Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
EmMEw0w
Charon
Level 147
God Stats
8W - 11L
1,442 SR
Queue Stats
294W - 301L
1,474 Elo+
Solo
Fenrir
Fenrir
Tybouh
Fenrir
Level 158
God Stats
3W - 7L
1,488 SR
Queue Stats
510W - 488L
1,498 Elo+
Solo
Ra
Ra
koszalekopalek
Ra
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 46L
1,550 Elo+
Solo
Neith
Neith
liljah97351
Neith
Level 125
God Stats
85W - 84L
1,412 SR
Queue Stats
188W - 172L
1,394 Elo+
Solo
Team Averages
Level 133
1,468 SR
1,483 Elo+

VS

Team Averages
Level 122
1,566 SR
1,557 Elo+
Kukulkan
Kukulkan
Boblymon
Kukulkan
Level 100
God Stats
4W - 2L
1,617 SR
Queue Stats
47W - 33L
1,567 Elo+
Solo
Hou Yi
Hou Yi
Malefic23
Hou Yi
Level 126
God Stats
1W - 1L
1,295 SR
Queue Stats
44W - 25L
1,546 Elo+
Solo
Hel
Hel
Shandarasher
Hel
Level 127
God Stats
5W - 2L
1,812 SR
Queue Stats
35W - 21L
1,581 Elo+
Party 1
Mulan
Mulan
Shinbener
Mulan
Level 107
God Stats
6W - 1L
1,921 SR
Queue Stats
24W - 12L
1,616 Elo+
Party 1
Da Ji
Da Ji
beerdog
Da Ji
Level 148
God Stats
1W - 2L
1,183 SR
Queue Stats
433W - 391L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
1 / 4 / 0
5,658
435
4,658
9,622
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
EmMEw0w
Charon
10
0 / 1 / 0
6,165
474
6,662
12,547
9,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Tybouh
Fenrir
13
2 / 3 / 1
7,467
574
3,682
12,804
5,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 3 / 1
7,537
580
5,934
8,965
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
5,832
449
6,253
8,372
3,637
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Boblymon
Kukulkan
15
4 / 1 / 4
8,663
666
7,273
7,494
3,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Malefic23
Hou Yi
12
1 / 0 / 2
6,836
526
6,427
12,964
5,570
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 3
6,229
479
7,759
7,049
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mulan
Shinbener
Mulan
11
2 / 2 / 4
7,321
563
6,395
10,313
8,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
beerdog
Da Ji
14
6 / 3 / 3
8,226
633
8,136
13,035
5,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
6
Kills
13
13
Deaths
6
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
4
0
0.25
W
Kukulkan
Boblymon
Kukulkan
4
1
4
6
L
Charon
EmMEw0w
Charon
0
1
0
0
W
Hou Yi
Malefic23
Hou Yi
1
0
2
2
W
0
0
3
1.5
W
Mulan
Shinbener
Mulan
2
2
4
2
L
Fenrir
Tybouh
Fenrir
2
3
1
0.83
W
Da Ji
beerdog
Da Ji
6
3
3
2.5
L
3
3
1
1.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,189
Damage
35,990
52,310
Taken
50,855
27,265
Mitigated
25,767
14,405
Healing
21,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,658
2,676
0
3,708
9,622
4,915
0
627
8,974
0
26,162
W
Kukulkan
Boblymon
Kukulkan
7,273
1,221
0
891
7,494
3,442
218
2,213
4,985
68,908
0
L
Charon
EmMEw0w
Charon
6,662
587
0
3,345
12,547
9,500
0
4,845
7,662
26,173
0
W
Hou Yi
Malefic23
Hou Yi
6,427
3,490
0
3,511
12,964
5,570
257
3,872
9,088
0
51,217
W
7,759
366
5,564
5,028
7,049
2,651
47
2,769
4,250
34,584
0
W
Mulan
Shinbener
Mulan
6,395
844
0
2,017
10,313
8,583
397
671
9,485
0
39,155
L
Fenrir
Tybouh
Fenrir
3,682
613
0
2,015
12,804
5,506
0
3,729
8,771
0
45,582
W
Da Ji
beerdog
Da Ji
8,136
2,448
0
4,045
13,035
5,521
0
2,728
10,094
0
50,807
L
5,934
187
897
2,500
8,965
3,707
0
2,263
6,592
61,335
0
L
6,253
2,210
0
1,940
8,372
3,637
0
3,333
5,039
0
40,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,659
Gold Earned
37,275
331
Minions Killed
429
0
Camps Cleared
0
1,185,134
Distance Traveled
1,351,457
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,658
435
43
3
0
136,083
2
W
Kukulkan
8,663
666
148
11
0
281,868
0
L
Charon
6,165
474
27
2
0
275,871
0
W
Hou Yi
6,836
526
88
7
0
251,406
0
W
Hel
6,229
479
56
4
0
290,537
2
W
Mulan
7,321
563
64
5
0
240,073
0
L
Fenrir
7,467
574
77
6
0
280,177
5
W
Da Ji
8,226
633
73
6
0
287,573
1
L
Ra
7,537
580
108
8
0
268,819
1
L
Neith
5,832
449
76
6
0
224,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role