Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
IG8TRI
Ix Chel
Level 108
God Stats
1W - 3L
1,465 SR
Queue Stats
168W - 143L
1,491 Elo+
Solo
Danzaburou
Danzaburou
Legit-_-KamiGuru
Danzaburou
Level 157
God Stats
18W - 25L
1,499 SR
Queue Stats
199W - 225L
1,474 Elo+
Party 2
Charon
Charon
Legit_Haiku
Charon
Level 142
God Stats
4W - 8L
1,440 SR
Queue Stats
219W - 228L
1,472 Elo+
Party 2
Chang'e
Chang'e
MagicalCloud
Chang'e
Level 134
God Stats
4W - 4L
1,618 SR
Queue Stats
39W - 41L
1,471 Elo+
Solo
Team Averages
Level 134
1,504 SR
1,481 Elo+

VS

Team Averages
Level 116
1,464 SR
1,511 Elo+
Odin
Odin
Danterojo33
Odin
Level 175
God Stats
6W - 1L
1,500 SR
Queue Stats
241W - 249L
1,513 Elo+
Solo
Nemesis
Nemesis
FiddIerDiddIer
Nemesis
Level 89
God Stats
9W - 5L
1,666 SR
Queue Stats
165W - 163L
1,456 Elo+
Party 1
Ishtar
Ishtar
PRO KILLER124
Ishtar
Level 156
God Stats
4W - 1L
1,585 SR
Queue Stats
36W - 24L
1,603 Elo+
Solo
Olorun
Olorun
ScrunklyMonkey
Olorun
Level 72
God Stats
1W - 0L
1,285 SR
Queue Stats
67W - 73L
1,483 Elo+
Party 1
Nu Wa
Nu Wa
WrinkleStinkle
Nu Wa
Level 88
God Stats
5W - 7L
1,282 SR
Queue Stats
172W - 156L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 4 / 2
6,796
523
5,151
13,375
5,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
IG8TRI
Ix Chel
14
5 / 1 / 1
8,478
652
8,291
8,103
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Legit-_-KamiGuru
Danzaburou
10
0 / 4 / 1
5,853
450
5,269
11,001
4,091
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
9
0 / 3 / 1
5,951
458
4,633
12,827
8,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
MagicalCloud
Chang'e
10
0 / 5 / 0
6,270
482
5,871
13,327
4,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
8,551
658
11,144
13,643
7,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 3 / 6
7,068
544
6,102
13,641
5,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 1 / 4
7,802
600
12,548
9,758
4,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 0 / 8
7,451
573
5,628
4,649
2,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 3 / 2
6,743
519
4,279
6,710
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
7
Kills
17
17
Deaths
8
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
2
0.75
W
5
1
2
6
W
3
3
6
2
L
Ix Chel
IG8TRI
Ix Chel
5
1
1
5.5
L
Danzaburou
Legit-_-KamiGuru
Danzaburou
0
4
1
0.13
L
Charon
0
3
1
0.17
L
Chang'e
MagicalCloud
Chang'e
0
5
0
0
W
6
1
4
8
W
3
0
8
7
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,215
Damage
39,701
58,633
Taken
48,401
25,444
Mitigated
21,912
20,636
Healing
17,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,151
2,103
0
2,875
13,375
5,326
0
1,622
11,753
0
49,990
W
11,144
1,835
0
6,871
13,643
7,918
0
5,760
7,883
0
70,073
W
6,102
2,463
0
2,296
13,641
5,379
0
4,477
9,164
0
51,062
L
Ix Chel
IG8TRI
Ix Chel
8,291
1,271
840
3,607
8,103
3,174
33
2,173
5,930
72,693
0
L
Danzaburou
Legit-_-KamiGuru
Danzaburou
5,269
1,462
0
3,851
11,001
4,091
0
1,722
9,279
0
44,699
L
Charon
4,633
921
418
4,131
12,827
8,837
0
3,676
9,151
18,790
0
L
Chang'e
MagicalCloud
Chang'e
5,871
196
480
4,434
13,327
4,016
0
721
12,606
40,554
0
W
12,548
9,222
0
3,009
9,758
4,047
0
2,957
6,801
0
54,858
W
5,628
2,511
2,195
2,060
4,649
2,130
0
1,573
3,076
25,645
0
W
4,279
1,085
0
1,000
6,710
2,438
0
4,310
2,400
52,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,348
Gold Earned
37,615
359
Minions Killed
397
0
Camps Cleared
0
1,289,669
Distance Traveled
1,271,907
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,796
523
62
5
0
289,950
0
W
Odin
8,551
658
97
7
0
240,846
0
W
Nemesis
7,068
544
68
5
0
309,504
1
L
Ix Chel
8,478
652
132
10
0
241,907
2
L
Danzaburou
5,853
450
75
6
0
251,683
0
L
Charon
5,951
458
21
2
0
270,180
3
L
Chang'e
6,270
482
69
5
0
235,949
0
W
Ishtar
7,802
600
100
8
0
253,283
2
W
Olorun
7,451
573
34
3
0
228,097
0
W
Nu Wa
6,743
519
98
8
0
240,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role