Player Matchup

Charon
Charon
 
Charon
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
KuramaInvader300
Hachiman
Level 107
God Stats
1W - 2L
1,262 SR
Queue Stats
205W - 215L
1,447 Elo+
Party 1
Hel
Hel
Santhorini
Hel
Level 72
God Stats
12W - 11L
1,525 SR
Queue Stats
371W - 330L
1,532 Elo+
Solo
Fenrir
Fenrir
X_-TOKYO_X
Fenrir
Level 108
God Stats
7W - 9L
1,433 SR
Queue Stats
124W - 124L
1,445 Elo+
Party 1
Cu Chulainn
Cu Chulainn
agustin420
Cu Chulainn
Level 71
God Stats
7W - 9L
1,440 SR
Queue Stats
56W - 64L
1,440 Elo+
Party 1
Team Averages
Level 91
1,432 SR
1,473 Elo+

VS

Team Averages
Level 85
1,609 SR
1,505 Elo+
Pele
Pele
DivindadeDoCeu
Pele
Level 108
God Stats
3W - 4L
1,511 SR
Queue Stats
147W - 158L
1,497 Elo+
Solo
Raijin
Raijin
Higor S M xD
Raijin
Level 85
God Stats
1W - 2L
1,663 SR
Queue Stats
139W - 141L
1,501 Elo+
Solo
Atlas
Atlas
Mateuki
Atlas
Level 41
God Stats
24W - 15L
1,574 SR
Queue Stats
132W - 131L
1,505 Elo+
Solo
Cernunnos
Cernunnos
Tristeratops
Cernunnos
Level 88
God Stats
11W - 17L
1,583 SR
Queue Stats
502W - 465L
1,546 Elo+
Solo
Ra
Ra
ifromhell13
Ra
Level 104
God Stats
0W - 1L
1,717 SR
Queue Stats
19W - 23L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
1 / 0 / 2
7,428
495
5,744
7,548
6,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 5 / 1
7,174
478
6,053
11,789
4,623
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 3 / 2
8,440
563
6,381
10,665
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
X_-TOKYO_X
Fenrir
15
9 / 4 / 3
9,401
627
15,593
16,161
7,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
agustin420
Cu Chulainn
15
0 / 0 / 1
8,684
579
3,613
7,331
5,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 4
7,438
496
9,004
16,460
5,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Raijin
10
2 / 3 / 2
6,793
453
4,970
7,946
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Mateuki
Atlas
10
1 / 1 / 5
7,048
470
4,221
8,275
5,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Tristeratops
Cernunnos
14
5 / 2 / 2
7,982
532
9,040
10,142
4,074
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 3
6,780
452
3,437
7,976
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
13
Kills
12
12
Deaths
13
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
0
2
2
L
3
4
4
1.25
L
Raijin
2
3
2
1
W
1
5
1
0.3
L
Atlas
Mateuki
Atlas
1
1
5
3.5
W
2
3
2
1
L
Cernunnos
Tristeratops
Cernunnos
5
2
2
3
W
Fenrir
X_-TOKYO_X
Fenrir
9
4
3
2.63
W
Cu Chulainn
agustin420
Cu Chulainn
0
0
1
0.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,384
Damage
30,672
53,494
Taken
50,799
28,270
Mitigated
20,012
21,550
Healing
12,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
5,744
934
0
2,122
7,548
6,366
137
2,548
5,000
24,718
0
L
9,004
1,741
0
2,709
16,460
5,414
0
3,162
13,183
0
52,138
L
Raijin
4,970
419
0
1,800
7,946
2,363
0
1,667
6,279
32,669
0
W
6,053
3,349
0
3,588
11,789
4,623
293
1,614
10,175
0
55,780
L
Atlas
Mateuki
Atlas
4,221
1,840
1,125
995
8,275
5,671
0
2,883
5,312
14,255
231
W
6,381
48
1,415
5,270
10,665
3,815
0
2,593
8,072
73,405
0
L
Cernunnos
Tristeratops
Cernunnos
9,040
4,591
0
3,553
10,142
4,074
145
1,396
8,746
0
49,990
W
Fenrir
X_-TOKYO_X
Fenrir
15,593
3,838
0
7,713
16,161
7,945
0
3,977
12,180
0
86,321
W
Cu Chulainn
agustin420
Cu Chulainn
3,613
328
0
1,442
7,331
5,521
140
1,747
5,584
84
61,552
L
3,437
240
338
1,870
7,976
2,490
0
3,250
4,678
38,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,127
Gold Earned
36,041
484
Minions Killed
292
0
Camps Cleared
0
1,583,945
Distance Traveled
1,434,410
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,428
495
34
2
0
319,487
5
L
Pele
7,438
496
66
4
0
323,577
3
L
Raijin
6,793
453
68
5
0
242,615
4
W
Hachiman
7,174
478
76
5
0
272,603
3
L
Atlas
7,048
470
9
1
0
268,048
4
W
Hel
8,440
563
144
10
0
348,325
0
L
Cernunnos
7,982
532
89
6
0
271,346
6
W
Fenrir
9,401
627
114
8
0
320,561
0
W
Cu Chulainn
8,684
579
116
8
0
322,969
4
L
Ra
6,780
452
60
4
0
328,824
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role