1,597 Elo+
Party 1
Hercules
Hercules
SisterNiceptic
Hercules
Level 123
God Stats
0W - 1L
1,304 SR
Queue Stats
11W - 3L
1,804 Elo+
Party 1
Team Averages
Level 103
1,473 SR
1,618 Elo+

VS

Team Averages
Level 124
1,416 SR
1,501 Elo+
Maui
Maui
Twitch122
Maui
Level 83
God Stats
9W - 6L
1,471 SR
Queue Stats
107W - 106L
1,445 Elo+
Solo
Ishtar
Ishtar
ViperRage17
Ishtar
Level 147
God Stats
4W - 5L
1,477 SR
Queue Stats
154W - 155L
1,524 Elo+
Party 2
He Bo
He Bo
XComplexity115X
He Bo
Level 142
God Stats
2W - 3L
1,301 SR
Queue Stats
146W - 144L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 6
12,177
761
11,224
12,700
5,531
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 6 / 8
11,966
748
12,809
12,497
7,686
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
15
1 / 2 / 9
11,379
711
11,165
15,740
17,055
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
3 / 2 / 9
11,976
749
7,243
17,262
20,670
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
16
1 / 5 / 10
12,143
759
10,316
16,335
6,383
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 6 / 4
13,678
855
16,396
14,057
4,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
13
Kills
12
12
Deaths
13
23
Assists
23
Player
Kills
Deaths
Assists
KDA
L
7
4
6
2.5
L
5
6
8
1.5
L
Hercules
1
2
9
2.75
W
Maui
3
2
9
3.75
W
Ishtar
1
5
10
1.2
W
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,198
Damage
33,955
40,937
Taken
47,654
30,272
Mitigated
31,586
7,725
Healing
4,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,224
2,221
0
815
12,700
5,531
256
7,701
4,967
0
27,627
L
12,809
836
0
2,493
12,497
7,686
240
7,695
4,802
64,068
0
L
Hercules
11,165
2,688
0
4,417
15,740
17,055
152
8,040
7,546
0
37,007
W
Maui
7,243
755
0
0
17,262
20,670
245
4,792
12,390
20,937
863
W
Ishtar
10,316
5,694
0
2,201
16,335
6,383
2,006
5,871
10,460
0
60,628
W
16,396
748
185
1,753
14,057
4,533
220
2,836
11,221
49,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,522
Gold Earned
37,797
157
Minions Killed
163
0
Camps Cleared
0
901,536
Distance Traveled
867,931
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,177
761
26
2
0
286,936
3
L
Anubis
11,966
748
82
5
0
244,067
0
L
Hercules
11,379
711
49
3
0
370,533
0
W
Maui
11,976
749
22
1
0
317,472
3
W
Ishtar
12,143
759
87
5
0
281,936
0
W
He Bo
13,678
855
54
3
0
268,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role