Player Matchup

Mercury
Mercury
 
Mercury
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
AcruxShadowz
Charon
Level 139
God Stats
14W - 9L
1,508 SR
Queue Stats
167W - 176L
1,485 Elo+
Party 1
Anhur
Anhur
MrHouseV
Anhur
Level 129
God Stats
7W - 10L
1,365 SR
Queue Stats
114W - 128L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
kevins172003
Nu Wa
Level 70
God Stats
5W - 8L
1,376 SR
Queue Stats
10W - 13L
1,436 Elo+
Party 1
Team Averages
Level 102
1,450 SR
1,480 Elo+

VS

Team Averages
Level 116
1,484 SR
1,488 Elo+
Charon
Charon
Atari2now
Charon
Level 105
God Stats
7W - 5L
1,476 SR
Queue Stats
295W - 284L
1,470 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Cease_System32-
Morgan Le Fay
Level 109
God Stats
1W - 0L
1,278 SR
Queue Stats
308W - 303L
1,506 Elo+
Solo
Loki
Loki
Sage19175
Loki
Level 111
God Stats
3W - 7L
1,500 SR
Queue Stats
102W - 97L
1,490 Elo+
Solo
Ravana
Ravana
Torymu
Ravana
Level 108
God Stats
2W - 1L
1,858 SR
Queue Stats
125W - 114L
1,498 Elo+
Solo
Zhong Kui
Zhong Kui
chinelas14
Zhong Kui
Level 146
God Stats
3W - 9L
1,307 SR
Queue Stats
189W - 188L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
4 / 5 / 0
8,438
496
5,707
15,460
6,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Surtr
 
Surtr
13
0 / 3 / 3
7,666
451
2,696
16,836
9,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
13
0 / 0 / 6
8,243
485
4,219
9,592
9,871
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
MrHouseV
Anhur
14
3 / 4 / 0
8,910
524
5,317
11,941
4,870
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 3 / 4
8,465
498
10,309
9,212
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Atari2now
Charon
12
0 / 0 / 7
7,965
469
5,154
8,361
7,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Cease_System32-
Morgan Le Fay
14
1 / 2 / 6
8,709
512
10,293
9,751
4,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
16
6 / 3 / 1
9,914
583
7,284
14,671
6,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ravana
Torymu
Ravana
15
1 / 1 / 5
9,660
568
10,794
7,456
6,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
chinelas14
Zhong Kui
15
7 / 4 / 1
9,558
562
11,375
13,864
12,101
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
9
Kills
15
15
Deaths
10
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
5
0
0.8
L
Surtr
 
Surtr
0
3
3
0.5
L
Charon
0
0
6
3
W
Charon
Atari2now
Charon
0
0
7
3.5
W
Morgan Le Fay
Cease_System32-
Morgan Le Fay
1
2
6
2
L
Anhur
MrHouseV
Anhur
3
4
0
0.75
W
Loki
6
3
1
2.17
W
Ravana
Torymu
Ravana
1
1
5
3.5
W
Zhong Kui
chinelas14
Zhong Kui
7
4
1
1.88
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,248
Damage
44,900
63,041
Taken
54,103
33,562
Mitigated
36,657
9,724
Healing
17,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,707
3,617
0
1,000
15,460
6,093
0
4,569
10,789
0
69,067
L
Surtr
 
Surtr
2,696
796
0
2,348
16,836
9,391
0
4,491
12,245
67
52,686
L
Charon
4,219
649
0
2,221
9,592
9,871
0
4,633
4,913
16,130
0
W
Charon
Atari2now
Charon
5,154
723
0
2,522
8,361
7,409
451
3,045
5,316
27,461
0
W
Morgan Le Fay
Cease_System32-
Morgan Le Fay
10,293
1,144
0
2,021
9,751
4,414
967
5,671
4,080
68,601
0
L
Anhur
MrHouseV
Anhur
5,317
2,684
0
3,655
11,941
4,870
985
7,027
4,844
0
64,008
W
Loki
7,284
2,417
0
6,182
14,671
6,104
290
1,972
12,607
0
85,316
W
Ravana
Torymu
Ravana
10,794
1,473
0
2,014
7,456
6,629
306
721
6,735
302
69,888
W
Zhong Kui
chinelas14
Zhong Kui
11,375
1,920
0
5,193
13,864
12,101
398
3,064
10,752
74,583
0
L
10,309
2,613
0
500
9,212
3,337
0
5,485
3,318
53,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,722
Gold Earned
45,806
431
Minions Killed
534
0
Camps Cleared
0
1,564,355
Distance Traveled
1,675,873
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,438
496
109
6
0
335,711
0
L
Surtr
7,666
451
104
6
0
312,434
6
L
Charon
8,243
485
20
1
0
315,584
1
W
Charon
7,965
469
29
2
0
345,567
0
W
Morgan Le Fay
8,709
512
126
7
0
335,456
4
L
Anhur
8,910
524
112
7
0
300,622
0
W
Loki
9,914
583
135
8
0
352,557
0
W
Ravana
9,660
568
127
7
0
343,715
4
W
Zhong Kui
9,558
562
117
7
0
298,578
4
L
Nu Wa
8,465
498
86
5
0
300,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role