Player Matchup

Hachiman
Hachiman
Irnath
Hachiman
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 46L
1,446 Elo+
Solo
Bacchus
Bacchus
Paradise_Falling
Bacchus
Level 147
God Stats
5W - 15L
1,293 SR
Queue Stats
483W - 493L
1,469 Elo+
Party 2
Fenrir
Fenrir
StayMix
Fenrir
Level 95
God Stats
16W - 6L
1,699 SR
Queue Stats
161W - 116L
1,557 Elo+
Solo
Anubis
Anubis
Uwe_Eiernacken
Anubis
Level 105
God Stats
83W - 79L
1,566 SR
Queue Stats
521W - 554L
1,450 Elo+
Party 2
Pele
Pele
derio24
Pele
Level 152
God Stats
18W - 10L
1,536 SR
Queue Stats
351W - 317L
1,519 Elo+
Solo
Team Averages
Level 128
1,519 SR
1,488 Elo+

VS

Team Averages
Level 65
1,430 SR
1,425 Elo+
Serqet
Serqet
 
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Djolgir626
Terra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Medusa
Medusa
Handjuret
Medusa
Level 28
God Stats
0W - 1L
1,279 SR
Queue Stats
0W - 9L
1,173 Elo+
Party 1
Surtr
Surtr
I3eLzebuTh59
Surtr
Level 159
God Stats
16W - 12L
1,615 SR
Queue Stats
277W - 264L
1,453 Elo+
Solo
Janus
Janus
part11
Janus
Level 25
God Stats
0W - 2L
1,255 SR
Queue Stats
0W - 10L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Irnath
Hachiman
11
4 / 1 / 4
7,048
542
8,759
8,320
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 6
6,076
467
5,079
10,275
9,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
StayMix
Fenrir
15
10 / 0 / 2
9,194
707
10,312
11,644
4,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 2 / 6
8,526
656
5,622
8,426
4,156
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
derio24
Pele
14
4 / 2 / 3
8,735
672
9,988
12,832
6,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
3 / 6 / 2
7,023
540
7,093
12,570
4,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
8
0 / 2 / 2
5,792
446
3,638
11,167
5,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Handjuret
Medusa
8
0 / 5 / 1
5,263
405
4,160
8,612
2,646
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 3 / 1
7,598
584
6,334
16,250
8,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
part11
Janus
10
2 / 5 / 1
6,327
487
5,780
9,565
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
21
Kills
5
5
Deaths
21
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
6
2
0.67
L
Terra
0
2
2
0.5
L
Medusa
Handjuret
Medusa
0
5
1
0.1
L
0
3
1
0.17
W
Hachiman
Irnath
Hachiman
4
1
4
6
W
0
0
6
3
W
Fenrir
StayMix
Fenrir
10
0
2
11
W
3
2
6
3
W
Pele
derio24
Pele
4
2
3
2.75
L
Janus
part11
Janus
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,760
Damage
27,005
51,497
Taken
58,164
28,698
Mitigated
23,055
18,791
Healing
15,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,093
1,940
0
866
12,570
4,754
0
1,073
11,497
0
42,011
L
Terra
3,638
558
1,134
2,917
11,167
5,184
0
3,520
7,647
11,842
0
L
Medusa
Handjuret
Medusa
4,160
2,119
0
1,506
8,612
2,646
0
2,945
5,667
0
24,416
L
6,334
2,712
0
7,715
16,250
8,029
2
811
15,439
978
72,445
W
Hachiman
Irnath
Hachiman
8,759
4,658
0
3,999
8,320
2,967
1,537
2,805
5,515
0
46,319
W
5,079
1,102
0
3,233
10,275
9,792
273
2,388
7,743
15,862
0
W
Fenrir
StayMix
Fenrir
10,312
2,905
0
2,555
11,644
4,919
0
723
10,391
0
73,227
W
5,622
271
0
3,888
8,426
4,156
782
3,447
4,887
67,251
0
W
Pele
derio24
Pele
9,988
1,918
0
5,116
12,832
6,864
441
318
12,359
0
75,507
L
Janus
part11
Janus
5,780
638
0
1,720
9,565
2,442
0
2,380
7,185
31,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,579
Gold Earned
32,003
444
Minions Killed
303
0
Camps Cleared
0
1,307,609
Distance Traveled
1,311,240
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,023
540
62
5
0
283,790
0
L
Terra
5,792
446
18
1
0
260,390
8
L
Medusa
5,263
405
41
3
0
240,493
0
L
Surtr
7,598
584
118
9
0
263,224
0
W
Hachiman
7,048
542
70
5
0
232,792
0
W
Bacchus
6,076
467
18
1
0
264,328
7
W
Fenrir
9,194
707
94
7
0
318,289
0
W
Anubis
8,526
656
120
9
0
252,772
2
W
Pele
8,735
672
142
11
0
239,428
3
L
Janus
6,327
487
64
5
0
263,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role