Player Matchup

Apollo
Apollo
ItsSEIR
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Serqet
Serqet
LoculoRidens
Serqet
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,196 Elo+
Party 3
Atlas
Atlas
MightyJayce
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,327 Elo+
Party 3
Sylvanus
Sylvanus
ned53p
Sylvanus
Level 21
God Stats
0W - 1L
1,720 SR
Queue Stats
2W - 11L
1,721 Elo+
Party 1
Medusa
Medusa
watson1412
Medusa
Level 128
God Stats
0W - 1L
1,348 SR
Queue Stats
58W - 57L
1,539 Elo+
Party 1
Team Averages
Level 63
1,514 SR
1,457 Elo+

VS

Team Averages
Level 79
1,622 SR
1,509 Elo+
Sol
Sol
ShovelLeaner
Sol
Level 49
God Stats
1W - 1L
1,791 SR
Queue Stats
75W - 86L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Stein70
Ne Zha
Level 145
God Stats
2W - 2L
1,556 SR
Queue Stats
241W - 233L
1,542 Elo+
Party 2
Bellona
Bellona
SwiftandTrue
Bellona
Level 74
God Stats
5W - 1L
1,763 SR
Queue Stats
370W - 296L
1,531 Elo+
Party 2
Terra
Terra
SwimMule
Terra
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,483 Elo+
Solo
Hera
Hera
ajcooper
Hera
Level 41
God Stats
8W - 9L
1,500 SR
Queue Stats
214W - 193L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ItsSEIR
Apollo
14
1 / 8 / 3
7,637
636
6,294
14,927
7,067
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
15
1 / 5 / 4
7,714
643
3,106
11,905
7,395
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

15
1 / 5 / 4
7,860
655
6,493
17,113
18,717
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
ned53p
Sylvanus
16
3 / 6 / 3
9,539
795
7,841
19,067
19,012
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
watson1412
Medusa
17
4 / 6 / 3
9,520
793
12,035
13,212
7,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 16
11,263
939
21,742
10,470
5,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Stein70
Ne Zha
16
4 / 4 / 18
9,832
819
18,052
16,466
8,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bellona
SwiftandTrue
Bellona
18
7 / 3 / 19
11,908
992
12,034
17,141
20,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
SwimMule
Terra
18
4 / 0 / 20
10,297
858
4,909
10,401
9,558
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Hera
17
7 / 3 / 16
10,394
866
12,929
7,848
3,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
119
10
Kills
30
30
Deaths
11
17
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Apollo
ItsSEIR
Apollo
1
8
3
0.31
L
Serqet
1
5
4
0.6
L
1
5
4
0.6
W
8
1
16
16
W
Ne Zha
Stein70
Ne Zha
4
4
18
3.25
W
Bellona
SwiftandTrue
Bellona
7
3
19
5.5
W
Terra
SwimMule
Terra
4
0
20
14
W
Hera
7
3
16
5
L
Sylvanus
ned53p
Sylvanus
3
6
3
0.75
L
Medusa
watson1412
Medusa
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,769
Damage
69,666
76,224
Taken
62,326
59,417
Mitigated
46,918
17,021
Healing
29,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
ItsSEIR
Apollo
6,294
1,932
189
1,167
14,927
7,067
0
6,742
8,185
0
17,224
L
Serqet
3,106
1,212
609
2,142
11,905
7,395
0
6,000
5,829
0
11,345
L
6,493
1,219
1,219
3,119
17,113
18,717
0
8,513
8,464
14,854
419
W
21,742
9,676
1,848
5,335
10,470
5,028
2,641
1,790
8,609
46,927
0
W
Ne Zha
Stein70
Ne Zha
18,052
4,883
1,472
6,643
16,466
8,493
1,720
3,520
12,754
0
33,045
W
Bellona
SwiftandTrue
Bellona
12,034
2,328
3,400
3,095
17,141
20,285
1,394
3,864
12,758
0
21,835
W
Terra
SwimMule
Terra
4,909
469
3,229
3,166
10,401
9,558
347
3,350
6,986
14,169
0
W
Hera
12,929
4,038
742
621
7,848
3,554
859
838
6,896
26,212
0
L
Sylvanus
ned53p
Sylvanus
7,841
987
2,897
3,796
19,067
19,012
0
10,399
8,563
12,269
0
L
Medusa
watson1412
Medusa
12,035
3,821
514
1,369
13,212
7,226
0
7,943
5,193
0
32,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,270
Gold Earned
53,694
111
Minions Killed
161
0
Camps Cleared
0
1,055,186
Distance Traveled
1,212,211
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,637
636
23
2
0
218,738
0
L
Serqet
7,714
643
25
2
0
211,944
0
L
Atlas
7,860
655
17
1
0
205,840
0
W
Sol
11,263
939
63
5
0
238,900
0
W
Ne Zha
9,832
819
27
2
0
252,426
0
W
Bellona
11,908
992
25
2
0
246,536
0
W
Terra
10,297
858
14
1
0
258,983
0
W
Hera
10,394
866
32
3
0
215,366
0
L
Sylvanus
9,539
795
7
1
0
207,122
1
L
Medusa
9,520
793
39
3
0
211,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role