Player Matchup

Chiron
Chiron
RNGaming
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,451 Elo+
Party 2
Chronos
Chronos
ShowMelons
Chronos
Level 73
God Stats
4W - 10L
1,386 SR
Queue Stats
145W - 145L
1,448 Elo+
Party 2
Artio
Artio
X-ImDxneBxy-X
Artio
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 30L
1,264 Elo+
Party 3
Thor
Thor
awesome-a-man
Thor
Level 147
God Stats
11W - 8L
1,622 SR
Queue Stats
160W - 156L
1,457 Elo+
Party 2
Guan Yu
Guan Yu
zBeLxcking
Guan Yu
Level 47
God Stats
2W - 2L
1,293 SR
Queue Stats
26W - 46L
1,371 Elo+
Party 3
Team Averages
Level 64
1,460 SR
1,398 Elo+

VS

Team Averages
Level 85
1,566 SR
1,541 Elo+
Tsukuyomi
Tsukuyomi
King_Ragnarr96
Tsukuyomi
Level 137
God Stats
21W - 11L
1,610 SR
Queue Stats
357W - 339L
1,436 Elo+
Solo
Poseidon
Poseidon
ReiAndre87
Poseidon
Level 28
God Stats
1W - 1L
1,721 SR
Queue Stats
37W - 43L
1,450 Elo+
Party 1
Jing Wei
Jing Wei
Shaicase
Jing Wei
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 121L
1,473 Elo+
Party 1
Apollo
Apollo
invincibledeath
Apollo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,854 Elo+
Solo
Atlas
Atlas
reivasco
Atlas
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 138L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
RNGaming
Chiron
13
0 / 2 / 2
7,457
533
6,544
8,163
2,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
ShowMelons
Chronos
13
2 / 2 / 5
7,708
551
7,394
10,570
4,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 0 / 5
8,144
582
6,500
12,709
11,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
9 / 1 / 3
9,435
674
9,318
10,920
4,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
zBeLxcking
Guan Yu
15
3 / 0 / 5
9,149
654
7,386
8,212
8,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
King_Ragnarr96
Tsukuyomi
12
3 / 3 / 2
7,330
524
10,238
12,736
4,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
ReiAndre87
Poseidon
11
0 / 7 / 3
6,891
492
6,448
11,285
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Jing Wei
Shaicase
Jing Wei
14
2 / 1 / 1
7,842
560
4,530
10,109
4,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 0
6,498
464
4,369
9,506
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
reivasco
Atlas
10
0 / 3 / 1
6,432
459
6,799
12,877
8,565
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
18
Kills
5
5
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
King_Ragnarr96
Tsukuyomi
3
3
2
1.33
W
Chiron
RNGaming
Chiron
0
2
2
0.5
L
Poseidon
ReiAndre87
Poseidon
0
7
3
0.21
L
Jing Wei
Shaicase
Jing Wei
2
1
1
2.5
W
Chronos
ShowMelons
Chronos
2
2
5
2.25
W
4
0
5
6.5
W
9
1
3
10.5
L
0
4
0
0
L
Atlas
reivasco
Atlas
0
3
1
0.17
W
Guan Yu
zBeLxcking
Guan Yu
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,142
Damage
32,384
50,574
Taken
56,513
31,960
Mitigated
22,617
18,983
Healing
15,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
King_Ragnarr96
Tsukuyomi
10,238
2,373
0
5,353
12,736
4,407
0
1,979
10,705
0
57,653
W
Chiron
RNGaming
Chiron
6,544
2,581
333
4,275
8,163
2,701
1,869
1,615
6,529
0
55,708
L
Poseidon
ReiAndre87
Poseidon
6,448
955
0
1,712
11,285
3,186
0
4,521
6,764
47,907
0
L
Jing Wei
Shaicase
Jing Wei
4,530
3,413
0
3,433
10,109
4,006
0
1,209
8,755
0
65,012
W
Chronos
ShowMelons
Chronos
7,394
2,872
0
3,461
10,570
4,793
1,140
4,393
6,029
50,394
5,269
W
6,500
1,329
443
4,236
12,709
11,337
0
4,876
7,541
29,912
0
W
9,318
1,065
0
4,026
10,920
4,895
0
1,460
9,380
0
82,224
L
4,369
2,928
0
2,586
9,506
2,453
0
595
8,911
0
41,625
L
Atlas
reivasco
Atlas
6,799
2,749
0
2,468
12,877
8,565
0
5,295
7,582
28,255
0
W
Guan Yu
zBeLxcking
Guan Yu
7,386
848
238
1,971
8,212
8,234
0
537
7,503
0
63,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,893
Gold Earned
34,993
432
Minions Killed
398
0
Camps Cleared
0
1,478,088
Distance Traveled
1,463,498
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,330
524
88
6
0
335,549
0
W
Chiron
7,457
533
86
6
0
246,752
0
L
Poseidon
6,891
492
95
7
0
258,653
0
L
Jing Wei
7,842
560
123
9
0
281,226
5
W
Chronos
7,708
551
86
6
0
272,162
1
W
Artio
8,144
582
42
3
0
315,771
0
W
Thor
9,435
674
119
9
0
334,506
0
L
Apollo
6,498
464
65
5
0
294,833
0
L
Atlas
6,432
459
27
2
0
293,237
2
W
Guan Yu
9,149
654
99
7
0
308,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role