Player Matchup

Discordia
Discordia
 
Discordia
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
RehoundHighgrate
Thanatos
Level 57
God Stats
89W - 69L
1,726 SR
Queue Stats
344W - 325L
1,491 Elo+
Solo
Zhong Kui
Zhong Kui
StiiizyDior
Zhong Kui
Level 88
God Stats
5W - 2L
1,662 SR
Queue Stats
111W - 110L
1,531 Elo+
Party 3
Mulan
Mulan
samuiwnl2
Mulan
Level 64
God Stats
1W - 3L
1,120 SR
Queue Stats
69W - 50L
1,528 Elo+
Party 2
Charybdis
Charybdis
sinoombre
Charybdis
Level 119
God Stats
1W - 0L
1,716 SR
Queue Stats
62W - 65L
1,477 Elo+
Party 2
Team Averages
Level 90
1,545 SR
1,506 Elo+

VS

Team Averages
Level 66
1,572 SR
1,525 Elo+
Charon
Charon
 
Charon
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hades
Hades
GhostCheifian
Hades
Level 125
God Stats
9W - 4L
1,771 SR
Queue Stats
468W - 475L
1,540 Elo+
Party 4
Cu Chulainn
Cu Chulainn
RUSTYBLXDE
Cu Chulainn
Level 33
God Stats
12W - 9L
1,392 SR
Queue Stats
77W - 102L
1,307 Elo+
Party 1
Ishtar
Ishtar
YT-_-YvngTrixx
Ishtar
Level 31
God Stats
1W - 1L
1,698 SR
Queue Stats
45W - 57L
1,845 Elo+
Party 1
Mercury
Mercury
yaboyasinman
Mercury
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 134L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 1 / 2
7,391
569
6,543
4,688
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
4 / 0 / 3
7,773
598
5,263
8,849
3,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
StiiizyDior
Zhong Kui
14
1 / 0 / 0
8,358
643
11,644
8,346
7,654
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
samuiwnl2
Mulan
12
7 / 1 / 4
7,726
594
7,771
7,824
6,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
sinoombre
Charybdis
12
1 / 1 / 10
7,100
546
6,284
8,369
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
0 / 2 / 2
5,531
425
3,601
7,615
5,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 2 / 0
6,947
534
5,121
11,050
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
RUSTYBLXDE
Cu Chulainn
11
0 / 1 / 0
5,902
454
4,495
14,275
8,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 6 / 2
5,641
434
4,447
10,259
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
yaboyasinman
Mercury
11
0 / 4 / 1
6,192
476
2,821
10,269
3,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
15
Kills
3
3
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
1
2
3
L
Charon
 
Charon
0
2
2
0.5
L
3
2
0
1.5
L
Cu Chulainn
RUSTYBLXDE
Cu Chulainn
0
1
0
0
W
4
0
3
5.5
W
Zhong Kui
StiiizyDior
Zhong Kui
1
0
0
1
L
0
6
2
0.17
W
Mulan
samuiwnl2
Mulan
7
1
4
9
W
Charybdis
sinoombre
Charybdis
1
1
10
6
L
Mercury
yaboyasinman
Mercury
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,505
Damage
20,485
38,076
Taken
53,468
22,881
Mitigated
24,562
23,722
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,543
310
0
959
4,688
1,606
340
2,383
2,305
49,513
0
L
Charon
 
Charon
3,601
893
200
2,175
7,615
5,008
0
940
6,467
26,378
0
L
5,121
215
133
4,036
11,050
3,996
0
4,467
6,060
47,804
0
L
Cu Chulainn
RUSTYBLXDE
Cu Chulainn
4,495
832
0
1,976
14,275
8,777
0
10,955
3,320
0
41,543
W
5,263
495
0
7,632
8,849
3,461
320
1,272
7,577
0
61,005
W
Zhong Kui
StiiizyDior
Zhong Kui
11,644
3,046
0
7,304
8,346
7,654
339
474
7,872
76,882
0
L
4,447
1,923
0
838
10,259
3,335
0
61
9,835
0
27,280
W
Mulan
samuiwnl2
Mulan
7,771
848
207
3,654
7,824
6,642
143
2,205
5,619
0
34,953
W
Charybdis
sinoombre
Charybdis
6,284
2,786
185
3,781
8,369
3,518
306
2,472
5,897
0
42,878
L
Mercury
yaboyasinman
Mercury
2,821
1,079
0
250
10,269
3,446
0
1,194
8,811
0
47,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,348
Gold Earned
30,213
441
Minions Killed
301
0
Camps Cleared
0
1,280,388
Distance Traveled
1,295,679
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,391
569
110
8
0
255,796
0
L
Charon
5,531
425
33
3
0
237,063
2
L
Hades
6,947
534
73
6
0
264,571
2
L
Cu Chulainn
5,902
454
61
5
0
274,282
0
W
Thanatos
7,773
598
82
6
0
309,940
1
W
Zhong Kui
8,358
643
129
10
0
229,596
1
L
Ishtar
5,641
434
52
4
0
237,779
0
W
Mulan
7,726
594
70
5
0
256,605
0
W
Charybdis
7,100
546
50
4
0
228,451
0
L
Mercury
6,192
476
82
6
0
281,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role