Player Matchup

Sobek
Sobek
Silver I
Nodnarboggel
Sobek
Silver I
Level 106
God Stats
7W - 6L
1,440 SR
Queue Stats
36W - 42L
1,194 MMR
Party 1
Nike
Nike
Silver IV
SPLIFNRUM
Nike
Silver IV
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 104L
870 MMR
Party 1
Loki
Loki
Silver II
Soul-Splitter-
Loki
Silver II
Level 128
God Stats
8W - 3L
1,605 SR
Queue Stats
77W - 81L
1,116 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
yordy2a
Zhong Kui
Silver II
Level 122
God Stats
6W - 3L
1,540 SR
Queue Stats
271W - 283L
1,085 MMR
Solo
Martichoras
Martichoras
Silver I
zxzcamperzxz
Martichoras
Silver I
Level 66
God Stats
14W - 12L
1,369 SR
Queue Stats
291W - 313L
1,159 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,491 SR
1,085 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,444 SR
1,085 MMR
Sylvanus
Sylvanus
Bronze I
GarishT
Sylvanus
Bronze I
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 35L
1,038 MMR
Solo
Hachiman
Hachiman
Silver III
Steriotyped
Hachiman
Silver III
Level 68
God Stats
1W - 2L
1,593 SR
Queue Stats
28W - 38L
1,024 MMR
Solo
Thor
Thor
Silver II
hardcore989
Thor
Silver II
Level 162
God Stats
33W - 34L
1,515 SR
Queue Stats
310W - 344L
1,096 MMR
Solo
Merlin
Merlin
Silver II
knavishman50
Merlin
Silver II
Level 148
God Stats
25W - 30L
1,298 SR
Queue Stats
251W - 269L
1,123 MMR
Solo
King Arthur
King Arthur
Silver I
odezez
King Arthur
Silver I
Level 64
God Stats
2W - 5L
1,316 SR
Queue Stats
100W - 118L
1,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 14
9,714
511
9,703
18,473
21,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nike
15
2 / 4 / 2
9,463
498
5,306
13,105
12,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
8 / 2 / 3
10,844
571
11,794
16,526
7,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
yordy2a
Zhong Kui
17
4 / 1 / 4
10,281
541
12,364
15,177
13,466
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Martichoras
zxzcamperzxz
Martichoras
16
6 / 0 / 7
10,711
564
18,285
13,408
7,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
AresRaKaliRatatoskrThanatos

VS

Bans
AthenaAchillesAtlasBakasuraRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GarishT
Sylvanus
12
0 / 6 / 0
7,905
416
7,282
20,912
18,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
Steriotyped
Hachiman
13
0 / 5 / 0
7,882
415
10,820
15,369
6,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 3 / 1
9,001
474
7,373
16,740
7,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
16
1 / 5 / 1
9,465
498
8,839
13,020
5,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
odezez
King Arthur
16
5 / 2 / 2
10,306
542
12,158
20,659
25,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
21
Kills
8
8
Deaths
21
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
GarishT
Sylvanus
0
6
0
0
W
1
1
14
8
W
Nike
2
4
2
0.75
W
8
2
3
4.75
L
Hachiman
Steriotyped
Hachiman
0
5
0
0
L
2
3
1
0.83
L
Merlin
1
5
1
0.3
L
King Arthur
odezez
King Arthur
5
2
2
3
W
Zhong Kui
yordy2a
Zhong Kui
4
1
4
6
W
Martichoras
zxzcamperzxz
Martichoras
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,452
Damage
46,472
76,689
Taken
86,700
62,188
Mitigated
63,428
33,026
Healing
15,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
GarishT
Sylvanus
7,282
1,789
3,744
4,356
20,912
18,800
0
6,999
13,913
31,835
0
W
9,703
1,073
0
6,588
18,473
21,424
0
5,626
12,529
31,601
0
W
Nike
5,306
430
0
1,581
13,105
12,041
685
930
12,175
9,373
46,881
W
11,794
2,710
0
6,388
16,526
7,759
0
3,258
12,994
0
100,772
L
Hachiman
Steriotyped
Hachiman
10,820
5,388
0
4,615
15,369
6,001
0
2,223
13,146
0
62,161
L
7,373
948
0
865
16,740
7,391
642
4,296
12,444
0
76,491
L
Merlin
8,839
442
0
902
13,020
5,934
220
5,901
7,119
83,661
0
L
King Arthur
odezez
King Arthur
12,158
723
0
750
20,659
25,302
0
4,154
16,505
5,083
65,185
W
Zhong Kui
yordy2a
Zhong Kui
12,364
1,009
0
10,270
15,177
13,466
1,037
5,594
9,204
76,847
0
W
Martichoras
zxzcamperzxz
Martichoras
18,285
6,478
0
8,199
13,408
7,498
0
1,964
11,292
0
95,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,013
Gold Earned
44,559
539
Minions Killed
480
0
Camps Cleared
0
1,834,876
Distance Traveled
1,717,224
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,905
416
36
2
0
319,940
5
W
Sobek
9,714
511
36
2
0
390,421
6
W
Nike
9,463
498
91
5
0
319,178
2
W
Loki
10,844
571
139
7
0
445,357
2
L
Hachiman
7,882
415
102
5
0
312,444
2
L
Thor
9,001
474
109
6
0
381,364
2
L
Merlin
9,465
498
143
8
0
351,924
3
L
King Arthur
10,306
542
90
5
0
351,552
0
W
Zhong Kui
10,281
541
131
7
0
340,503
2
W
Martichoras
10,711
564
142
7
0
339,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role