Player Matchup

Baron Samedi
Baron Samedi
AbruptlyGodly
Baron Samedi
Level 103
God Stats
2W - 2L
1,571 SR
Queue Stats
28W - 35L
1,372 Elo+
Party 2
Nu Wa
Nu Wa
Madisaurex
Nu Wa
Level 92
God Stats
77W - 57L
1,553 SR
Queue Stats
305W - 295L
1,412 Elo+
Solo
Anhur
Anhur
Montainblasterr
Anhur
Level 153
God Stats
3W - 0L
1,838 SR
Queue Stats
67W - 54L
1,490 Elo+
Party 1
Nemesis
Nemesis
Victsing
Nemesis
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 6L
1,322 Elo+
Party 2
Charon
Charon
prototype-10987
Charon
Level 109
God Stats
8W - 7L
1,457 SR
Queue Stats
93W - 73L
1,546 Elo+
Party 1
Team Averages
Level 96
1,584 SR
1,428 Elo+

VS

Team Averages
Level 97
1,423 SR
1,412 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Evilguy144
Charon
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,306 Elo+
Solo
Pele
Pele
Kiingslayer0209
Pele
Level 57
God Stats
2W - 2L
1,285 SR
Queue Stats
6W - 4L
1,704 Elo+
Solo
Ao Kuang
Ao Kuang
SupaFlyGuyXZ
Ao Kuang
Level 109
God Stats
19W - 16L
1,614 SR
Queue Stats
941W - 845L
1,444 Elo+
Solo
Thor
Thor
hrlmknight23
Thor
Level 128
God Stats
0W - 3L
1,216 SR
Queue Stats
4W - 27L
1,105 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AbruptlyGodly
Baron Samedi
11
5 / 0 / 1
6,510
651
6,346
5,835
4,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
10
1 / 1 / 3
5,811
581
3,047
3,263
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 4
5,715
572
3,722
8,402
2,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Victsing
Nemesis
10
5 / 1 / 2
6,195
620
5,830
5,639
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
2 / 0 / 2
5,467
547
2,874
4,265
2,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
2 / 3 / 0
5,141
514
3,675
8,790
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
Evilguy144
Charon
7
0 / 1 / 3
4,894
489
2,624
4,363
2,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 1
5,198
520
4,317
8,487
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
SupaFlyGuyXZ
Ao Kuang
10
2 / 2 / 1
5,765
577
3,379
8,014
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 4 / 0
4,193
419
494
7,095
2,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
4
4
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
3
0
0.67
W
Baron Samedi
AbruptlyGodly
Baron Samedi
5
0
1
5.5
L
Charon
Evilguy144
Charon
0
1
3
1.5
L
0
4
1
0.13
W
Nu Wa
1
1
3
2.5
W
1
2
4
1.5
L
Ao Kuang
SupaFlyGuyXZ
Ao Kuang
2
2
1
1.25
W
Nemesis
Victsing
Nemesis
5
1
2
6
L
0
4
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,819
Damage
14,489
27,404
Taken
36,749
12,850
Mitigated
12,549
10,680
Healing
5,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,675
1,738
0
2,482
8,790
2,237
0
2,341
6,427
0
28,193
W
Baron Samedi
AbruptlyGodly
Baron Samedi
6,346
965
0
3,051
5,835
4,737
0
48
5,787
37,206
149
L
Charon
Evilguy144
Charon
2,624
580
0
773
4,363
2,745
0
1,602
2,695
12,402
0
L
4,317
976
0
1,641
8,487
2,834
0
3,967
3,964
0
32,797
W
Nu Wa
3,047
417
0
983
3,263
977
14
2,243
1,020
36,460
0
W
3,722
1,926
0
4,529
8,402
2,886
0
1,656
6,746
0
37,048
L
Ao Kuang
SupaFlyGuyXZ
Ao Kuang
3,379
1,068
0
734
8,014
2,721
0
1,654
6,360
33,464
0
W
Nemesis
Victsing
Nemesis
5,830
3,542
0
411
5,639
1,947
327
754
4,885
0
45,670
L
494
0
0
0
7,095
2,012
0
1,788
5,178
0
14,141
W
2,874
352
0
1,706
4,265
2,303
0
1,374
2,891
16,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,698
Gold Earned
25,191
298
Minions Killed
190
0
Camps Cleared
0
990,359
Distance Traveled
988,616
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,141
514
53
5
0
193,754
0
W
Baron Samedi
6,510
651
69
7
0
178,549
0
L
Charon
4,894
489
8
1
0
202,179
0
L
Pele
5,198
520
48
5
0
203,522
0
W
Nu Wa
5,811
581
72
7
0
200,020
0
W
Anhur
5,715
572
68
7
0
185,726
0
L
Ao Kuang
5,765
577
58
6
0
218,550
0
W
Nemesis
6,195
620
72
7
0
242,913
1
L
Thor
4,193
419
23
2
0
170,611
0
W
Charon
5,467
547
17
2
0
183,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role