Player Matchup

Izanami
Izanami
Exirre
Izanami
Level 128
God Stats
8W - 2L
1,861 SR
Queue Stats
89W - 63L
1,779 Elo+
Party 1
Bellona
Bellona
Hydrraa
Bellona
Level 82
God Stats
1W - 3L
1,128 SR
Queue Stats
81W - 64L
1,613 Elo+
Party 1
The Morrigan
The Morrigan
IndieRanch
The Morrigan
Level 86
God Stats
0W - 3L
1,379 SR
Queue Stats
329W - 300L
1,623 Elo+
Solo
Cthulhu
Cthulhu
Integimus
Cthulhu
Level 104
God Stats
22W - 12L
1,695 SR
Queue Stats
174W - 166L
1,544 Elo+
Solo
Ao Kuang
Ao Kuang
Quvvr
Ao Kuang
Level 104
God Stats
1W - 2L
1,526 SR
Queue Stats
36W - 32L
1,528 Elo+
Solo
Team Averages
Level 101
1,518 SR
1,618 Elo+

VS

Team Averages
Level 89
1,558 SR
1,504 Elo+
Achilles
Achilles
 
Achilles
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Alma herida
Nike
Level 98
God Stats
10W - 8L
1,578 SR
Queue Stats
210W - 180L
1,514 Elo+
Solo
Sol
Sol
GoobyGod
Sol
Level 35
God Stats
3W - 1L
1,500 SR
Queue Stats
97W - 89L
1,522 Elo+
Party 2
Lancelot
Lancelot
Itsnotbananas
Lancelot
Level 80
God Stats
1W - 1L
1,327 SR
Queue Stats
34W - 32L
1,502 Elo+
Party 2
Discordia
Discordia
LORDSN1FFY
Discordia
Level 149
God Stats
6W - 0L
1,885 SR
Queue Stats
167W - 169L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Exirre
Izanami
15
2 / 1 / 1
8,687
579
5,621
7,902
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Hydrraa
Bellona
13
1 / 4 / 2
7,684
512
8,952
17,527
15,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
IndieRanch
The Morrigan
14
5 / 0 / 1
7,903
527
7,651
8,027
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Integimus
Cthulhu
10
0 / 6 / 3
6,550
437
6,925
15,437
13,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
Quvvr
Ao Kuang
12
4 / 5 / 1
7,477
498
10,586
15,699
6,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
8 / 1 / 2
8,591
573
10,656
11,734
12,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 2 / 2
8,542
569
9,095
13,888
10,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
4 / 2 / 2
9,171
611
10,161
9,976
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
Itsnotbananas
Lancelot
14
1 / 3 / 4
8,516
568
7,600
11,801
5,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
LORDSN1FFY
Discordia
13
1 / 4 / 4
8,225
548
8,366
10,257
4,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
12
Kills
16
16
Deaths
12
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
1
2
9
W
2
2
2
1.5
L
Izanami
Exirre
Izanami
2
1
1
2.5
W
4
2
2
2.5
L
Bellona
Hydrraa
Bellona
1
4
2
0.5
L
The Morrigan
IndieRanch
The Morrigan
5
0
1
5.5
L
Cthulhu
Integimus
Cthulhu
0
6
3
0.25
W
Lancelot
Itsnotbananas
Lancelot
1
3
4
1
W
Discordia
LORDSN1FFY
Discordia
1
4
4
0.75
L
Ao Kuang
Quvvr
Ao Kuang
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,735
Damage
45,878
64,592
Taken
57,656
41,500
Mitigated
35,696
17,917
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,656
1,501
301
2,409
11,734
12,028
102
5,475
6,009
418
29,761
W
9,095
1,306
0
3,725
13,888
10,870
307
2,859
11,029
2,124
61,281
L
Izanami
Exirre
Izanami
5,621
4,160
0
4,292
7,902
3,111
953
3,283
4,619
0
85,168
W
10,161
4,997
0
3,538
9,976
3,416
1,639
3,171
6,721
86,077
0
L
Bellona
Hydrraa
Bellona
8,952
2,847
0
5,170
17,527
15,639
0
3,268
14,145
0
56,783
L
The Morrigan
IndieRanch
The Morrigan
7,651
439
0
1,853
8,027
3,221
25
2,326
5,475
58,989
0
L
Cthulhu
Integimus
Cthulhu
6,925
956
64
1,412
15,437
13,002
0
6,053
9,090
21,011
0
W
Lancelot
Itsnotbananas
Lancelot
7,600
1,669
0
750
11,801
5,254
0
5,590
6,211
0
78,077
W
Discordia
LORDSN1FFY
Discordia
8,366
649
0
1,500
10,257
4,128
0
8,123
2,126
58,476
0
L
Ao Kuang
Quvvr
Ao Kuang
10,586
2,917
0
5,126
15,699
6,527
0
4,132
11,362
51,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,301
Gold Earned
43,045
460
Minions Killed
487
0
Camps Cleared
0
1,514,488
Distance Traveled
1,539,328
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,591
573
20
1
0
348,177
0
W
Nike
8,542
569
96
6
0
281,796
2
L
Izanami
8,687
579
160
11
0
284,514
0
W
Sol
9,171
611
145
10
0
248,527
0
L
Bellona
7,684
512
99
7
0
294,464
1
L
The Morrigan
7,903
527
104
7
0
318,176
5
L
Cthulhu
6,550
437
22
1
0
308,057
2
W
Lancelot
8,516
568
110
7
0
382,496
0
W
Discordia
8,225
548
116
8
0
278,332
0
L
Ao Kuang
7,477
498
75
5
0
309,277
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role