Player Matchup

Awilix
Awilix
 
Awilix
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
MMOODS
Hel
Level 157
God Stats
13W - 4L
1,838 SR
Queue Stats
556W - 213L
1,777 Elo+
Party 1
Discordia
Discordia
Musician
Discordia
Level 179
God Stats
3W - 1L
1,737 SR
Queue Stats
368W - 212L
1,711 Elo+
Party 1
Xbalanque
Xbalanque
Nertia
Xbalanque
Level 103
God Stats
2W - 2L
1,570 SR
Queue Stats
536W - 216L
1,795 Elo+
Party 1
Tyr
Tyr
Qona
Tyr
Level 67
God Stats
2W - 1L
1,477 SR
Queue Stats
54W - 11L
1,805 Elo+
Party 1
Team Averages
Level 107
1,624 SR
1,718 Elo+

VS

Team Averages
Level 118
1,576 SR
1,616 Elo+
Pele
Pele
BlameAndrea
Pele
Level 176
God Stats
0W - 2L
1,792 SR
Queue Stats
179W - 135L
1,664 Elo+
Party 2
Ravana
Ravana
ElNarkitoMarkito
Ravana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 34L
1,599 Elo+
Party 2
Ganesha
Ganesha
empyraa
Ganesha
Level 97
God Stats
2W - 5L
1,556 SR
Queue Stats
139W - 136L
1,592 Elo+
Party 2
Hachiman
Hachiman
mexamericanmoose
Hachiman
Level 145
God Stats
14W - 16L
1,455 SR
Queue Stats
396W - 404L
1,621 Elo+
Party 2
Thoth
Thoth
sljag
Thoth
Level 148
God Stats
4W - 5L
1,576 SR
Queue Stats
171W - 152L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
6 / 1 / 4
6,834
683
5,297
7,444
2,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hel
MMOODS
Hel
10
4 / 0 / 5
6,489
649
5,269
10,772
5,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Discordia
Musician
Discordia
12
2 / 2 / 3
6,473
647
5,521
6,001
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Nertia
Xbalanque
11
2 / 2 / 6
6,286
629
9,993
8,862
3,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
Qona
Tyr
12
1 / 0 / 2
6,852
685
3,812
7,012
5,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
5,760
576
3,385
8,194
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 0
5,673
567
2,864
7,188
6,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ganesha
empyraa
Ganesha
8
0 / 4 / 1
4,723
472
2,175
10,419
6,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
2 / 3 / 1
5,036
504
4,351
8,594
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
sljag
Thoth
10
0 / 3 / 2
5,449
545
2,085
5,214
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
15
Kills
5
5
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
1
4
8
L
3
2
1
1.75
L
0
3
0
0
W
Hel
MMOODS
Hel
4
0
5
6.5
W
Discordia
Musician
Discordia
2
2
3
1.75
W
Xbalanque
Nertia
Xbalanque
2
2
6
2.5
W
Tyr
Qona
Tyr
1
0
2
2
L
Ganesha
empyraa
Ganesha
0
4
1
0.13
L
2
3
1
0.83
L
Thoth
sljag
Thoth
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,892
Damage
14,860
40,091
Taken
39,609
18,947
Mitigated
20,728
17,648
Healing
9,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,297
2,444
0
767
7,444
2,984
0
1,026
6,418
0
44,025
L
3,385
644
0
4,635
8,194
2,720
0
1,471
6,637
0
38,836
L
2,864
530
0
1,413
7,188
6,762
0
616
6,572
0
42,207
W
Hel
MMOODS
Hel
5,269
1,227
4,938
6,082
10,772
5,752
220
1,107
9,665
23,533
0
W
Discordia
Musician
Discordia
5,521
180
0
770
6,001
1,621
0
1,412
4,589
50,757
0
W
Xbalanque
Nertia
Xbalanque
9,993
5,048
0
2,423
8,862
3,135
2,045
715
8,147
0
55,666
W
Tyr
Qona
Tyr
3,812
567
0
2,668
7,012
5,455
0
70
6,942
6,068
48,180
L
Ganesha
empyraa
Ganesha
2,175
63
0
1,472
10,419
6,468
0
2,619
7,724
10,080
0
L
4,351
2,910
0
1,465
8,594
2,741
0
2,648
5,946
0
23,001
L
Thoth
sljag
Thoth
2,085
45
0
371
5,214
2,037
0
3,449
1,539
38,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,934
Gold Earned
26,641
387
Minions Killed
273
0
Camps Cleared
0
1,049,346
Distance Traveled
952,490
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,834
683
74
7
0
253,006
0
L
Pele
5,760
576
64
6
0
224,440
1
L
Ravana
5,673
567
87
9
0
170,024
0
W
Hel
6,489
649
29
3
0
207,048
2
W
Discordia
6,473
647
98
10
0
195,684
0
W
Xbalanque
6,286
629
80
8
0
185,278
2
W
Tyr
6,852
685
106
11
0
208,330
1
L
Ganesha
4,723
472
0
0
0
189,509
0
L
Hachiman
5,036
504
48
5
0
169,730
0
L
Thoth
5,449
545
74
7
0
198,787
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role