Player Matchup

Zhong Kui
Zhong Kui
SLASH876
Zhong Kui
Level 233
God Stats
2W - 8L
1,148 SR
Queue Stats
354W - 331L
1,477 Elo+
Party 1
Eset
Eset
Shеridan
Eset
Level 196
God Stats
28W - 18L
1,685 SR
Queue Stats
1,845W - 1,862L
1,539 Elo+
Party 1
Bacchus
Bacchus
Uporotaya
Bacchus
Level 165
God Stats
3W - 9L
1,185 SR
Queue Stats
650W - 644L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
hentaiika
Sun Wukong
Level 88
God Stats
21W - 10L
1,684 SR
Queue Stats
540W - 544L
1,526 Elo+
Party 1
Tsukuyomi
Tsukuyomi
сёгун
Tsukuyomi
Level 129
God Stats
15W - 9L
1,546 SR
Queue Stats
389W - 391L
1,508 Elo+
Party 1
Team Averages
Level 162
1,450 SR
1,509 Elo+

VS

Team Averages
Level 120
1,476 SR
1,527 Elo+
Chaac
Chaac
 
Chaac
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Papitao
Jing Wei
Level 141
God Stats
0W - 2L
1,309 SR
Queue Stats
128W - 105L
1,555 Elo+
Solo
Da Ji
Da Ji
Urabis161
Da Ji
Level 84
God Stats
3W - 4L
1,536 SR
Queue Stats
750W - 748L
1,535 Elo+
Solo
Olorun
Olorun
Козлиk
Olorun
Level 127
God Stats
0W - 1L
1,537 SR
Queue Stats
154W - 143L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
SLASH876
Zhong Kui
13
1 / 2 / 13
7,764
776
6,260
9,532
8,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Eset
13
1 / 3 / 14
7,692
769
7,534
5,770
2,761
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Uporotaya
Bacchus
16
5 / 3 / 13
9,078
908
6,727
11,010
13,059
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
hentaiika
Sun Wukong
14
2 / 2 / 13
7,831
783
10,782
13,640
13,075
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
сёгун
Tsukuyomi
18
13 / 2 / 4
10,364
1,036
24,532
8,589
4,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 3 / 4
8,156
816
6,886
13,442
13,541
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Geb
 
Geb
12
0 / 5 / 5
7,365
737
4,495
14,564
12,511
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Papitao
Jing Wei
16
1 / 3 / 5
7,908
791
8,118
10,013
4,225
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Urabis161
Da Ji
12
0 / 6 / 5
6,654
665
5,308
9,745
4,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
15
5 / 5 / 3
8,960
896
9,038
11,062
4,913
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
32
22
Kills
10
12
Deaths
22
57
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
3
4
2
L
Geb
 
Geb
0
5
5
0.5
L
Jing Wei
Papitao
Jing Wei
1
3
5
1.17
W
Zhong Kui
SLASH876
Zhong Kui
1
2
13
3.75
W
Eset
1
3
14
2.67
W
Bacchus
Uporotaya
Bacchus
5
3
13
3.83
L
Da Ji
Urabis161
Da Ji
0
6
5
0.42
W
Sun Wukong
hentaiika
Sun Wukong
2
2
13
4.25
L
Olorun
5
5
3
1.3
W
Tsukuyomi
сёгун
Tsukuyomi
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,835
Damage
33,845
48,541
Taken
58,826
41,577
Mitigated
39,228
15,213
Healing
15,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,886
409
1,077
2,607
13,442
13,541
0
5,363
7,729
247
11,528
L
Geb
 
Geb
4,495
73
758
2,980
14,564
12,511
0
4,389
9,781
10,835
0
L
Jing Wei
Papitao
Jing Wei
8,118
5,701
480
2,672
10,013
4,225
0
3,021
6,590
0
23,209
W
Zhong Kui
SLASH876
Zhong Kui
6,260
335
1,807
3,403
9,532
8,580
344
2,805
6,566
14,383
0
W
Eset
7,534
51
1,192
1,336
5,770
2,761
495
1,783
3,987
11,403
0
W
Bacchus
Uporotaya
Bacchus
6,727
501
589
1,974
11,010
13,059
513
1,416
9,310
9,567
59
L
Da Ji
Urabis161
Da Ji
5,308
883
671
597
9,745
4,038
0
2,772
6,867
0
11,968
W
Sun Wukong
hentaiika
Sun Wukong
10,782
882
1,226
3,095
13,640
13,075
361
5,298
8,342
0
12,300
L
Olorun
9,038
3,621
1,422
2,482
11,062
4,913
0
3,751
6,643
19,373
0
W
Tsukuyomi
сёгун
Tsukuyomi
24,532
5,744
0
591
8,589
4,102
813
2,327
5,873
0
53,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,729
Gold Earned
39,043
115
Minions Killed
101
0
Camps Cleared
0
971,515
Distance Traveled
873,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,156
816
3
0
0
165,890
0
L
Geb
7,365
737
15
2
0
183,923
0
L
Jing Wei
7,908
791
36
4
0
184,754
0
W
Zhong Kui
7,764
776
39
4
0
175,733
0
W
Eset
7,692
769
15
2
0
196,919
0
W
Bacchus
9,078
908
8
1
0
158,006
0
L
Da Ji
6,654
665
15
2
0
160,719
0
W
Sun Wukong
7,831
783
5
1
0
211,237
0
L
Olorun
8,960
896
32
3
0
177,882
0
W
Tsukuyomi
10,364
1,036
48
5
0
229,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role