Player Matchup

Scylla
Scylla
LorDz_VC
Scylla
Level 104
God Stats
1W - 1L
1,727 SR
Queue Stats
56W - 72L
1,422 Elo+
Party 3
Apollo
Apollo
SpardaNoctis
Apollo
Level 108
God Stats
2W - 8L
1,289 SR
Queue Stats
36W - 55L
1,402 Elo+
Party 3
Set
Set
Stfclewis
Set
Level 103
God Stats
1W - 3L
1,428 SR
Queue Stats
104W - 114L
1,463 Elo+
Party 3
Odin
Odin
Tomy34316
Odin
Level 125
God Stats
3W - 8L
1,384 SR
Queue Stats
95W - 119L
1,437 Elo+
Party 3
Kuzenbo
Kuzenbo
shadow_assasin_c
Kuzenbo
Level 128
God Stats
10W - 9L
1,549 SR
Queue Stats
87W - 95L
1,445 Elo+
Party 3
Team Averages
Level 114
1,475 SR
1,434 Elo+

VS

Team Averages
Level 108
1,413 SR
1,401 Elo+
Poseidon
Poseidon
Just_Parry
Poseidon
Level 129
God Stats
6W - 2L
1,828 SR
Queue Stats
195W - 247L
1,393 Elo+
Party 1
Jing Wei
Jing Wei
Peltsi
Jing Wei
Level 107
God Stats
9W - 10L
1,392 SR
Queue Stats
209W - 228L
1,404 Elo+
Party 2
Ne Zha
Ne Zha
Spontaneous_Nut
Ne Zha
Level 103
God Stats
5W - 4L
1,383 SR
Queue Stats
125W - 174L
1,419 Elo+
Party 1
Tyr
Tyr
Venomous_Pyro_
Tyr
Level 103
God Stats
1W - 1L
1,276 SR
Queue Stats
167W - 223L
1,369 Elo+
Party 1
Charon
Charon
weebaboonn
Charon
Level 97
God Stats
2W - 5L
1,189 SR
Queue Stats
145W - 144L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LorDz_VC
Scylla
11
1 / 6 / 1
7,367
409
8,811
12,883
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
15
4 / 3 / 0
9,056
503
8,704
13,135
5,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 4 / 2
8,270
459
6,932
17,309
8,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
16
1 / 0 / 1
9,974
554
8,561
10,656
11,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 1 / 4
8,422
468
7,981
14,096
16,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Just_Parry
Poseidon
15
2 / 2 / 8
9,333
519
15,580
10,878
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Peltsi
Jing Wei
17
4 / 1 / 1
10,616
590
11,261
14,293
6,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 3 / 7
8,558
475
8,399
15,720
6,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 1 / 2
8,553
475
5,050
14,786
12,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charon
weebaboonn
Charon
14
3 / 1 / 7
9,004
500
7,274
11,795
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
14
14
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Just_Parry
Poseidon
2
2
8
3
L
Scylla
LorDz_VC
Scylla
1
6
1
0.25
W
Jing Wei
Peltsi
Jing Wei
4
1
1
4.5
L
Apollo
4
3
0
1.33
W
2
3
7
1.83
L
1
4
2
0.5
L
Odin
1
0
1
1.5
W
3
1
2
4
L
1
1
4
3
W
Charon
weebaboonn
Charon
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,989
Damage
47,564
68,079
Taken
67,472
46,240
Mitigated
40,076
13,888
Healing
25,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Just_Parry
Poseidon
15,580
2,528
0
2,840
10,878
4,281
68
4,798
5,976
86,602
0
L
Scylla
LorDz_VC
Scylla
8,811
898
0
500
12,883
4,525
0
6,897
5,911
45,991
0
W
Jing Wei
Peltsi
Jing Wei
11,261
10,205
0
8,652
14,293
6,621
537
1,906
12,387
0
104,117
L
Apollo
8,704
5,155
199
4,930
13,135
5,139
581
3,028
10,107
0
65,930
W
8,399
1,960
0
3,934
15,720
6,898
245
3,588
11,968
0
77,630
L
6,932
3,259
0
3,880
17,309
8,479
0
5,379
11,930
0
65,214
L
Odin
8,561
1,606
0
1,761
10,656
11,657
183
1,595
9,061
2,263
76,472
W
5,050
161
0
5,239
14,786
12,782
0
1,622
13,164
0
50,832
L
7,981
3,066
12
2,606
14,096
16,440
34
5,997
8,099
21,048
0
W
Charon
weebaboonn
Charon
7,274
2,447
0
4,502
11,795
9,494
120
5,934
5,725
35,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,089
Gold Earned
46,064
434
Minions Killed
545
0
Camps Cleared
0
1,643,522
Distance Traveled
1,697,438
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,333
519
164
9
0
365,792
3
L
Scylla
7,367
409
80
4
0
299,126
0
W
Jing Wei
10,616
590
172
10
0
323,310
5
L
Apollo
9,056
503
101
6
0
297,457
0
W
Ne Zha
8,558
475
93
5
0
370,663
0
L
Set
8,270
459
98
5
0
354,881
0
L
Odin
9,974
554
140
8
0
358,217
0
W
Tyr
8,553
475
90
5
0
321,078
0
L
Kuzenbo
8,422
468
15
1
0
333,841
0
W
Charon
9,004
500
26
1
0
316,595
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role