Player Matchup

Lancelot
Lancelot
Gold III
BlackLynk
Lancelot
Gold III
Level 103
God Stats
4W - 4L
1,287 SR
Queue Stats
239W - 252L
1,560 MMR
Solo
Danzaburou
Danzaburou
Gold III
Bromosapien
Danzaburou
Gold III
Level 84
God Stats
7W - 9L
1,536 SR
Queue Stats
178W - 186L
1,560 MMR
Solo
Thoth
Thoth
Silver I
DizzyRGN
Thoth
Silver I
Level 68
God Stats
2W - 4L
1,314 SR
Queue Stats
185W - 185L
1,586 MMR
Solo
Bacchus
Bacchus
Gold III
GoWithTheFlo
Bacchus
Gold III
Level 126
God Stats
93W - 71L
1,625 SR
Queue Stats
397W - 386L
1,561 MMR
Solo
Hercules
Hercules
Gold III
j03j0k3s
Hercules
Gold III
Level 158
God Stats
38W - 49L
1,516 SR
Queue Stats
202W - 214L
1,562 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,456 SR
1,566 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,692 SR
1,566 MMR
Cabrakan
Cabrakan
Gold III
A6Sentinel9A
Cabrakan
Gold III
Level 157
God Stats
7W - 2L
1,761 SR
Queue Stats
128W - 127L
1,556 MMR
Solo
Anubis
Anubis
Gold III
Kiiapo
Anubis
Gold III
Level 147
God Stats
20W - 9L
1,754 SR
Queue Stats
109W - 110L
1,565 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
LovelyNyx7
Ao Kuang
Gold IV
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,549 MMR
Solo
Vulcan
Vulcan
Gold II
UnNuV
Vulcan
Gold II
Level 147
God Stats
3W - 1L
1,705 SR
Queue Stats
175W - 162L
1,571 MMR
Solo
Izanami
Izanami
Gold IV
hooch2500
Izanami
Gold IV
Level 107
God Stats
3W - 1L
1,740 SR
Queue Stats
23W - 17L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BlackLynk
Lancelot
11
1 / 4 / 1
6,516
501
3,726
12,308
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Bromosapien
Danzaburou
12
1 / 5 / 1
7,294
561
8,089
10,841
3,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
DizzyRGN
Thoth
13
2 / 0 / 2
6,986
537
6,348
10,054
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
GoWithTheFlo
Bacchus
10
1 / 3 / 3
6,220
478
5,471
8,900
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hercules
j03j0k3s
Hercules
12
1 / 6 / 0
6,829
525
4,635
13,812
9,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
MartichorasHachimanYmirIx Chel

VS

Bans
KaliBakasuraAgniSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
A6Sentinel9A
Cabrakan
11
2 / 0 / 4
7,005
539
3,577
10,674
9,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
Kiiapo
Anubis
14
9 / 1 / 1
9,458
728
16,098
10,154
5,265
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
LovelyNyx7
Ao Kuang
11
1 / 2 / 2
6,894
530
2,721
12,275
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
UnNuV
Vulcan
12
1 / 2 / 1
7,302
562
7,388
7,519
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
hooch2500
Izanami
15
5 / 2 / 2
8,856
681
7,912
9,412
4,003
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
18
18
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
A6Sentinel9A
Cabrakan
2
0
4
4
L
Lancelot
BlackLynk
Lancelot
1
4
1
0.38
L
Danzaburou
Bromosapien
Danzaburou
1
5
1
0.3
L
Thoth
DizzyRGN
Thoth
2
0
2
3
L
Bacchus
GoWithTheFlo
Bacchus
1
3
3
0.83
W
Anubis
Kiiapo
Anubis
9
1
1
9.5
W
Ao Kuang
LovelyNyx7
Ao Kuang
1
2
2
1
W
Vulcan
UnNuV
Vulcan
1
2
1
0.75
W
Izanami
hooch2500
Izanami
5
2
2
3
L
Hercules
j03j0k3s
Hercules
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,269
Damage
37,696
55,915
Taken
50,034
30,540
Mitigated
25,875
14,684
Healing
13,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
A6Sentinel9A
Cabrakan
3,577
776
0
2,147
10,674
9,530
0
3,592
7,082
9,862
0
L
Lancelot
BlackLynk
Lancelot
3,726
432
0
4,275
12,308
4,253
0
6,018
6,212
0
49,061
L
Danzaburou
Bromosapien
Danzaburou
8,089
3,546
0
2,204
10,841
3,473
455
793
10,003
0
64,043
L
Thoth
DizzyRGN
Thoth
6,348
536
0
3,580
10,054
3,527
0
7,607
2,253
62,043
0
L
Bacchus
GoWithTheFlo
Bacchus
5,471
490
0
2,167
8,900
9,412
0
4,825
3,920
15,052
0
W
Anubis
Kiiapo
Anubis
16,098
982
0
5,074
10,154
5,265
602
1,151
9,003
74,070
0
W
Ao Kuang
LovelyNyx7
Ao Kuang
2,721
802
0
1,509
12,275
4,482
0
1,818
10,457
50,022
0
W
Vulcan
UnNuV
Vulcan
7,388
2,279
0
2,587
7,519
2,595
371
4,589
2,930
59,026
0
W
Izanami
hooch2500
Izanami
7,912
6,245
0
2,352
9,412
4,003
0
840
8,572
0
76,921
L
Hercules
j03j0k3s
Hercules
4,635
1,921
0
2,458
13,812
9,875
0
10,295
3,517
0
42,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,845
Gold Earned
39,515
394
Minions Killed
430
0
Camps Cleared
0
1,309,199
Distance Traveled
1,321,568
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,005
539
14
1
0
273,266
4
L
Lancelot
6,516
501
87
7
0
306,348
1
L
Danzaburou
7,294
561
107
8
0
230,517
0
L
Thoth
6,986
537
117
9
0
282,573
0
L
Bacchus
6,220
478
11
1
0
262,508
5
W
Anubis
9,458
728
117
9
0
236,277
0
W
Ao Kuang
6,894
530
70
5
0
272,435
2
W
Vulcan
7,302
562
96
7
0
278,468
3
W
Izanami
8,856
681
133
10
0
261,122
7
L
Hercules
6,829
525
72
6
0
227,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role