Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Brigz_Flawless
Chang'e
Level 100
God Stats
3W - 1L
1,679 SR
Queue Stats
49W - 49L
1,455 Elo+
Party 3
Artemis
Artemis
FacuCazes21
Artemis
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,472 Elo+
Party 2
Mulan
Mulan
RodrigoCenda
Mulan
Level 106
God Stats
2W - 0L
1,549 SR
Queue Stats
49W - 49L
1,455 Elo+
Party 3
Charon
Charon
Sk1llz0rLuck
Charon
Level 96
God Stats
2W - 1L
1,719 SR
Queue Stats
15W - 10L
1,541 Elo+
Party 2
Team Averages
Level 71
1,589 SR
1,484 Elo+

VS

Team Averages
Level 111
1,550 SR
1,457 Elo+
Janus
Janus
DarkCrazy6u
Janus
Level 101
God Stats
23W - 21L
1,580 SR
Queue Stats
174W - 212L
1,441 Elo+
Party 1
Ymir
Ymir
SNOOOP_BRR
Ymir
Level 84
God Stats
8W - 10L
1,497 SR
Queue Stats
88W - 109L
1,411 Elo+
Party 1
Arachne
Arachne
Siqueira1762
Arachne
Level 107
God Stats
1W - 1L
1,690 SR
Queue Stats
368W - 400L
1,503 Elo+
Party 1
Thor
Thor
senhor_14K
Thor
Level 107
God Stats
2W - 3L
1,418 SR
Queue Stats
105W - 149L
1,424 Elo+
Party 1
Cupid
Cupid
tres_grudado
Cupid
Level 154
God Stats
50W - 50L
1,564 SR
Queue Stats
347W - 352L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 0 / 5
7,967
531
8,575
12,560
4,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 0 / 1
9,585
639
7,655
10,160
3,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
FacuCazes21
Artemis
13
6 / 1 / 2
8,092
539
3,806
6,729
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 0 / 2
10,000
667
11,190
13,768
10,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
13
0 / 1 / 8
7,564
504
4,982
8,886
3,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
6,860
457
8,219
10,141
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 2 / 1
5,869
391
1,980
7,946
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Siqueira1762
Arachne
12
0 / 4 / 0
6,226
415
4,793
16,390
8,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 2 / 0
5,951
397
3,643
10,267
3,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 4 / 0
6,243
416
3,195
8,601
2,811
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
15
Kills
1
2
Deaths
15
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
0
5
5.5
W
2
0
1
2.5
L
0
3
0
0
W
Artemis
FacuCazes21
Artemis
6
1
2
7
W
4
0
2
5
L
0
2
1
0.25
L
Arachne
Siqueira1762
Arachne
0
4
0
0
W
Charon
0
1
8
4
L
0
2
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,208
Damage
21,830
52,103
Taken
53,345
25,199
Mitigated
23,817
19,192
Healing
14,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,575
2,655
0
2,783
12,560
4,812
0
2,373
10,055
0
56,877
W
7,655
450
342
6,507
10,160
3,876
2,111
2,703
7,245
79,927
0
L
8,219
134
0
2,150
10,141
3,895
0
5,398
4,683
56,175
0
W
Artemis
FacuCazes21
Artemis
3,806
1,395
0
1,094
6,729
2,070
2,621
1,874
4,791
0
30,394
W
11,190
2,268
0
7,322
13,768
10,643
1,788
1,158
12,566
0
79,540
L
1,980
386
0
1,844
7,946
4,444
0
1,563
6,383
6,959
0
L
Arachne
Siqueira1762
Arachne
4,793
3,335
0
6,865
16,390
8,923
0
949
15,441
0
38,751
W
Charon
4,982
338
0
1,144
8,886
3,798
840
1,583
7,205
37,200
0
L
3,643
847
0
740
10,267
3,744
0
1,754
8,513
0
41,168
L
3,195
1,829
323
2,247
8,601
2,811
0
3,000
5,601
0
37,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,208
Gold Earned
31,149
471
Minions Killed
291
0
Camps Cleared
0
1,552,464
Distance Traveled
1,275,477
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,967
531
72
5
0
350,029
0
W
Chang'e
9,585
639
143
10
0
299,549
0
L
Janus
6,860
457
105
7
0
247,680
0
W
Artemis
8,092
539
53
4
0
302,746
0
W
Mulan
10,000
667
154
10
0
290,557
0
L
Ymir
5,869
391
12
1
0
266,079
1
L
Arachne
6,226
415
54
4
0
257,598
1
W
Charon
7,564
504
49
3
0
309,583
0
L
Thor
5,951
397
58
4
0
261,687
0
L
Cupid
6,243
416
62
4
0
242,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role