Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
 
Anhur
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Furīsekkusu
Odin
Level 129
God Stats
7W - 7L
1,567 SR
Queue Stats
103W - 98L
1,551 Elo+
Solo
Charon
Charon
RukoRenegade
Charon
Level 155
God Stats
1W - 1L
1,759 SR
Queue Stats
88W - 65L
1,585 Elo+
Party 3
Team Averages
Level 128
1,565 SR
1,527 Elo+

VS

Team Averages
Level 121
1,563 SR
1,644 Elo+
Yu Huang
Yu Huang
DaddyGordo
Yu Huang
Level 80
God Stats
5W - 1L
1,780 SR
Queue Stats
23W - 14L
1,766 Elo+
Party 2
Ne Zha
Ne Zha
Death by Oni
Ne Zha
Level 109
God Stats
5W - 3L
1,500 SR
Queue Stats
638W - 623L
1,590 Elo+
Solo
Thanatos
Thanatos
Sebgar
Thanatos
Level 146
God Stats
7W - 1L
1,761 SR
Queue Stats
173W - 156L
1,518 Elo+
Solo
Medusa
Medusa
Soul-Splitter-
Medusa
Level 128
God Stats
2W - 0L
1,274 SR
Queue Stats
107W - 109L
1,564 Elo+
Solo
Gilgamesh
Gilgamesh
Zionos
Gilgamesh
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,782 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
2 / 1 / 0
5,079
635
3,690
7,496
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
 
Anhur
8
2 / 1 / 2
4,783
598
6,140
7,303
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
 
Kuzenbo
6
1 / 2 / 2
4,493
562
3,390
8,430
6,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 2 / 0
3,916
490
2,214
6,230
3,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
9
1 / 1 / 0
4,904
613
3,146
5,497
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DaddyGordo
Yu Huang
10
1 / 0 / 0
5,602
700
2,635
2,916
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
7
0 / 3 / 2
4,627
578
2,644
8,156
3,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Sebgar
Thanatos
9
2 / 2 / 2
5,240
655
4,560
7,314
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 0 / 1
4,731
591
6,152
5,312
1,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Zionos
Gilgamesh
10
3 / 1 / 0
5,638
705
6,210
7,355
4,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
6
Kills
7
7
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
1
0
2
L
Anhur
 
Anhur
2
1
2
3
L
Kuzenbo
 
Kuzenbo
1
2
2
1
W
Yu Huang
DaddyGordo
Yu Huang
1
0
0
1
W
Ne Zha
0
3
2
0.33
L
0
2
0
0
L
Charon
1
1
0
1
W
Thanatos
Sebgar
Thanatos
2
2
2
1.5
W
1
0
1
1.5
W
Gilgamesh
Zionos
Gilgamesh
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,580
Damage
22,201
34,956
Taken
31,053
16,260
Mitigated
12,255
8,430
Healing
11,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,690
987
0
1,070
7,496
2,486
0
80
7,410
0
31,340
L
Anhur
 
Anhur
6,140
3,087
0
2,499
7,303
1,952
10
0
7,303
0
24,098
L
Kuzenbo
 
Kuzenbo
3,390
1,516
76
1,737
8,430
6,169
0
0
8,430
12,852
0
W
Yu Huang
DaddyGordo
Yu Huang
2,635
275
0
359
2,916
953
0
1,769
993
35,946
0
W
Ne Zha
2,644
738
0
2,107
8,156
3,062
0
1,400
6,756
0
16,310
L
2,214
1,062
0
1,923
6,230
3,417
0
0
6,150
0
13,209
L
Charon
3,146
432
0
1,125
5,497
2,236
0
2,369
2,948
30,299
0
W
Thanatos
Sebgar
Thanatos
4,560
1,512
0
4,662
7,314
2,494
0
1,761
5,461
0
34,761
W
6,152
2,669
0
1,822
5,312
1,359
0
1,388
3,924
0
29,935
W
Gilgamesh
Zionos
Gilgamesh
6,210
2,546
0
2,067
7,355
4,387
0
0
7,355
0
36,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,175
Gold Earned
25,838
199
Minions Killed
268
0
Camps Cleared
0
808,146
Distance Traveled
900,301
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,079
635
62
8
0
188,378
0
L
Anhur
4,783
598
35
4
0
165,365
0
L
Kuzenbo
4,493
562
19
2
0
176,132
0
W
Yu Huang
5,602
700
91
11
0
166,531
2
W
Ne Zha
4,627
578
21
3
0
198,901
1
L
Odin
3,916
490
28
4
0
101,668
0
L
Charon
4,904
613
55
7
0
176,603
2
W
Thanatos
5,240
655
47
6
0
204,515
0
W
Medusa
4,731
591
55
7
0
159,071
0
W
Gilgamesh
5,638
705
54
7
0
171,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role