Player Matchup

Cerberus
Cerberus
Chico_Tha_Great
Cerberus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,467 Elo+
Solo
Jormungandr
Jormungandr
JTN-Swagg
Jormungandr
Level 108
God Stats
5W - 3L
1,500 SR
Queue Stats
78W - 99L
1,403 Elo+
Solo
Discordia
Discordia
Kittenccino
Discordia
Level 89
God Stats
7W - 5L
1,489 SR
Queue Stats
38W - 45L
1,428 Elo+
Party 2
Thanatos
Thanatos
RmplBallskin
Thanatos
Level 142
God Stats
0W - 1L
1,630 SR
Queue Stats
0W - 6L
1,283 Elo+
Party 2
Hou Yi
Hou Yi
TheDeadAsSnake
Hou Yi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 48L
1,416 Elo+
Solo
Team Averages
Level 102
1,524 SR
1,400 Elo+

VS

Team Averages
Level 107
1,509 SR
1,436 Elo+
Thanatos
Thanatos
ANlDOTE
Thanatos
Level 128
God Stats
3W - 2L
1,640 SR
Queue Stats
36W - 37L
1,456 Elo+
Party 1
Persephone
Persephone
LucioBubacco
Persephone
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 70L
1,374 Elo+
Solo
Rama
Rama
Shivergeist
Rama
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
165W - 128L
1,461 Elo+
Solo
Fenrir
Fenrir
TheBLACKGuyAGAIN
Fenrir
Level 171
God Stats
2W - 0L
1,291 SR
Queue Stats
30W - 41L
1,404 Elo+
Solo
Charon
Charon
ajnedlaw
Charon
Level 121
God Stats
6W - 3L
1,616 SR
Queue Stats
72W - 71L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
6
0 / 1 / 0
5,387
337
1,717
7,579
3,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Jormungandr
JTN-Swagg
Jormungandr
15
2 / 2 / 0
8,731
546
8,968
11,380
11,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Discordia
Kittenccino
Discordia
15
2 / 5 / 2
8,772
548
10,981
11,509
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
RmplBallskin
Thanatos
14
5 / 5 / 2
8,533
533
9,971
15,638
5,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 1
6,759
422
3,092
7,961
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ANlDOTE
Thanatos
17
13 / 3 / 1
10,473
655
13,210
15,495
6,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Persephone
LucioBubacco
Persephone
12
1 / 2 / 2
7,914
495
4,854
10,037
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
1 / 3 / 1
7,455
466
8,297
11,841
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
1 / 2 / 2
7,468
467
6,294
13,573
7,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
ajnedlaw
Charon
13
0 / 0 / 7
8,374
523
4,453
10,529
9,364
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
9
Kills
16
16
Deaths
10
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ANlDOTE
Thanatos
13
3
1
4.5
L
Cerberus
0
1
0
0
L
Jormungandr
JTN-Swagg
Jormungandr
2
2
0
1
L
Discordia
Kittenccino
Discordia
2
5
2
0.6
W
Persephone
LucioBubacco
Persephone
1
2
2
1
L
Thanatos
RmplBallskin
Thanatos
5
5
2
1.2
W
1
3
1
0.5
W
1
2
2
1
L
0
3
1
0.17
W
Charon
ajnedlaw
Charon
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,729
Damage
37,108
54,067
Taken
61,475
27,806
Mitigated
30,825
17,891
Healing
22,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ANlDOTE
Thanatos
13,210
4,988
0
12,766
15,495
6,845
590
2,969
12,502
0
87,921
L
Cerberus
1,717
131
0
2,929
7,579
3,750
0
723
6,732
8,705
0
L
Jormungandr
JTN-Swagg
Jormungandr
8,968
2,774
0
1,722
11,380
11,975
0
481
10,899
65,246
540
L
Discordia
Kittenccino
Discordia
10,981
311
0
2,481
11,509
3,573
92
4,245
7,264
65,775
0
W
Persephone
LucioBubacco
Persephone
4,854
1,035
0
1,841
10,037
3,417
1,002
4,204
5,808
51,681
0
L
Thanatos
RmplBallskin
Thanatos
9,971
2,680
0
8,222
15,638
5,840
0
3,217
12,421
0
56,570
W
8,297
6,265
0
4,375
11,841
3,729
1,945
3,456
8,385
0
54,910
W
6,294
2,090
0
1,480
13,573
7,470
0
7,951
5,622
0
44,353
L
3,092
1,112
0
2,537
7,961
2,668
31
517
7,444
0
38,925
W
Charon
ajnedlaw
Charon
4,453
705
0
1,553
10,529
9,364
300
2,800
7,729
28,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,182
Gold Earned
41,684
365
Minions Killed
391
0
Camps Cleared
0
1,331,594
Distance Traveled
1,422,560
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,473
655
107
7
0
336,924
0
L
Cerberus
5,387
337
13
1
0
159,057
2
L
Jormungandr
8,731
546
108
7
0
285,273
0
L
Discordia
8,772
548
104
7
0
313,264
2
W
Persephone
7,914
495
89
6
0
265,969
4
L
Thanatos
8,533
533
74
5
0
343,274
0
W
Rama
7,455
466
86
5
0
255,564
0
W
Fenrir
7,468
467
70
4
0
263,709
5
L
Hou Yi
6,759
422
66
4
0
230,726
2
W
Charon
8,374
523
39
2
0
300,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role