Player Matchup

Ymir
Ymir
AnnihilonFTW
Ymir
Level 121
God Stats
4W - 8L
1,500 SR
Queue Stats
74W - 70L
1,500 Elo+
Solo
Nox
Nox
AudioBubbles7
Nox
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
364W - 434L
1,467 Elo+
Party 1
Thanatos
Thanatos
Dity Dan7751
Thanatos
Level 89
God Stats
3W - 0L
1,792 SR
Queue Stats
108W - 112L
1,473 Elo+
Party 1
Jormungandr
Jormungandr
Reign4039
Jormungandr
Level 83
God Stats
135W - 137L
1,515 SR
Queue Stats
312W - 350L
1,386 Elo+
Party 1
Medusa
Medusa
Salluche2
Medusa
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,495 Elo+
Solo
Team Averages
Level 97
1,561 SR
1,464 Elo+

VS

Team Averages
Level 93
1,528 SR
1,473 Elo+
Charon
Charon
 
Charon
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Inxiac
Horus
Level 127
God Stats
6W - 3L
1,848 SR
Queue Stats
287W - 230L
1,500 Elo+
Solo
Skadi
Skadi
PoP a P1LL
Skadi
Level 121
God Stats
20W - 15L
1,586 SR
Queue Stats
588W - 582L
1,452 Elo+
Solo
Hades
Hades
Xobani
Hades
Level 57
God Stats
0W - 1L
1,429 SR
Queue Stats
28W - 29L
1,523 Elo+
Solo
Thor
Thor
swede6969
Thor
Level 53
God Stats
1W - 4L
1,276 SR
Queue Stats
12W - 23L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
6,870
491
1,677
4,969
4,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 2 / 4
7,099
507
4,849
6,211
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Dity Dan7751
Thanatos
13
6 / 4 / 0
7,907
565
5,939
9,445
4,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Reign4039
Jormungandr
12
0 / 2 / 1
6,953
497
5,444
10,082
6,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Salluche2
Medusa
13
1 / 0 / 0
7,322
523
3,124
3,881
1,541
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
1
0 / 0 / 0
4,192
299
0
298
134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
Inxiac
Horus
13
4 / 1 / 0
8,041
574
5,744
12,792
9,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
11
0 / 1 / 0
6,677
477
1,189
5,577
1,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hades
Xobani
Hades
12
2 / 2 / 1
6,923
495
4,861
9,810
4,273
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thor
14
2 / 3 / 6
7,913
565
5,398
11,731
4,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
7
Kills
8
8
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
0
0
0
W
0
0
2
1
W
0
2
4
1
W
Thanatos
Dity Dan7751
Thanatos
6
4
0
1.5
L
Horus
Inxiac
Horus
4
1
0
4
L
Skadi
0
1
0
0
W
Jormungandr
Reign4039
Jormungandr
0
2
1
0.25
W
Medusa
Salluche2
Medusa
1
0
0
1
L
Hades
Xobani
Hades
2
2
1
1.25
L
Thor
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,033
Damage
17,192
34,588
Taken
40,208
19,695
Mitigated
20,688
12,388
Healing
11,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
0
0
0
24
298
134
0
0
298
906
0
W
1,677
435
85
1,212
4,969
4,749
0
1,175
3,794
15,106
0
W
4,849
228
0
460
6,211
2,547
558
1,784
4,427
54,997
0
W
Thanatos
Dity Dan7751
Thanatos
5,939
1,866
0
7,008
9,445
4,152
0
2,016
7,389
0
43,532
L
Horus
Inxiac
Horus
5,744
1,563
160
4,956
12,792
9,510
42
4,342
7,719
0
53,498
L
Skadi
1,189
261
0
968
5,577
1,920
0
788
4,789
0
41,797
W
Jormungandr
Reign4039
Jormungandr
5,444
1,643
0
1,150
10,082
6,706
0
0
10,082
49,721
0
W
Medusa
Salluche2
Medusa
3,124
1,483
0
2,473
3,881
1,541
486
0
3,881
0
65,516
L
Hades
Xobani
Hades
4,861
431
214
4,343
9,810
4,273
0
3,583
6,174
48,723
0
L
Thor
5,398
986
0
1,000
11,731
4,851
0
2,562
9,128
0
67,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,151
Gold Earned
33,746
355
Minions Killed
364
0
Camps Cleared
0
1,432,433
Distance Traveled
1,041,914
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,192
299
3
0
0
21,629
0
W
Ymir
6,870
491
24
2
0
284,820
10
W
Nox
7,099
507
101
7
0
281,025
2
W
Thanatos
7,907
565
55
4
0
312,944
0
L
Horus
8,041
574
97
7
0
274,744
2
L
Skadi
6,677
477
77
6
0
213,754
4
W
Jormungandr
6,953
497
75
5
0
277,216
5
W
Medusa
7,322
523
100
7
0
276,428
0
L
Hades
6,923
495
91
7
0
254,161
0
L
Thor
7,913
565
96
7
0
277,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role