Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
IVIASK-OFF
Hun Batz
Level 194
God Stats
1W - 2L
1,285 SR
Queue Stats
225W - 292L
1,422 Elo+
Party 2
Ix Chel
Ix Chel
Mfk3jl
Ix Chel
Level 157
God Stats
7W - 22L
1,178 SR
Queue Stats
231W - 416L
1,353 Elo+
Party 2
Danzaburou
Danzaburou
YCBO
Danzaburou
Level 27
God Stats
7W - 5L
1,345 SR
Queue Stats
64W - 97L
1,343 Elo+
Party 2
Janus
Janus
omaroj4
Janus
Level 68
God Stats
9W - 11L
1,428 SR
Queue Stats
308W - 445L
1,365 Elo+
Party 2
Team Averages
Level 114
1,347 SR
1,397 Elo+

VS

Team Averages
Level 52
1,538 SR
1,374 Elo+
Janus
Janus
Babadooki75
Janus
Level 25
God Stats
4W - 6L
1,640 SR
Queue Stats
96W - 74L
1,389 Elo+
Party 1
Thor
Thor
CodrinX
Thor
Level 86
God Stats
7W - 3L
1,664 SR
Queue Stats
12W - 7L
1,534 Elo+
Solo
Agni
Agni
HardNet_Quickrun
Agni
Level 108
God Stats
4W - 4L
1,385 SR
Queue Stats
122W - 113L
1,393 Elo+
Party 1
Rama
Rama
Shaikhan90
Rama
Level 35
God Stats
2W - 7L
1,500 SR
Queue Stats
29W - 35L
1,405 Elo+
Solo
Athena
Athena
Shrocked
Athena
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,150 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 5
7,079
708
4,538
3,744
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
IVIASK-OFF
Hun Batz
12
5 / 0 / 2
6,640
664
3,375
6,154
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Mfk3jl
Ix Chel
10
3 / 0 / 3
6,271
627
2,980
5,616
3,739
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
YCBO
Danzaburou
10
3 / 1 / 3
6,374
637
6,679
5,113
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
omaroj4
Janus
11
1 / 1 / 4
6,019
602
3,570
4,615
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,208
521
3,083
4,744
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
CodrinX
Thor
9
0 / 4 / 0
4,741
474
1,129
8,354
3,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 0
5,462
546
4,974
6,189
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 1
4,520
452
1,623
5,415
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
Shrocked
Athena
5
0 / 5 / 0
4,108
411
433
6,777
4,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
14
Kills
1
2
Deaths
15
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
5
4.5
L
0
2
0
0
L
Thor
CodrinX
Thor
0
4
0
0
L
1
3
0
0.33
W
Hun Batz
IVIASK-OFF
Hun Batz
5
0
2
6
W
Ix Chel
Mfk3jl
Ix Chel
3
0
3
4.5
L
0
1
1
0.5
L
Athena
Shrocked
Athena
0
5
0
0
W
Danzaburou
YCBO
Danzaburou
3
1
3
4.5
W
Janus
omaroj4
Janus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,142
Damage
11,242
25,242
Taken
31,479
10,377
Mitigated
13,624
11,972
Healing
7,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,538
2,105
0
1,125
3,744
1,056
487
0
3,487
51,768
0
L
3,083
175
0
990
4,744
1,494
0
2,620
1,914
35,391
0
L
Thor
CodrinX
Thor
1,129
150
0
2,263
8,354
3,213
0
3,587
4,535
0
27,361
L
4,974
370
0
1,386
6,189
2,381
0
1,416
4,635
34,672
5,720
W
Hun Batz
IVIASK-OFF
Hun Batz
3,375
962
0
3,180
6,154
2,218
0
1,773
4,213
0
45,552
W
Ix Chel
Mfk3jl
Ix Chel
2,980
279
1,604
2,682
5,616
3,739
0
2,310
3,265
18,701
0
L
1,623
1,211
0
2,441
5,415
1,676
0
1,475
3,918
0
24,742
L
Athena
Shrocked
Athena
433
139
0
564
6,777
4,860
0
1,435
5,332
2,610
0
W
Danzaburou
YCBO
Danzaburou
6,679
3,009
0
2,571
5,113
1,855
396
1,787
3,126
0
43,376
W
Janus
omaroj4
Janus
3,570
72
0
810
4,615
1,509
0
2,040
2,411
45,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,383
Gold Earned
24,039
357
Minions Killed
225
0
Camps Cleared
0
1,042,192
Distance Traveled
930,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,079
708
105
11
0
181,593
0
L
Janus
5,208
521
75
8
0
203,071
0
L
Thor
4,741
474
45
5
0
181,430
0
L
Agni
5,462
546
64
6
0
207,969
0
W
Hun Batz
6,640
664
68
7
0
242,292
0
W
Ix Chel
6,271
627
27
3
0
207,012
0
L
Rama
4,520
452
36
4
0
168,353
0
L
Athena
4,108
411
5
1
0
169,679
0
W
Danzaburou
6,374
637
72
7
0
188,876
0
W
Janus
6,019
602
85
9
0
222,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role