Player Matchup

Anhur
Anhur
 
Anhur
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
AdriiBdn-07
Medusa
Level 86
God Stats
0W - 2L
1,557 SR
Queue Stats
26W - 23L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
NeeeXoooZ
Kuzenbo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 97L
1,497 Elo+
Party 3
King Arthur
King Arthur
PrOz AsHLeY
King Arthur
Level 63
God Stats
1W - 7L
1,330 SR
Queue Stats
209W - 195L
1,428 Elo+
Solo
Poseidon
Poseidon
Robgyy-
Poseidon
Level 63
God Stats
1W - 2L
1,377 SR
Queue Stats
64W - 59L
1,500 Elo+
Party 1
Team Averages
Level 79
1,453 SR
1,485 Elo+

VS

Team Averages
Level 75
1,456 SR
1,458 Elo+
Terra
Terra
Barkuder
Terra
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 23L
1,598 Elo+
Party 2
Ao Kuang
Ao Kuang
GinjaNinja124
Ao Kuang
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 43L
1,370 Elo+
Party 4
Cthulhu
Cthulhu
ObliviousGamer03
Cthulhu
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,377 Elo+
Party 4
Chang'e
Chang'e
SunSun34
Chang'e
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 31L
1,393 Elo+
Party 4
Ishtar
Ishtar
jjs1303
Ishtar
Level 67
God Stats
1W - 0L
1,279 SR
Queue Stats
41W - 30L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 1 / 0
4,840
484
2,352
4,658
1,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
8
0 / 1 / 0
4,751
475
1,623
7,445
2,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
NeeeXoooZ
Kuzenbo
7
0 / 3 / 0
4,646
465
4,248
10,122
9,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
PrOz AsHLeY
King Arthur
10
0 / 3 / 0
5,627
563
4,211
10,525
5,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Robgyy-
Poseidon
9
0 / 5 / 0
5,083
508
2,467
5,538
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Barkuder
Terra
9
2 / 0 / 4
6,019
602
3,663
9,396
5,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
GinjaNinja124
Ao Kuang
11
5 / 0 / 0
6,432
643
2,485
6,973
2,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 0 / 0
6,916
692
6,115
7,050
4,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
SunSun34
Chang'e
12
3 / 0 / 3
6,695
670
5,203
6,884
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
jjs1303
Ishtar
9
0 / 0 / 4
5,103
510
5,457
5,439
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
13
13
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
L
Medusa
0
1
0
0
W
Terra
Barkuder
Terra
2
0
4
4
W
Ao Kuang
GinjaNinja124
Ao Kuang
5
0
0
5
L
Kuzenbo
NeeeXoooZ
Kuzenbo
0
3
0
0
W
3
0
0
3
L
King Arthur
PrOz AsHLeY
King Arthur
0
3
0
0
L
Poseidon
Robgyy-
Poseidon
0
5
0
0
W
Chang'e
SunSun34
Chang'e
3
0
3
4.5
W
Ishtar
jjs1303
Ishtar
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,901
Damage
22,923
38,288
Taken
35,742
21,575
Mitigated
17,240
8,698
Healing
15,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,352
884
0
1,669
4,658
1,473
0
1,666
2,992
0
25,879
L
Medusa
1,623
766
0
1,608
7,445
2,359
0
1,552
5,793
0
26,956
W
Terra
Barkuder
Terra
3,663
786
86
3,303
9,396
5,755
200
1,287
7,973
14,498
0
W
Ao Kuang
GinjaNinja124
Ao Kuang
2,485
793
0
910
6,973
2,352
63
477
6,388
49,871
0
L
Kuzenbo
NeeeXoooZ
Kuzenbo
4,248
1,574
0
2,451
10,122
9,729
0
3,960
6,150
16,898
0
W
6,115
1,131
0
1,758
7,050
4,694
0
0
7,050
51,218
0
L
King Arthur
PrOz AsHLeY
King Arthur
4,211
868
0
2,870
10,525
5,839
0
5,390
4,410
0
38,278
L
Poseidon
Robgyy-
Poseidon
2,467
354
0
100
5,538
2,175
0
4,061
1,477
33,591
0
W
Chang'e
SunSun34
Chang'e
5,203
485
1,028
4,860
6,884
2,688
28
3,017
3,867
53,575
0
W
Ishtar
jjs1303
Ishtar
5,457
3,354
0
3,293
5,439
1,751
605
1,823
3,516
0
31,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,947
Gold Earned
31,165
252
Minions Killed
342
0
Camps Cleared
0
1,032,001
Distance Traveled
1,073,196
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,840
484
49
5
0
192,780
1
L
Medusa
4,751
475
49
5
0
217,885
0
W
Terra
6,019
602
33
3
0
215,018
2
W
Ao Kuang
6,432
643
88
9
0
241,075
0
L
Kuzenbo
4,646
465
16
2
0
208,620
0
W
Cthulhu
6,916
692
85
9
0
213,439
2
L
King Arthur
5,627
563
69
7
0
199,725
0
L
Poseidon
5,083
508
69
7
0
212,991
0
W
Chang'e
6,695
670
80
8
0
211,172
1
W
Ishtar
5,103
510
56
6
0
192,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role