Player Matchup

Bastet
Bastet
Adolinda
Bastet
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,529 Elo+
Solo
Terra
Terra
BAYronn-fr
Terra
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 67L
1,388 Elo+
Party 1
Jormungandr
Jormungandr
Escanor640
Jormungandr
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 92L
1,447 Elo+
Party 1
Gilgamesh
Gilgamesh
JoshH_PS
Gilgamesh
Level 124
God Stats
2W - 0L
1,633 SR
Queue Stats
69W - 86L
1,481 Elo+
Solo
Scylla
Scylla
TRLS_thailey_Fr
Scylla
Level 89
God Stats
5W - 2L
1,527 SR
Queue Stats
71W - 75L
1,407 Elo+
Party 1
Team Averages
Level 98
1,532 SR
1,450 Elo+

VS

Team Averages
Level 92
1,504 SR
1,460 Elo+
Guan Yu
Guan Yu
Buladron121
Guan Yu
Level 113
God Stats
1W - 2L
1,448 SR
Queue Stats
239W - 229L
1,431 Elo+
Solo
Persephone
Persephone
Dielindan
Persephone
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Jing Wei
Jing Wei
PurpleCloudz
Jing Wei
Level 123
God Stats
2W - 1L
1,730 SR
Queue Stats
79W - 71L
1,480 Elo+
Solo
Tyr
Tyr
Robo456474
Tyr
Level 66
God Stats
0W - 2L
1,287 SR
Queue Stats
367W - 374L
1,421 Elo+
Solo
Chronos
Chronos
xR3ap3Rx
Chronos
Level 142
God Stats
0W - 4L
1,554 SR
Queue Stats
169W - 184L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Adolinda
Bastet
16
4 / 2 / 16
10,297
792
15,341
12,890
6,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
16
2 / 2 / 13
10,503
808
9,242
15,822
14,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jormungandr
Escanor640
Jormungandr
18
4 / 1 / 14
10,499
808
9,411
12,240
15,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
JoshH_PS
Gilgamesh
16
4 / 2 / 14
9,740
749
11,253
13,294
13,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
10 / 0 / 9
11,275
867
18,229
9,215
5,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Buladron121
Guan Yu
16
5 / 4 / 1
9,567
736
8,877
17,067
17,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
Dielindan
Persephone
11
0 / 8 / 2
7,685
591
5,586
12,511
4,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
PurpleCloudz
Jing Wei
16
1 / 6 / 3
8,596
661
6,433
14,717
7,011
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 0
6,953
535
2,203
8,132
6,327
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chronos
xR3ap3Rx
Chronos
18
1 / 4 / 5
8,673
667
15,268
15,862
8,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
18
24
Kills
7
7
Deaths
23
66
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
Adolinda
Bastet
4
2
16
6
W
Terra
2
2
13
4.25
L
Guan Yu
Buladron121
Guan Yu
5
4
1
1.38
L
Persephone
Dielindan
Persephone
0
8
2
0.13
W
Jormungandr
Escanor640
Jormungandr
4
1
14
11
W
Gilgamesh
JoshH_PS
Gilgamesh
4
2
14
5.5
L
Jing Wei
PurpleCloudz
Jing Wei
1
6
3
0.42
L
0
1
0
0
W
10
0
9
14.5
L
Chronos
xR3ap3Rx
Chronos
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,476
Damage
38,367
63,461
Taken
68,289
54,595
Mitigated
43,638
35,119
Healing
19,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Adolinda
Bastet
15,341
4,453
1,943
4,596
12,890
6,397
388
4,065
8,825
0
24,313
W
Terra
9,242
809
7,555
4,963
15,822
14,455
392
3,889
11,641
13,356
0
L
Guan Yu
Buladron121
Guan Yu
8,877
1,135
5,911
5,320
17,067
17,513
0
8,621
7,725
0
12,181
L
Persephone
Dielindan
Persephone
5,586
322
0
775
12,511
4,622
0
5,962
6,006
13,132
0
W
Jormungandr
Escanor640
Jormungandr
9,411
1,848
1,002
1,413
12,240
15,156
1,590
4,231
7,905
28,839
0
W
Gilgamesh
JoshH_PS
Gilgamesh
11,253
2,294
1,556
1,659
13,294
13,582
383
4,297
8,845
0
18,713
L
Jing Wei
PurpleCloudz
Jing Wei
6,433
4,052
820
1,502
14,717
7,011
0
8,028
6,342
0
29,258
L
2,203
391
645
1,991
8,132
6,327
0
4,717
3,194
0
5,963
W
18,229
1,031
6,646
3,786
9,215
5,005
2,736
4,379
4,732
39,299
0
L
Chronos
xR3ap3Rx
Chronos
15,268
4,385
1,224
1,338
15,862
8,165
0
7,884
7,723
25,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,314
Gold Earned
41,474
142
Minions Killed
113
0
Camps Cleared
0
1,330,153
Distance Traveled
1,044,264
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,297
792
21
2
0
272,026
0
W
Terra
10,503
808
17
1
0
281,760
0
L
Guan Yu
9,567
736
12
1
0
243,627
0
L
Persephone
7,685
591
13
1
0
177,025
0
W
Jormungandr
10,499
808
36
3
0
265,937
0
W
Gilgamesh
9,740
749
20
2
0
232,434
0
L
Jing Wei
8,596
661
53
4
0
237,044
0
L
Tyr
6,953
535
4
0
0
157,180
1
W
Scylla
11,275
867
48
4
0
277,996
0
L
Chronos
8,673
667
31
2
0
229,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role