Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Gaelferny
Chaac
Level 65
God Stats
28W - 26L
1,512 SR
Queue Stats
218W - 246L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
KING_Charlie21
Baron Samedi
Level 77
God Stats
32W - 45L
1,480 SR
Queue Stats
308W - 302L
1,445 Elo+
Solo
Izanami
Izanami
MASTER PLAYER24
Izanami
Level 63
God Stats
4W - 1L
1,520 SR
Queue Stats
21W - 28L
1,364 Elo+
Solo
Ares
Ares
W33dM4n4209762
Ares
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 11L
1,679 Elo+
Solo
Team Averages
Level 69
1,502 SR
1,487 Elo+

VS

Team Averages
Level 81
1,455 SR
1,441 Elo+
Surtr
Surtr
 
Surtr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AnotherFtGiant
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,351 Elo+
Party 1
Yu Huang
Yu Huang
Capuzvermelho100
Yu Huang
Level 36
God Stats
8W - 9L
1,224 SR
Queue Stats
103W - 116L
1,466 Elo+
Solo
Cerberus
Cerberus
TwoFootGiant
Cerberus
Level 119
God Stats
2W - 4L
1,445 SR
Queue Stats
17W - 30L
1,382 Elo+
Party 1
Serqet
Serqet
XxWitchQueenxX
Serqet
Level 100
God Stats
95W - 91L
1,606 SR
Queue Stats
664W - 699L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
2 / 1 / 7
9,466
1,052
16,306
6,393
3,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
Gaelferny
Chaac
15
5 / 2 / 5
10,313
1,146
14,133
14,335
10,273
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
KING_Charlie21
Baron Samedi
15
1 / 0 / 7
9,022
1,002
9,236
4,292
2,072
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 7
10,030
1,114
14,655
7,589
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 0 / 7
9,965
1,107
5,275
12,540
15,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

335

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
0 / 1 / 0
7,907
879
986
1,457
788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
14
0 / 4 / 3
8,579
953
9,161
17,958
7,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 2 / 3
8,696
966
10,994
12,777
5,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
TwoFootGiant
Cerberus
14
2 / 5 / 1
9,722
1,080
8,672
20,191
19,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 0 / 2
8,658
962
5,500
12,917
7,613
Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
12
Kills
3
3
Deaths
12
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
7
5.5
L
Surtr
 
Surtr
0
1
0
0
L
Jing Wei
0
4
3
0.38
L
0
2
3
0.75
W
Chaac
Gaelferny
Chaac
5
2
5
3.75
W
Baron Samedi
KING_Charlie21
Baron Samedi
1
0
7
4.5
W
3
0
7
6.5
L
Cerberus
TwoFootGiant
Cerberus
2
5
1
0.5
W
1
0
7
4.5
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,605
Damage
35,313
45,149
Taken
65,300
34,812
Mitigated
41,627
12,197
Healing
6,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
16,306
9,306
0
1,930
6,393
3,072
0
3,609
2,784
0
42,857
L
Surtr
 
Surtr
986
274
0
0
1,457
788
0
114
1,343
101
3,854
L
Jing Wei
9,161
8,017
0
1,696
17,958
7,895
0
3,715
14,243
0
18,166
L
10,994
933
0
0
12,777
5,746
0
3,384
9,393
34,619
0
W
Chaac
Gaelferny
Chaac
14,133
4,456
0
4,180
14,335
10,273
0
4,085
9,863
0
33,414
W
Baron Samedi
KING_Charlie21
Baron Samedi
9,236
1,189
1,815
1,067
4,292
2,072
0
3,343
949
18,788
0
W
14,655
11,421
0
1,715
7,589
3,548
0
3,991
3,598
0
42,065
L
Cerberus
TwoFootGiant
Cerberus
8,672
399
0
4,944
20,191
19,585
0
5,061
15,130
33,411
0
W
5,275
519
0
1,490
12,540
15,847
0
4,733
7,333
7,695
0
L
5,500
1,433
0
0
12,917
7,613
0
2,289
10,628
0
9,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,796
Gold Earned
43,562
207
Minions Killed
184
8
Camps Cleared
3
833,905
Distance Traveled
632,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,466
1,052
72
8
2
158,479
0
L
Surtr
7,907
879
7
1
2
31,228
0
L
Jing Wei
8,579
953
19
2
1
154,223
0
L
Yu Huang
8,696
966
56
6
0
158,945
0
W
Chaac
10,313
1,146
27
3
4
169,417
0
W
Baron Samedi
9,022
1,002
21
2
0
180,241
0
W
Izanami
10,030
1,114
83
9
2
144,420
0
L
Cerberus
9,722
1,080
87
10
0
131,362
0
W
Ares
9,965
1,107
4
0
0
181,348
0
L
Serqet
8,658
962
15
2
0
156,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role