Player Matchup

Janus
Janus
Dresdyn_Starr27
Janus
Level 60
God Stats
6W - 6L
1,381 SR
Queue Stats
378W - 431L
1,447 Elo+
Solo
Zeus
Zeus
KingNothing66
Zeus
Level 129
God Stats
2W - 4L
1,326 SR
Queue Stats
72W - 84L
1,310 Elo+
Party 2
Sylvanus
Sylvanus
SiR StAnGaLaNG
Sylvanus
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
303W - 346L
1,395 Elo+
Party 2
Ullr
Ullr
Str8KushBlazin
Ullr
Level 125
God Stats
9W - 4L
1,775 SR
Queue Stats
408W - 401L
1,426 Elo+
Party 3
Sobek
Sobek
Str8SpliffQueen
Sobek
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 124L
1,419 Elo+
Party 3
Team Averages
Level 94
1,496 SR
1,399 Elo+

VS

Team Averages
Level 103
1,565 SR
1,365 Elo+
Jormungandr
Jormungandr
MendicantBravo
Jormungandr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 68L
1,396 Elo+
Party 1
Danzaburou
Danzaburou
Rudeboiii
Danzaburou
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 52L
1,234 Elo+
Solo
Terra
Terra
SenselessKaos
Terra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 97L
1,411 Elo+
Party 1
Geb
Geb
ThrowUpTheHorns
Geb
Level 108
God Stats
5W - 2L
1,860 SR
Queue Stats
157W - 169L
1,399 Elo+
Party 1
Camazotz
Camazotz
melodymyheart
Camazotz
Level 65
God Stats
5W - 2L
1,463 SR
Queue Stats
170W - 213L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 10
8,950
746
13,691
7,390
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 2
8,918
743
18,030
11,484
6,715
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
17
2 / 1 / 8
8,678
723
6,948
16,209
10,973
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 2 / 7
9,174
765
18,300
12,184
6,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 4
7,797
650
3,279
14,774
14,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MendicantBravo
Jormungandr
16
2 / 3 / 8
8,633
719
12,031
18,974
13,699
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Rudeboiii
Danzaburou
16
2 / 3 / 4
8,385
699
10,844
10,855
5,543
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 1 / 7
9,183
765
10,155
13,746
13,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
3 / 3 / 4
9,628
802
11,460
17,885
16,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Camazotz
melodymyheart
Camazotz
16
3 / 2 / 2
8,434
703
6,243
12,513
9,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
36
12
Kills
11
11
Deaths
12
31
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
1
10
6
L
5
3
2
2
W
Jormungandr
MendicantBravo
Jormungandr
2
3
8
2
W
Danzaburou
Rudeboiii
Danzaburou
2
3
4
1.33
W
1
1
7
4.5
L
Sylvanus
2
1
8
6
L
4
2
7
3.75
L
0
4
4
0.5
W
3
3
4
1.67
W
Camazotz
melodymyheart
Camazotz
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,248
Damage
50,733
62,041
Taken
73,973
43,816
Mitigated
58,547
27,857
Healing
32,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,691
1,156
1,657
802
7,390
4,356
0
5,036
2,354
37,499
0
L
18,030
2,037
1,460
849
11,484
6,715
0
8,526
2,958
35,517
0
W
Jormungandr
MendicantBravo
Jormungandr
12,031
1,751
204
4,391
18,974
13,699
348
10,067
8,450
23,609
0
W
Danzaburou
Rudeboiii
Danzaburou
10,844
3,576
1,043
2,029
10,855
5,543
0
6,244
4,447
0
19,560
W
10,155
816
7,547
5,812
13,746
13,404
261
9,356
4,036
17,873
0
L
Sylvanus
6,948
1,702
10,191
8,049
16,209
10,973
0
9,282
6,627
9,796
0
L
18,300
8,483
627
2,097
12,184
6,828
234
6,413
5,699
0
26,787
L
3,279
282
0
2,125
14,774
14,944
12
4,390
10,072
5,077
54
W
11,460
703
3,310
4,067
17,885
16,352
383
9,152
8,227
17,861
0
W
Camazotz
melodymyheart
Camazotz
6,243
151
646
3,164
12,513
9,549
0
6,184
6,329
0
19,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,517
Gold Earned
44,263
137
Minions Killed
107
0
Camps Cleared
0
1,087,045
Distance Traveled
1,120,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,950
746
66
6
0
196,074
0
L
Zeus
8,918
743
29
2
0
230,019
0
W
Jormungandr
8,633
719
27
2
0
193,868
0
W
Danzaburou
8,385
699
22
2
0
200,518
0
W
Terra
9,183
765
22
2
0
256,704
0
L
Sylvanus
8,678
723
8
1
0
228,054
0
L
Ullr
9,174
765
33
3
0
195,399
0
L
Sobek
7,797
650
1
0
0
237,499
0
W
Geb
9,628
802
9
1
0
224,137
0
W
Camazotz
8,434
703
27
2
0
245,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role