Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
L2 AtomicBoy
Loki
Level 156
God Stats
39W - 33L
1,580 SR
Queue Stats
61W - 71L
1,548 Elo+
Party 1
Danzaburou
Danzaburou
Senju JS
Danzaburou
Level 86
God Stats
3W - 3L
1,266 SR
Queue Stats
172W - 199L
1,484 Elo+
Party 1
Tiamat
Tiamat
VELIZ2442
Tiamat
Level 88
God Stats
21W - 20L
1,499 SR
Queue Stats
357W - 349L
1,435 Elo+
Party 1
Chang'e
Chang'e
sValkyrieee
Chang'e
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,231 Elo+
Party 1
Team Averages
Level 133
1,469 SR
1,440 Elo+

VS

Team Averages
Level 136
1,599 SR
1,519 Elo+
Jing Wei
Jing Wei
Basch112
Jing Wei
Level 151
God Stats
6W - 3L
1,625 SR
Queue Stats
259W - 267L
1,436 Elo+
Party 2
Ra
Ra
Epiccure
Ra
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 105L
1,541 Elo+
Party 2
Surtr
Surtr
Oomlot
Surtr
Level 125
God Stats
3W - 3L
1,633 SR
Queue Stats
127W - 107L
1,596 Elo+
Solo
Pele
Pele
Sharp5hooter147
Pele
Level 124
God Stats
20W - 13L
1,735 SR
Queue Stats
367W - 338L
1,526 Elo+
Solo
Nu Wa
Nu Wa
Tympanicchain
Nu Wa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 102L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
4
0 / 0 / 0
4,084
371
524
2,421
1,404
Magic Focus

Magic Focus

+20
Magical Power

11
4 / 3 / 0
6,571
597
5,216
9,277
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
Senju JS
Danzaburou
9
1 / 2 / 0
5,082
462
3,588
7,773
2,877
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
VELIZ2442
Tiamat
10
0 / 4 / 3
5,744
522
3,588
7,828
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
sValkyrieee
Chang'e
8
0 / 4 / 0
5,108
464
4,561
8,642
3,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Basch112
Jing Wei
11
4 / 1 / 2
6,954
632
4,119
7,175
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 0 / 7
7,042
640
4,049
6,659
5,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Surtr
Oomlot
Surtr
13
6 / 0 / 2
8,287
753
6,329
7,660
6,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
1 / 1 / 7
7,109
646
5,202
9,598
3,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 3 / 4
7,273
661
6,296
4,953
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
13
13
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
0
0
0
W
Jing Wei
Basch112
Jing Wei
4
1
2
5
W
1
0
7
4.5
L
4
3
0
1.33
W
Surtr
Oomlot
Surtr
6
0
2
7
L
Danzaburou
Senju JS
Danzaburou
1
2
0
0.5
W
1
1
7
4.5
W
1
3
4
1
L
Tiamat
VELIZ2442
Tiamat
0
4
3
0.38
L
Chang'e
sValkyrieee
Chang'e
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,477
Damage
25,995
35,941
Taken
36,045
15,258
Mitigated
18,991
10,364
Healing
11,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
524
0
0
1,439
2,421
1,404
0
467
1,954
5,463
0
W
Jing Wei
Basch112
Jing Wei
4,119
3,030
0
2,225
7,175
2,789
588
3,344
3,777
0
43,676
W
4,049
907
1,803
3,007
6,659
5,024
328
1,982
4,621
31,324
0
L
5,216
1,447
0
2,855
9,277
3,486
0
1,720
7,557
0
40,951
W
Surtr
Oomlot
Surtr
6,329
1,826
0
1,974
7,660
6,609
203
1,972
5,614
1,600
53,336
L
Danzaburou
Senju JS
Danzaburou
3,588
1,116
0
2,650
7,773
2,877
0
3,203
4,433
0
30,051
W
5,202
1,330
0
1,851
9,598
3,057
0
901
8,644
0
58,104
W
6,296
1,004
0
585
4,953
1,512
13
1,416
3,301
57,523
0
L
Tiamat
VELIZ2442
Tiamat
3,588
190
0
1,501
7,828
3,674
0
3,681
4,147
32,458
0
L
Chang'e
sValkyrieee
Chang'e
4,561
150
200
1,719
8,642
3,817
0
1,954
6,688
24,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,589
Gold Earned
36,665
230
Minions Killed
388
0
Camps Cleared
0
982,558
Distance Traveled
1,142,423
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,084
371
6
1
0
50,454
0
W
Jing Wei
6,954
632
68
6
0
207,544
0
W
Ra
7,042
640
49
4
0
239,721
0
L
Loki
6,571
597
74
7
0
266,668
0
W
Surtr
8,287
753
96
9
0
231,845
0
L
Danzaburou
5,082
462
44
4
0
216,023
0
W
Pele
7,109
646
82
7
0
263,539
0
W
Nu Wa
7,273
661
93
8
0
199,774
4
L
Tiamat
5,744
522
76
7
0
234,135
0
L
Chang'e
5,108
464
30
3
0
215,278
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role